Keith Feinstein is a video game historian, creator of Videotopia, [1] a traveling museum exhibition that chronicles the history of video games, and co-founder and Creative Director of Eureka Exhibits, an exhibit company focused on advancing science education through interactive installations that utilize video game technology. [2] [3] In 1993 Feinstein founded the Electronics Conservancy, [4] an organization focused on the preservation, restoration, and education about electronic media, especially vintage arcade games and classic computer systems. He has appeared in the TV documentary series Modern Marvels (Video Games: Behind the Fun, 2000) and the CNBC documentary Game On! (2003), credited in each as video game historian. Videotopia was displayed at the inaugural Video Games Live concert at the Hollywood Bowl in 2005, [5] which featured classic video game themes played by the Los Angeles Philharmonic Orchestra. Feinstein and Videotopia have been featured in Forbes Magazine [6] and the MIT Technology Review [7]
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A video game, sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback. Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
The Strong National Museum of Play is part of The Strong in Rochester, New York, United States. Established in 1969 and initially based on the personal collection of Rochester native Margaret Woodbury Strong, the museum opened to the public in 1982, after several years of planning, cataloguing, and exhibition development for the museum's new building in downtown Rochester.
The Museum of Science (MoS) is a nature and science museum and indoor zoological establishment located in Science Park, a plot of land in Boston and Cambridge, Massachusetts, spanning the Charles River. Along with over 700 interactive exhibits, the museum features a number of live and interactive presentations throughout the building each day, along with scheduled film showings at the Charles Hayden Planetarium and the Mugar Omni Theater.
Star Wars: Where Science Meets Imagination was a traveling exhibition created by the Museum of Science, Boston, featuring props and costumes used in the Star Wars films, and focusing primarily on the science behind George Lucas' science fiction epic. The exhibition was developed by Boston's Museum of Science in collaboration with Lucasfilm Ltd., with the support of the National Science Foundation, under Grant No. 0307875. The exhibit was presented nationally by Bose Corporation.
A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content. Virtual museums can perform as the digital footprint of a physical museum, or can act independently, while maintaining the authoritative status as bestowed by the International Council of Museums (ICOM) in its definition of a museum. In tandem with the ICOM mission of a physical museum, the virtual museum is also committed to public access; to both the knowledge systems embedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation. As with a traditional museum, a virtual museum can be designed around specific objects, or can consist of online exhibitions created from primary or secondary resources. Moreover, a virtual museum can refer to the mobile or World Wide Web offerings of traditional museums ; or can be born digital content such as, 3D environments, net art, virtual reality and digital art. Often, discussed in conjunction with other cultural institutions, a museum by definition, is essentially separate from its sister institutions such as a library or an archive. Virtual museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums.
Videotopia is a travelling science museum exhibition documenting the history of video games. Originally created by Keith Feinstein, it is based on a larger collection of video game machines, now housed at The Strong in Rochester, New York.
Mary Flanagan is an American artist, author, educator, and designer in the field of game studies. She is the founding director of the research laboratory and design studio Tiltfactor Lab at Dartmouth College. She is the author of scholarly books from MIT Press, including Playing Oppression: The Legacy of Conquest and Empire in Board Games,Values at Play in Digital Games, and Critical Play: Radical Game Design. She is the CEO of the board game company Resonym. Her artwork has exhibited at museums such as the Whitney Museum and The Guggenheim.
Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based on retro Atari franchises as well as some new content, and also produces the new Atari 2600+ console. In the past it produced titles including Neverwinter Nights, Driver 3, Fahrenheit, RollerCoaster Tycoon 3 and Test Drive Unlimited.
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s. During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
Christopher Robert Melissinos is a leading figure in the Java programming language community. He served as Sun Microsystems' Chief Evangelist and Chief Gaming Officer. During his tenure at Sun, he was responsible for the creation of their Game Technologies Group and was a driving political force behind the formation of several open source Java gaming technologies including Project Darkstar, and Java bindings for OpenGL, OpenAL and Jinput.
The Computerspielemuseum is a German video game museum founded in 1997. From 1997 to 2000, it had a permanent exhibition in Berlin. Afterward, it became an online-only museum. In 2011, the museum reopened its permanent exhibition in Berlin's neighborhood of Friedrichshain, on Karl-Marx-Allee. During the first month of its permanent exhibition, it had 12,000 visitors.
The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. It carries out this mission through six programmatic arms called "Play Partners":
The Art of Video Games was an exhibition by the Smithsonian American Art Museum which was on display from March 16 to September 30, 2012. The exhibition was designed to highlight the evolution of art within the video game medium over its forty-year history. Following its time at the Smithsonian American Art Museum, the exhibition toured to 10 additional venues in the United States. Chris Melissinos, founder of Past Pixels and collector of video games and gaming systems, was the curator of the exhibition.
The Nexon Computer Museum (Korean: 넥슨컴퓨터박물관) is a museum in Jeju City in South Korea. Opening on 27 July 2013, it is one of the first permanent museums in Korea that is dedicated to the history of computers and video games.
Nancy Buchanan is an American visual artist, known for her work in installation, performance, and video art. She played a central role in the feminist art movement in Los Angeles in the 1970s. Her work has been exhibited widely and is collected by major museums including the Museum of Modern Art and the Centre Pompidou. She is Los Angeles-based.
The National Videogame Museum is a video game museum about the history of video games and the video game industry, located in Frisco, Texas. Opened in 2016, the museum includes classic video game arcade machines in an arcade setting, games on different video game consoles in a living room setting, games on historic computers, exhibits on the history of the industry, artifacts and memorabilia about the video game industry. One of the museum's goals is to have visitors experience the games, so there are many interactive displays which feature playable games.
Periscope is an electro-mechanical arcade shooting submarine simulator. Two companies developed similar games with the name. The first, initially called Torpedo Launcher, was designed by Nakamura Manufacturing Co. and released in Japan in 1965, as the first arcade game Masaya Nakamura built. Sega Enterprises, Ltd. also built and released Periscope in Japan in 1966, as one of its first produced arcade games.
The Oldenburg Computer Museum (OCM) is a museum founded in 2008 in Oldenburg (Oldb), Lower-Saxony, Germany that is dedicated to the preservation and operational presentation of the history of home computing.
The Finnish Museum of Games is a museum dedicated to the history of Finnish games located in Vapriikki Museum Centre in Tampere, Finland.