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A kickoff meeting is the first meeting with the project team and with or without the client of the project. [1] [2] This meeting would follow definition of the base elements for the project and other project planning activities. This meeting introduces the members of the project team and the client and provides the opportunity to discuss the role of team members. Other base elements in the project that involve the client may also be discussed at this meeting (schedule, status reporting, etc.).
If there are any new team members, the process to be followed is explained so as to maintain quality standards of the organization. Clarity is given by the project lead if there exists any ambiguity in the process implementations.
There is a special discussion on the legalities involved in the project. For example, the design team interacting with the testing team may want a car to be tested on city roads. If the legal permissions are not mentioned by the concerned stakeholder during kickoff, the test may get modified later to comply with local traffic laws (this causes unplanned delay in project implementation). So, it would be best to have a discussion about this during the kickoff meeting and to follow it up separately, rather than to proceed on assumptions and later be forced to replan test procedures.
The kickoff meeting is an enthusiasm-generator for the customer and displays a full summary of the project so far. By displaying a thorough knowledge of the goal and steps on how to reach it, the customer gains confidence in the team's ability to deliver the work. Kickoff means that the work starts.
In engineering and its various subdisciplines, acceptance testing is a test conducted to determine if the requirements of a specification or contract are met. It may involve chemical tests, physical tests, or performance tests.
Software testing is the act of examining the artifacts and the behavior of the software under test by verification and validation. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but are not limited to:
The Mythical Man-Month: Essays on Software Engineering is a book on software engineering and project management by Fred Brooks first published in 1975, with subsequent editions in 1982 and 1995. Its central theme is that adding manpower to a software project that is behind schedule delays it even longer. This idea is known as Brooks's law, and is presented along with the second-system effect and advocacy of prototyping.
Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them."
Facilitation in business, organizational development (OD) and consensus decision-making refers to the process of designing and running a meeting according to a previously agreed set of requirements.
In software development, agile practices include requirements, discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s)/end user(s). Popularized in the 2001 Manifesto for Agile Software Development, these values and principles were derived from, and underpin, a broad range of software development frameworks, including Scrum and Kanban.
The Ada Semantic Interface Specification (ASIS) is a layered, open architecture providing vendor-independent access to the Ada Library Environment. It allows for the static analysis of Ada programs and libraries. It is an open, published interface library that consists of the Ada environment and their tools and applications.
Lean software development is a translation of lean manufacturing principles and practices to the software development domain. Adapted from the Toyota Production System, it is emerging with the support of a pro-lean subculture within the agile community. Lean offers a solid conceptual framework, values and principles, as well as good practices, derived from experience, that support agile organizations.
Requirements management is the process of documenting, analyzing, tracing, prioritizing and agreeing on requirements and then controlling change and communicating to relevant stakeholders. It is a continuous process throughout a project. A requirement is a capability to which a project outcome should conform.
Business analysis is a professional discipline focused on identifying business needs and determining solutions to business problems. Solutions may include a software-systems development component, process improvements, or organizational changes, and may involve extensive analysis, strategic planning and policy development. A person dedicated to carrying out these tasks within an organization is called a business analyst or BA.
The Wideband Delphi estimation method is a consensus-based technique for estimating effort. It derives from the Delphi method which was developed in the 1950-1960s at the RAND Corporation as a forecasting tool. It has since been adapted across many industries to estimate many kinds of tasks, ranging from statistical data collection results to sales and marketing forecasts. According to the Project Management Institute, Wideband Delphi is an "estimating method in which subject matter experts go through multiple rounds of producing estimates individually, with a team discussion after each round, until a consensus is achieved."
In software engineering, behavior-driven development (BDD) is a software development process that encourages collaboration among developers, quality assurance experts, and customer representatives in a software project. It encourages teams to use conversation and concrete examples to formalize a shared understanding of how the application should behave. It emerged from test-driven development (TDD) and can work alongside an agile software development process. Behavior-driven development combines the general techniques and principles of TDD with ideas from domain-driven design and object-oriented analysis and design to provide software development and management teams with shared tools and a shared process to collaborate on software development.
The incremental build model is a method of software development where the product is designed, implemented and tested incrementally until the product is finished. It involves both development and maintenance. The product is defined as finished when it satisfies all of its requirements. This model combines the elements of the waterfall model with the iterative philosophy of prototyping. According to the Project Management Institute, an incremental approach is an "adaptive development approach in which the deliverable is produced successively, adding functionality until the deliverable contains the necessary and sufficient capability to be considered complete."
Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering.
Software project management is the process of planning and leading software projects. It is a sub-discipline of project management in which software projects are planned, implemented, monitored and controlled.
Scrum is an agile team collaboration framework commonly used in software development and other industries.
Engineer to order is a production approach characterized by:
Software Quality Management (SQM) is a management process that aims to develop and manage the quality of software in such a way so as to best ensure that the product meets the quality standards expected by the customer while also meeting any necessary regulatory and developer requirements, if any. Software quality managers require software to be tested before it is released to the market, and they do this using a cyclical process-based quality assessment in order to reveal and fix bugs before release. Their job is not only to ensure their software is in good shape for the consumer but also to encourage a culture of quality throughout the enterprise.
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
The Business Model Canvas is a strategic management template used for developing new business models and documenting existing ones. It offers a visual chart with elements describing a firm's or product's value proposition, infrastructure, customers, and finances, assisting businesses to align their activities by illustrating potential trade-offs.