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A kids' club, children's club or mini club is a childcare facility (daycare), which includes a fully staffed mini playground or complete village specially designed for children; is usually offered by private companies, health and fitness clubs, major sports events, trade fairs, etc.; and educates and engages children for short periods of time (2–3 h) or for the whole day depending on how long the parents are needing the care for. Kids are entertained in a playful, dynamic, and stylish environment. Kids' clubs offer a wide range of activities such as art, music and dancing, maritime and animal experiences, cookery and nature experiences, language and sports lessons, etc. Often clubs require babies and toddlers under the age of two to have adult attendants with them. This can be provided by the kids' club in the form of an extra babysitter for a cost, or their guardians will be required to remain with them.
Family lifestyle, luxury magazines or blogs are specialized on lifestyle and quality time, kids' clubs, family friendly venues, travel, luxury.
Another definition for kids' club is a kind of fan club, created not around a celebrity, but rather around a commercial entity that caters to children or families, or the entity's mascot. Kids' clubs serve as a promotional tool for such entities, trading discount coupons, exclusive items, a newsletter and other offerings in exchange for family goodwill and a measure of marketing and demographic information.
Memberships in such clubs are usually restricted to children twelve or less years old, and members are typically presented with an assortment of standard fan club items: A welcome letter, a membership card (which may double as a discount or premium card at outlets), a club pin or badge, an "autographed photo" of the mascot or spokesperson, a pad of letterheaded notepaper, other possible souvenirs (including a catalog or price list of more available items), and occasional mailings, usually to promote special events or member's exclusives. Some clubs encourage their members to form chapters and invite friends to join, and may offer a "club kit" with chapter materials and suggestions, sometimes for a fee, or free in exchange for member information.
Examples of this type of club include the Big Boy Club, the Sofia Kids' Club of Esfahan (Persian: کلوپ کوچولوها), [1] the Ronald McDonald Club, Burger King Kids [sic] Club, the Fox Kids [sic] Club, the former Sambo's Restaurants Tiger Club, and other retail chain clubs.
A club is an association of people united by a common interest or goal. A service club, for example, exists for voluntary or charitable activities. There are clubs devoted to hobbies and sports, social activities clubs, political and religious clubs, and so forth.
Discounts and allowances are reductions to a basic price of goods or services.
Home exchange, also known as house swapping, is a form of lodging in which two parties agree to offer each other homestays for a set period of time. Since no monetary exchange takes place, it is a form of barter, collaborative consumption, and sharing. Home exchange can cover any type of residence including apartments, houses, holiday cottages, boats, or recreational vehicles. It can include an exchange of the entire home or just a room. The length of the swap can vary from a weekend to over a year. The swap can be simultaneous or non simultaneous. Home exchanges are usually arranged via specific types of social networking services, most of which charge a fee.
The luxury box and club seating constitute the most expensive class of seating in arenas and stadiums, and generate much higher revenues than regular seating. Club ticketholders often receive exclusive access to an indoor part of the venue through private club entrances, to areas containing special restaurants, bars, merchandise stands, and lounge areas of the venue that are not otherwise available to regular ticketholders.
An airport lounge is a facility operated at many airports. Airport lounges offer, for selected passengers, comforts beyond those afforded in the airport terminal itself, such as more comfortable seating, quieter environments, and often better access to customer service representatives. Other accommodations may include private meeting rooms, telephones, wireless internet access and other business services, along with provisions to enhance passenger comfort, such as free drinks, snacks, magazines, and showers.
ASmallWorld is a media company and a social network based in Zürich, Switzerland. The company markets itself as "the world's leading travel & lifestyle community" and offers its services to travellers around the world.
Destination clubs, or vacation clubs, or travel clubs, is a concept within the leisure industry introduced in 1998, when Rob McGrath, a veteran of the luxury time share development business, launched Private Retreats. Members pay a membership deposit and annual dues to join and access the club’s properties. Since then, more than 30 companies have launched clubs targeting affluent families that want the benefits of second home ownership, but with more flexibility and choice in where they vacation each year. The use of a portfolio of high-end homes in resort destinations is said to be preferred by its members over access to a single golf course alone as appears to be the case with country clubs. Destination clubs are said to be ideal for the individual seeking variety and enjoy the thrill of visiting different locations. The world's largest destination club still in operation is said to be Inspiratowith American Express.
Club Nintendo is a discontinued customer loyalty program formerly provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned credits or "coins" by submitting codes found on Nintendo products and systems, which could be traded in for special edition items only available on Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadable content, and warranty extensions on select Nintendo products.
DefCom Australia is a loyalty card purchasing scheme for:
A scrapstore or scrap store is a particular type of organization centered upon the principle of re-use and may be operated as for profit or not for profit. The basic operational principle of all Scrapstores is the same, although their business models may differ significantly. The terms Scrapstore and Creative Reuse can be used interchangeably although Scrapstore is preferred in the UK and Creative Reuse is often used in the USA
An allowance is an amount of money given or allotted usually at regular intervals for a specific purpose. In the context of children, parents may provide an allowance to their child for their miscellaneous personal spending. In the construction industry, an allowance may be an amount allocated to a specific item of work as part of an overall contract.
Zwaggle is a community of parents who gather online to share their children's gently-used toys, clothing, books, gear and more with other families. Instead of using cash to buy or sell items, members post items to Zwaggle and use points, called Zoints, to release and/or accept items. By participating, parents de-clutter their homes of unwanted things that are still useful and in doing so save money, conserve material/natural resources and continue the life-cycle of products instead of relegating them to a landfill.
Outside The Nine is the official fan club of American heavy metal band Slipknot, and was launched in 2005. The fan club is an online community which offers members an array of privileges at an annual subscription fee.
Clone Wars Adventures was an online virtual world based on the animated television series Star Wars: The Clone Wars. Players could create and customize in-world avatars and participate in a variety of Clone Wars-themed mini-games and activities, earning Republic credits to purchase new weapons, outfits, ships, and furniture. Clone Wars Adventures was free to download and play, but only those that had a paid membership got access to a majority of the game's features. Additionally, many outfits and premium items could only be purchased with Station Cash, a form of in game currency that players needed to purchase with real money instead of in-game credits. This massively multiplayer online game follows a similar business model to Free Realms. However, unlike Free Realms, the game was released at retail, though the game is free-to-play.
NRL Mascot Mania is a National Rugby League video game, developed by Wicked Witch Software for Nintendo DS. It was released in July 2009.
Marriott Vacations Worldwide Corporation is a pure-play public timeshare company. Formerly a division of Marriott International, Marriott Vacations Worldwide was established as a separate, publicly traded entity focusing primarily on vacation ownership in November 2011. Marriott Vacations Worldwide runs more than 120 resorts with over 700,000 Owners and Members. Its brands include Marriott Vacation Club, Marriott Vacation Club Pulse, Grand Residences by Marriott, and The Ritz-Carlton Destination Club. The Company also operates Interval International, which offers an exchange network and travel membership programs through a network of more than 3,200 affiliated resorts in over 90 countries and territories.
Bin Weevils was a British MMORPG involving a virtual world containing a range of online games and activities.
The Supportersvereniging Ajax (SVA) also known as Ajax Life is an organisation linked to AFC Ajax football club, based in Amsterdam, Netherlands.
ThirdHome is a global home exchange service, specializing in luxury properties, founded by Wade Shealy in 2010. With its headquarters in Brentwood, Tennessee, United States, the company operates internationally, positioning itself uniquely to cater exclusively to owners of second homes.
The retail format influences the consumer's store choice and addresses the consumer's expectations. At its most basic level, a retail format is a simple marketplace, that is; a location where goods and services are exchanged. In some parts of the world, the retail sector is still dominated by small family-run stores, but large retail chains are increasingly dominating the sector, because they can exert considerable buying power and pass on the savings in the form of lower prices. Many of these large retail chains also produce their own private labels which compete alongside manufacturer brands. Considerable consolidation of retail stores has changed the retail landscape, transferring power away from wholesalers and into the hands of the large retail chains.