La Saga de los Confines

Last updated

Saga of the Borderlands (Spanish: La Saga de los Confines) is a collection of three fantasy novels, written by Argentine writer Liliana Bodoc. The first book, The Days of the Deer, was published in 2000, the second one The Days of Shadow arrived in 2002 and the third and last one, The Days of Fire, hit the bookstores in 2004. This work takes form in the epic fantasy genre and it takes place in an imaginary world called The Fertile Lands (Tierras Fertiles). The main plot of the saga revolves around the Fertile Lands' people's struggle against the armies of evil Misaianes, from The Ancient Lands.

Contents

The whole trilogy functions as a reinterpretation of the "Conquista de América" ( the Conquest of Pre-Columbian America by the Spanish, Portuguese and other Europeans) and the consequences it brought to their native inhabitants, through the lens of Epic Fantasy, allowing for an ending different to the Historical one, as forces of Nature and Magic come into play.

An English Translation of The Days of the Deer was published in August 2013 by Atlantic Books.

Plot

In the Ends of the Earth, the southern end of the Fertile Lands, lives the Husihuilkes people, one of them is Dulkancellin, a warrior and father of a large family. He is called to represent his people at a Council meeting in the distant city of Beleram. Magical and ancient manuscripts speak of the arrival of men from across the sea, and speak of wicked Misáianes, son of the Death and the "Eternal Hatred". When the meeting finally occurs, the war comes to the Fertile Lands and its inhabitants should defend not only their land, but their entire way of living.

World and history

The saga takes place in a world with two main continents. The Fertile Lands and the Ancient Lands, that are analogous to the "New World" and "Old World".

The Fertile Lands

A continent inspired in the pre-Columbian Americas, the Fertile Lands are characterized by being rich in natural resources, with lots of forests and grasslands. The humans living there have varied cultures and technological developments, but for the most part live in harmony with nature.

The peoples living in the Fertile Lands are inspired by the native cultures of America. They include:

The Ancient Lands

A continent inspired by 15th century Europe, the Ancient Lands are a barren wasteland controlled almost in its entirety by the followers of Misaianes, a small population of wizards and aristocrats who rule over a vast array of slaves who are forbidden from even having names.

The Brotherhood of the Recint and the Brotherhood of the Open Air

Centuries, or even millennia before the main events of the novels, there was a rift between the wizards of the Ancient Lands. Some wizards wanted to guard the knowledge of magic from the other beings who inhabit the world (regular humans, animals, etc.) with the objective of guarding them in a distant and paternalistic manner, while other wizards wanted to share the knowledge and be more close and open to the non-magical beings. The former stay on close door temples and academies forming what became known as the "Brotherhood of the Recint", while the later stayed away from dogmatic institutions becoming the "Brotherhood of the Open Air" because they worked and studied outdoors. Because of the inherent elitism in the Brotherhood of the Recint's philosophy and doctrine, Misaianes was able to corrupt them and they became their servants, while the Brotherhood of the Open Air escaped to the Fertile Lands.

It's worth to mention that in Spanish, the author uses different words for the wizards in the Fertile Lands and in the Ancient Lands: the Fertile Land ones are "brujos" (who could be translated as "witch"/"witcher") while the ones from the Ancient Lands are "magos" ("magicians" or "mages"). The intention was clearly to differentiate the folksy and mystical nature of the Fertile Land wizards against the more academic and structured nature of the Ancient Land wizards.

Characters

Dulkancellin's family

Dulkancellin: The main character. He the representative of the Husihuilke clan. A mighty warrior, he serves as the protagonist for the first book. An archetypical noble warrior, Dulkancellin has a simple life and values highly the traditions of his people. Although disapproving of some aspects of the other cultures of his continent, he's empathetic and does everything in his power to fend off the invaders.

Shampalwe: Dulkancellin's wife. She died the day Wilkilén was born. Kuy-Kuyen's daughter is named after her.

Thungür: Dulkancellin's older son. A great warrior in the making, much like his father. He's brave and honorable, but also intelligent and very aware that the traditional way his people has fought wars in the past will not be enough to defeat their invaders, and new weapons, strategies and ways of thinking will be necessary for the continent's survival. In the second and third book he also falls in love with a princess from the Lords of the Sun.

Kume: Dulkancellin's second son. A quiet and sad boy. He struggles to win the respect of his father, and is the first to understand how their enemy's weapons work but, unable to convince Dulkancellin of taking a more tactical approach to fight the war, he ends up sacrificing himself to blow up the gunpowder reservoir.

Kuy-Kuyen: Dulkancellin's third born child. His first daughter. In the second book, in the years of peace between the first and second wave of invasions, she married Cucub and had children, becoming a very competent matriarch, pragmatic but loving.

Piukemán: Dulkancellin's youngest son. Is very inquisitive and ends up witnessing a forbidden magical ritual, which in the later books results forces him to become a wizard.

Wilkilén: Dulkancellin's youngest daughter. In the second book it is revealed that she is mentally challenged, remaining with the intellect and maturity of a child for the rest of her life.

Kush: Dulkancellin's mother. A very wise old woman.

Cucub: A man of a race called Zitzahay, he is an artists and he's starts the story as a comic relief. Renowned as a great storyteller, he's tasked to personally deliver Dulkancellin's invitation to the Council. Dulkancellin find's him annoying at first, but his opinion softens a little after a while. At the end of The Days of Deer he marries Kuy-Kuyen and later they have a lot of children. Cucub has a very cheerful and extroverted personality, being a singer and storyteller from a culture that values artistic expression very highly, and although not a violent person, he's brave and can fend from himself in a battle. He also becomes very good at horse-riding (horses being a new in the continent, brought from the Ancient Lands during their first invasion).

Wizards and magical creatures

The ones who bring magic to the Fertile Lands, which is one of the most important elements in the story, the wizards are not entirely human. The main wizard is named Kupuka, and his loyal friends The Chewer, The Falcon Wizard, The Little Father of Step, Three Faces and Welenkín.

Kupuka the de facto leader of the wizards, Kupuka is known and beloved by the Husihuilke peoples because he often travels the land helping them and giving wisdom, serving a role similar to Gandalf in the story. His appearance is often compared to a goat.

The Chewer an expert in potions, the Chewer gets his name for his supernatural ability of eating all sort of plants, including venomous ones. He's very cranky, does not like to interact with people and has negative predisposition that puts him at odds with the Little Father, but will still always help when someone is in need.

The Little Father of the Step a wise and cheerful wizard, the Little Father of the Step is comparable to an engineer or artificer, as he often invents contraptions to help the people near the mountains where he lives. Once the war start, he's the one who studies and ends up replicating the invader's gunpowder.

Welenkín described as a beautiful man with golden hair, and maybe golden skin, Welenkín can communicate with animals and shapeshift into a mountain lion. Wilkilén is in love with him.

Three Faces the son of a fisherman and a mermaid-like creature, Three Faces has powers related to water and his name comes from the fact that his face is only capable of three expressions: happiness (when his skin lift his mouth, nose and eyes up), sadness (when his mouth, nose and eyes go down), and confusion (an in-between state with some factions up and others down).

The Falcon Wizard after being cursed with the vision of the Ahijador Falcon as punishment for witnessing a sacred ritual no ordinary human should see, Piukemán becomes the fifth wizard, slowly metamorphosing into a bird-like creature. The curse consists of losing his own eyesight, instead watching whatever the Ahijador Falcon sees, this creature is a giant and vicious falcon who delights in killing animals to torture those affected with the curse. But the curse also links the minds of Piukemán and the predator, so he can eventually forge an understanding with it by virtue of his determination and willpower.

Other characters

Bor and Zabralkán the two main astronomers of the city of Beleram, they foretell the danger approaching their continent. Although not possessing any magical abilities, they have the mystic knowledge of how the world works, and therefore belong tho the same Brotherhood of Open Air like the wizards.

Nanahuatli a young princess of the Country of the Sun, she and Thungür fall in love, something Molitzmós uses to manipulate her half-brother, the ruling prince, and ultimately seize power. After being sentenced to die in a sacrifice, Nanahuatli scapes her city during an invasion and pillaging by enemy forces, which leads her to a hard and perilous journey across the continent, in which she meets Thungür's family and sort-of befriends the Falcon Wizard.

Molitzmós: a traitor from the Fertile Lands, Molitzmos is an ambitious and manipulative aristocrat from the Country of the Sun. He becomes the Country's king after killing his predecessor in a coup aided by Sideresius soldiers.

Acila: an old noblewoman from the Country of the Sun, who becomes one of Molitzmós wives. Very intelligent and cunning, she tries to restore her family's position after being the only survivor of Molitzmós coup.

Illán-che-ñe: a desert shepherd and traitor who tries to sabotage the Fertile Land's efforts to prepare for the invasion.

The Ancient Lands

Misaianes: The main antagonist in the entire saga, a being representing a hungering void, who wants to conquer the Fertile Lands. He was spawned when Death ignored the prohibition of never giving birth to a child of her own.

The Death: The mother of Misaianes. She spawned him out of loneliness, since she was feared and reviled by all living beings just for doing her job.

The Sideresius: the foot soldiers of Misaianes, the Sideresius are brutish and ruthless. An army conformed by creatures of different races (including but not limited to humans) that have lived in oppression during centuries, this soldiers are stripped of any individuality and only know hate, cruelty and some grade of military discipline.

Drimus: An evil wizard who serves Misaianes as a prophet of his greatness in the fertile lands. Serves as a more practical antagonist than his master.

Zorás: the last wizard of the Brotherhood of the Recint who opposes Misaianes. He's introduced in the third book along with his only apprentice, Foitetés. Zorás fathers two magical children with a slaved woman and leaves them with the free folk of the Ancient Continent so they can start a slave revolt when they're older.



Related Research Articles

The Multiverse is the shared fictional universe depicted on Magic: The Gathering cards, novels, comics, and other supplemental products. Though Magic is a strategy game, an intricate storyline underlies the cards released in each expansion. On the cards, elements of this multiverse are shown in the card art and through quotations and descriptions on the bottom of most cards. Novels and anthologies published by HarperPrism and Wizards of the Coast (WOTC), and the comic books published by Armada Comics expand upon the settings and characters hinted at on the cards. WOTC also publishes a weekly story in the Magic Fiction column, previously known as Official Magic Fiction and Uncharted Realms.

<i>Warhammer Fantasy</i> (setting) High-fantasy setting, created by Games Workshop

Warhammer Fantasy is a fictional fantasy universe created by Games Workshop and used in many of its games, including the table top wargame Warhammer Fantasy Battle, the Warhammer Fantasy Roleplay (WFRP) pen-and-paper role-playing game, and a number of video games: the MMORPG Warhammer Online: Age of Reckoning, the strategy games Total War: Warhammer, Total War: Warhammer II and Total War: Warhammer III and the two first-person shooter games in the Warhammer Vermintide series, Warhammer: End Times - Vermintide and Warhammer: Vermintide 2, among many others.

<span class="mw-page-title-main">Land of Oz</span> Fantasy land created by L. Frank Baum

The Land of Oz is a magical country introduced in the 1900 children's novel The Wonderful Wizard of Oz written by L. Frank Baum and illustrated by W. W. Denslow.

<i>The Saga of Recluce</i> Fantasy novel series by L. E. Modesitt, Jr.

The Saga of Recluce is a series of fantasy novels written by L. E. Modesitt Jr. The initial novel in the series, The Magic of Recluce, was published in 1991. The series is still in publication with the latest novel published in November 2023. In 2015 Modesitt stated that the 20 novels in the Recluce series had sold nearly three million copies.

<i>Visionaries: Knights of the Magical Light</i> Television series

Visionaries: Knights of the Magical Light is a science fantasy media franchise that consisted of a short-lived toyline of action figures and vehicles produced by Hasbro, and an animated television series by Sunbow Productions that ran for one season of thirteen episodes in 1987. Star Comics published a bimonthly comic book series that lasted six issues from November 1987 to September 1988. The animated series was the first Hasbro property to be produced by Sunbow without the aid of Marvel Productions, and utilized Japanese studio TMS Entertainment for overseas animation work.

<span class="mw-page-title-main">Discworld (world)</span> Fictitious setting in the Discworld franchise

The Discworld is the fictional setting for all of Terry Pratchett's Discworld fantasy novels. It consists of a large disc resting on the backs of four huge elephants which are in turn standing on the back of an enormous turtle, named Great A'Tuin as it slowly swims through space. The Disc has been shown to be heavily influenced by magic and, while Pratchett gave it certain similarities to planet Earth, he also created his own system of physics for it.

Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995.

<span class="mw-page-title-main">The Runelords</span> American fantasy book series

The Runelords is a series of fantasy novels by American author David Farland of which the first part was published in 1998. In the universe of The Runelords, there exists a unique magical system which relies on the existence of distinct bodily attributes, such as brawn, grace, and wit. These attributes can be transferred from one individual to another in a process known as "giving an endowment". Lords who have taken many endowments become extremely powerful, almost superhuman, and are known as Runelords.

Mirage was the first official block structure in Magic: The Gathering. This new block structure consisted of three expansion sets and would continue for nearly two decades, finally ending with Khans of Tarkir in 2014. The new block structure also set up the precedent that the first set in the block also became the name for the entire block. Mirage block consisted of three sets: Mirage, Visions and Weatherlight.

<i>Violinist of Hameln</i> Japanese manga series

Violinist of Hameln is a Japanese manga series created by Michiaki Watanabe. The manga revolves around a group of adventurers named Hamel, Flute, Raiel, Trom and Sizer. They set off on a perilous journey north to the demon continent, seeking to avert a catastrophic event. Hamel, armed only with his magical violin, uses his music to persuade his monstrous adversaries to atone for their misdeeds and meet their demise by killing themselves.

The Deverry Cycle is a series of Celtic fantasy novels by Katharine Kerr set in the fictional land of Deverry. As of February 2020, sixteen books have been published in the series.

<i>Merlin Book 9: The Great Tree of Avalon</i>

The Great Tree of Avalon is a fantasy novel by T. A. Barron, published by Penguin Young Readers Group. The book is the ninth novel in the 12-book series known as Merlin Saga. It was originally published as The Great Tree of Avalon: Child of the Dark Prophecy, the first novel in The Great Tree of Avalon trilogy, and is set in a world made up of a great tree and its seven roots inhabited by creatures.

<span class="mw-page-title-main">Novarian series</span>

The Novarian series is a sequence of fantasy stories by L. Sprague de Camp, published between 1968 and 1989. The series contains some of de Camp's most innovative works of fantasy, featuring explorations of various political systems, an inversion of the "rags to royalty" pattern characteristic of much heroic fantasy, a satiric look at the foibles of humanity through the eyes of a demon, and a consistently wry and ironic take on conventions of the genre that plays out by taking them to their logical conclusions. Another singular feature of the series is its frequent use of folk tales integrated into the plot to painlessly convey something of the background and history of the invented world. This device obviates the need for lengthy appendices, as in The Lord of the Rings.

<i>Conan the Adventurer</i> (1992 TV series) Television series

Conan the Adventurer is an animated television series adaptation of Conan the Barbarian, the literary character created by Robert E. Howard in the 1930s. Produced by Jetlag Productions in association with Sunbow Productions, the series debuted on September 13, 1992, ran for 65 episodes and concluded on November 22, 1993. The series was developed by Christy Marx who served as the sole story editor.

<span class="mw-page-title-main">Middle-earth</span> Continent in Tolkiens legendarium

Middle-earth is the setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the Miðgarðr of Norse mythology and Middangeard in Old English works, including Beowulf. Middle-earth is the human-inhabited world, that is, the central continent of the Earth, in Tolkien's imagined mythological past. Tolkien's most widely read works, The Hobbit and The Lord of the Rings, are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world.

Tara Duncan is the heroine of the eponymous series of bestselling novels in French written by Sophie Audouin-Mamikonian.

The Ballantyne Novels are a series of novels published between 1980 and 1984 by Wilbur Smith. They chronicle the lives of the Ballantyne family, from the 1860s to the 1980s against a background of the history of Rhodesia.

Earthsea is a fictional world originally created by Ursula K. Le Guin for her short story "The Word of Unbinding", published in 1964. Earthsea became the setting for a further six books, beginning with A Wizard of Earthsea, first published in 1968, and continuing with The Tombs of Atuan, The Farthest Shore, Tehanu, Tales from Earthsea and The Other Wind. Nine short stories by Le Guin are also set in Earthsea; the earliest two in her 1975 collection of short stories The Wind's Twelve Quarters, five in Tales from Earthsea, and the final two in an illustrated collection in The Books of Earthsea. Collectively, the series is simply known as Earthsea.

<i>Uprooted</i> (novel) Novel by Naomi Novik

Uprooted is a 2015 high fantasy novel by Naomi Novik, based on Polish folklore. The story tells of a village girl, Agnieszka, who is selected by the local wizard for her unseen magical powers. Together they battle the Wood, a nearby forest, as it seeks to take over the land. The book has been warmly welcomed by critics and other fantasy authors, who have praised the portrayals of both Agnieszka and the Wood. It won the 2015 Nebula Award for Best Novel, the 2016 Locus Award for Best Fantasy Novel, and the 2016 Mythopoeic Award in the category Adult Literature. It was a finalist for the 2016 Hugo Award for Best Novel.