Layar

Last updated
Layar
Industry Augmented reality
Founded Amsterdam, The Netherlands (June 2009 (2009-06))
Founders
  • Maarten Lens-FitzGerald
  • Claire Boonstra
  • Raimo van der Klein
Products
  • The Layar App
  • The Layar Creator
  • The Layar SDK
  • Layar Branded App Solutions
  • Layar Connect API
Services
  • Augmented Reality
  • Interactive Print
Number of employees
25-50
Parent Blippar
Website https://www.layar.com
Footnotes /references
[1] [2] [3]

Layar was a Dutch company based in Amsterdam, founded in 2009 by Raimo van der Klein, Claire Boonstra and Maarten Lens-FitzGerald. They created a mobile browser app called Layar. The browser allowed users to find various items, using augmented reality technology.

Contents

On September 1, 2010, the World Economic Forum announced the company as a Technology Pioneer for 2011. [4]

In June 2014, Layar was acquired by the UK company Blippar. The Layar office in Amsterdam was closed down in 2016.

In January 2019, it was reported that co-founders Klein and Lens-FitzGerald had expressed interest in buying back the intellectual property of Layar to relaunch it as an independent business. [5]

Technology

The browser makes use of the following:

These are used together to identify the user's location and field of view. From the geographical position, the various forms of data are laid over the camera view like inserting an additional layer.

Content

Data in the browser comes in the form of layers. Layers are REST web services serving geo-located points of interest in the vicinity of the user. Layers were developed and maintained by third parties using a free API; [6] Layar as a company was responsible for their validation in the publication process. Third-party projects which utilize Layar can be programs which require QR tags, or locative games, such as fAR-Play.

As of July 2010, Layar had 1,000 layers. [7] As of September 2011, Layar had 2,993 layers.

Related Research Articles

Augmented reality View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.

Mixed reality Merging of real and virtual worlds to produce new environments

Mixed reality (MR) or polyplexity is the merging of real and virtual worlds to produce new environments and visualizations, where physical and digital objects co-exist and interact in real time. Mixed reality does not exclusively take place in either the physical world or virtual world, but is a hybrid of augmented reality and virtual reality. To mark the difference: Augmented reality takes place in the physical world, with information or objects added virtually like an overlay; Virtual Reality immerged you in a fully virtual world without the intervention of the physical world.

Wireless Application Protocol (WAP) is a technical standard for accessing information over a mobile wireless network. A WAP browser is a web browser for mobile devices such as mobile phones that use the protocol. Introduced in 1999, WAP achieved some popularity in the early 2000s, but by the 2010s it had been largely superseded by more modern standards. Almost all modern handset internet browsers now fully support HTML, so they do not need to use WAP markup for web page compatibility, and therefore, most are no longer able to render and display pages written in WML, WAP's markup language.

Here Technologies Netherlands-based mapping data company

HERE Technologies is a multinational group dealing with mapping, location data and related automotive services to individuals and companies. It is majority-owned by a consortium of German automotive companies and American semiconductor company Intel whilst other companies also own minority stakes. Its roots date back to U.S.-based Navteq in 1985, which was acquired by Finland-based Nokia in 2007. HERE is currently based in The Netherlands.

Wikitude

Wikitude is a mobile augmented reality (AR) technology provider based in Salzburg, Austria. Founded in 2008, Wikitude initially focused on providing location-based augmented reality experiences through the Wikitude World Browser App. In 2012, the company restructured its proposition by launching the Wikitude SDK, a development framework utilizing image recognition and tracking, and geolocation technologies.

Nokia Point & Find is a mobile application, which lets you point your Nokia smartphone camera at objects and images you want to know more about, to find more information. It is a visual search technology that uses the phone's camera to obtain information by using image recognition to identify objects, images and places in the physical world in real-time. For example, one can use the application to find information on movies by pointing the camera at movie posters and then view reviews, or find tickets at nearby theaters. Its uses include city landmark tagging, barcode scanning for comparison shopping and 2D barcode scanning and finding information related to products and services based on content provided by third party publishers.

Word Lens

Word Lens was an augmented reality translation application from Quest Visual. Word Lens used the built-in cameras on smartphones and similar devices to quickly scan and identify foreign text, and then translated and displayed the words in another language on the device's display. The words were displayed in the original context on the original background, and the translation was performed in real-time without a connection to the internet. For example, using the viewfinder of a camera to show a shop sign on a smartphone's display would result in a real-time image of the shop sign being displayed, but the words shown on the sign would be the translated words instead of the original foreign words.

Vuzix is an American multinational technology firm headquartered in Rochester, New York. Founded in 1997 by Paul Travers, Vuzix is a supplier of wearable display technology, virtual reality and augmented reality. Vuzix manufactures and sells computer display devices and software. Vuzix personal display devices are used for mobile and immersive augmented reality applications, such as 3D gaming, manufacturing training, and military tactical equipment. On January 5, 2015, Intel acquired 30% of Vuzix's stock for $24.8 million.

Recon Instruments

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Metaio was a privately held Augmented Reality (AR) company that developed software technology and provided augmented reality solutions. Headquartered in Munich, Germany, with subsidiaries in San Francisco, California, New York City, New York and Dallas, Texas, Metaio provided a software development kit (SDK) for programming PC, web, mobile and custom offline augmented reality applications. Additionally, Metaio was the creator of Junaio, a free mobile AR browser available for Android and iOS devices. On 28 May 2015 it was reported that Metaio GmbH was acquired by Apple Inc for an undisclosed sum.

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Merchlar is an augmented reality (AR) company based in Montreal, NYC and Paris. It develops mobile applications using AR and VR technology for clients, including: Desjardins Group, Ubisoft, and Mohegan Sun. In addition to its agency, Merchlar has an R&D department that creates patented AR technology.

Far-Play

Far-Play is a software platform developed at the University of Alberta, for creating location-based, scavenger-hunt style games which use the GPS and web-connectivity features of a player's smartphone. According to the development team, "our long-term objective is to develop a general framework that supports the implementation of AARGs that are fun to play and also educational". It utilizes Layar, an augmented reality smartphone application, QR codes located at particular real-world sites, or a phone's web browser, to facilitate games which require players to be in close physical proximity to predefined "nodes". A node, referred to by the developers as a Virtual Point of Interest (vPOI), is a point in space defined by a set of map coordinates; fAR-Play uses the GPS function of a player's smartphone—or, for indoor games, which are not easily tracked by GPS satellites, specially-created QR codes—to confirm that they are adequately near a given node. Once a player is within a node's proximity, Layar's various augmented reality features can be utilized to display a range of extra content overlaid upon the physical play-space or launch another application for extra functionality.

Tango (platform) Mobile computer vision platform for Android developed by Google

Tango was an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It used computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. This allowed application developers to create user experiences that include indoor navigation, 3D mapping, physical space measurement, environmental recognition, augmented reality, and windows into a virtual world.

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Windows Mixed Reality Mixed reality platform

Windows Mixed Reality is a platform introduced as part of the Windows 10 operating system, which provides augmented reality and mixed reality experiences with compatible head-mounted displays.

Microsoft HoloLens Mixed reality smartglasses

Microsoft HoloLens, known under development as Project Baraboo, are a pair of mixed reality smartglasses developed and manufactured by Microsoft. HoloLens was the first head-mounted display running the Windows Mixed Reality platform under the Windows 10 computer operating system. The tracking technology used in HoloLens can trace its lineage to Kinect, an add-on for Microsoft's Xbox game console that was introduced in 2010.

Everysight Ltd. is an Israeli technology company established in 2014 as a spinoff of Elbit Systems. Everysight develops smartglasses based on augmented reality technology for the civilian market. The company's main product is Raptor smartglasses.

Commercial augmented reality (CAR) describes augmented reality (AR) applications that support various B2B (Business-to-Business) and B2C (Business-to-Consumer) commercial activities, particularly for the retail industry. The use of CAR started in 2010 with virtual dressing rooms for E-commerce.

References

  1. "About Layar". Layar.
  2. "Layar Products". Layar. Archived from the original on 2014-07-06.
  3. "The Layar Team". Layar. Archived from the original on 2017-05-04.
  4. "Thirty-One Visionary Companies Selected as Technology Pioneers 2011". Weforum.org.
  5. "Will Layar make its augmented reality comeback?". Sifted. Retrieved 2019-09-20.
  6. "Layar Developer Wiki". Layar.pbworks.com. Retrieved 2012-09-06.
  7. Layar Company Blog: 1000th layer published Archived 2010-08-27 at the Wayback Machine