S&box is a game engine and platform developed by Facepunch Studios, that allows developers to create and share their own games. The platform is still in development but already features a variety of first and third-party games, ranging from sandbox experiences to party games and survival simulators. Facepunch intends to allow users to export games made with S&box to sell on Steam and other platforms. S&box is currently in a "Developer Preview," meaning that users can try making their own games. [1]
Facepunch Studios is developing an official sandbox mode for S&box. This mode is a direct response to community expectations for the platform, and its completion is a prerequisite for the full release of S&box. [2] [3]
Opium is a PSX-style, first-person melee-focused brawler game set in a run-down apartment building occupied by violent characters with occult undertones. It combines a rock-paper-scissors combat system with light puzzle elements and a weapon scavenging loop. [4] The game was initially broken, but has been fixed and the demo is playable again, although there are no current plans to continue its development. [5]
Team Fortress: Source 2 (TF:S2) was a fan-made project that aimed to recreate Team Fortress 2 in the Source 2 engine using S&box. [6] The project was led by Amper Software, previously known for their work on Creators.TF, a platform for developing unofficial Team Fortress 2 content. [7]
The team had made considerable progress, porting assets from the original game and demonstrating several playable classes, including the Pyro, Scout, Sniper, Demoman, and Soldier. [8] They had also completed work on a full map, Arena Well. The team’s motivation was to show the potential of the Source 2 engine and improve upon the original game's performance issues and messy code. According to the lead programmer, the original Team Fortress 2 code was "a two-decades-old compilation of code, written by different generations of programmers". [7]
However, the project faced significant challenges and was ultimately shut down. Firstly, Facepunch announced major changes to S&box, which rendered most existing games, including TF:S2, unplayable. These changes were meant to improve S&box in the long term. Secondly, Amper Software received a DMCA takedown notice from Valve on all their public GitHub repositories, effectively ending the project. The team acknowledged that Valve had the right to protect their IP. The takedown notice was the "nail in the coffin" for the project. While there was some doubt about the legitimacy of the DMCA takedown, it was ultimately determined to be legitimate, and it also seems that the team had already been considering moving on from the project. [8]
Developed by Small Fish, My Summer Cottage is a Finnish survival simulator that won first place in the first Facepunch-hosted S&box game jam. The game blends the mundane aspects of Finnish life with unpredictable events. Features include a day/night cycle, fishing, an inventory, character creation, and a dialogue system. My Summer Cottage also includes various tools and gizmos to aid in content creation. The game utilizes ActionGraph, enabling artists to actively contribute to the game's development. The developers plan to release it on Steam in the future. [9] [10]
Created by Ape Tavern, Micro Mayhem is a platform game designed as a low-scope, fun party game that can easily be played with friends. The game was made for the second S&box game jam, with a focus on simple and fun gameplay. [11]
Developed by Saandy, Party Goobers is a one-button party game inspired by the Mii era of Nintendo games, where players compete to earn the highest score in a series of rounds. The game features unique characters called "Goobers" and supports online play for up to 24 players. [12]
Grubs is a worms-inspired artillery game developed by Ape Tavern featuring randomly generated levels. Previously broken during the retooling phase, it was rewritten using the S&box scene system and allows for customisable "grub" teams, a level editor, and custom game rules. Grubs is open-source and available on GitHub. [13]
Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.
Team Fortress Classic is a first-person shooter game developed by Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on Team Fortress, a mod for the 1996 game Quake. The game puts two teams against each other in online multiplayer matches; each member plays as one of nine classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player.
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead franchises. Other notable third-party games using Source include most games in the Titanfall franchise, Vampire: The Masquerade – Bloodlines, Dear Esther, The Stanley Parable and Garry’s Mod. Valve released incremental updates to the engine during its lifetime. Source was succeeded in 2015 by the release of Source 2.
Minh Le, also known by his online nickname Gooseman, is a Vietnamese Canadian video game programmer who co-created the Half-Life mod Counter-Strike with Jess Cliffe in 1999 and started the Counter-Strike series. He was later employed by Valve, the developers of Half-Life, and worked for 8 years in Korea on the multiplayer first-person shooter Tactical Intervention. He is a contractor on the multiplayer survival first-person shooter Rust. In the small-team games that he has worked on, Le has been a programmer, modeler, and designer.
A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic.
Team Fortress 2 (TF2) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Microsoft Windows and the Xbox 360, and was ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support macOS in June 2010 and Linux in February 2013. It was made free-to-play in June 2011, and is distributed online through Valve's digital retailer, Steam.
Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.
Portal is a 2007 puzzle-platform game developed and published by Valve. It was originally released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android, and Nintendo Switch.
The Orange Box is a video game compilation containing five games developed and published by Valve. Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One; had previously been released in 2004 and 2006 as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two; the puzzle game Portal; and Team Fortress 2, the multiplayer game sequel to Team Fortress Classic. Valve also released a soundtrack containing music from the games within the compilation. A separate product entitled The Black Box was planned, which would have included only the new games, but was later canceled.
Garry's Mod, commonly clipped as GMod, is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects. Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies. A spiritual successor, S&box, has been in development since 2015.
A fan game is a video game that is created by fans of a certain topic or IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fan games has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fan games can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture.
Facepunch Studios Ltd is a British video game developer and publisher headquartered in Birmingham, England, founded in June 2004 and incorporated on 17 March 2009 by Garry Newman. The company is most known for its sandbox video game Garry's Mod and survival game Rust. Facepunch is currently developing S&box, which is regarded as a spiritual successor to Garry's Mod.
GoldSrc, sometimes called the Half-Lifeengine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat and games in the Counter-Strike series.
Source Filmmaker is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.
Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.
User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community. These unofficial modifications are made by altering gameplay logic and asset files within a user's game installation, and can change the player's experience to varying degrees. Frequently created by anonymous modders, modifications are presented in the form of downloadable files or archives. Third-party software has been indispensable for building Grand Theft Auto mods, due to the lack of official editing tools from the developer, Rockstar Games. Mods for Grand Theft Auto are generally developed for use on the PC versions of the games, since the platform does not prevent modifications to installed software; however, similar content for console and mobile phone versions does exist to an extent.
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.
Yuzu is a discontinued free and open-source emulator of the Nintendo Switch, developed in C++. Yuzu was announced to be in development on January 14, 2018, 10 months after the release of the Nintendo Switch.
S&box is an unreleased game engine and platform developed by Facepunch Studios, intended to be a spiritual successor to Garry's Mod. It aims to surpass Garry's Mod rather than simply being a modern version of it. The platform is designed to allow users to create, share, and play a variety of games and experiences.
Nintendo is one of the largest video game publishers in the world, producing both hardware and software. Since the release of the Nintendo Entertainment System in 1985, the company has generally been proactive to assure its intellectual property in both hardware and software is legally protected. Nintendo's protection of its properties began as early as the arcade release of Donkey Kong which was widely cloned on other platforms, a practice common to the most popular arcade games of the era. Nintendo did seek legal action to try to stop release of these unauthorized clones, but estimated they still lost $100 million in potential sales to these clones. Nintendo also fought off a claim in 1983 by Universal Pictures that Donkey Kong was a derivative element of their King Kong in Universal City Studios, Inc. v. Nintendo Co., Ltd.; notably, Nintendo's lawyer, John Kirby, became the namesake of Kirby in honor of the successful defense.
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