The Old is an epithet that may refer to:
The English philologist and author J. R. R. Tolkien created several constructed languages, mostly related to his fictional world of Middle-earth. Inventing languages, something that he called glossopoeia, was a lifelong occupation for Tolkien, starting in his teens.
In the philologist and fantasy author J. R. R. Tolkien's Middle-earth fiction, a warg is a particularly large and evil kind of wolf that could be ridden by orcs. He derived the name and characteristics of his wargs by combining meanings and myths from Old Norse and Old English. In Norse mythology, a vargr is a wolf, especially the wolf Fenrir that destroyed the god Odin in the battle of Ragnarök, and the wolves Sköll and Hati, Fenrir's children, who perpetually chase the Sun and Moon. In Old English, a wearh is an outcast who may be strangled to death.
In J. R. R. Tolkien's Middle-earth fiction, Man and Men denote humans, whether male or female, in contrast to Elves, Dwarves, Orcs, and other humanoid races. Men are described as the second or younger people, created after the Elves, and differing from them in being mortal. Along with Ents and Dwarves, these are the "free peoples" of Middle-earth, differing from the enslaved peoples such as Orcs.
Eärendil the Mariner and his wife Elwing are characters in J. R. R. Tolkien's Middle-earth legendarium. They are depicted in The Silmarillion as Half-elven, the children of Men and Elves. He is a great seafarer who, on his brow, carried the Morning Star, a jewel called a Silmaril, across the sky. The jewel had been saved by Elwing from the destruction of the Havens of Sirion. The Morning Star and the Silmarils are elements of the symbolism of light, for divine creativity, continually splintered as history progresses. Tolkien took Eärendil's name from the Old English name Earendel, found in the poem Crist 1, which hailed him as "brightest of angels"; this was the beginning of Tolkien's Middle-earth mythology. Elwing is the granddaughter of Lúthien and Beren, and is descended from Melian the Maia, while Earendil is the son of Tuor and Idril. Through their progeny, Eärendil and Elwing became the ancestors of the Númenorean, and later Dúnedain, royal bloodline.
In the works of J. R. R. Tolkien, the Noldor are a kindred of Elves who migrate west to the blessed realm of Valinor from the continent of Middle-earth, splitting from other groups of Elves as they went. They then settle in the coastal region of Eldamar. The Dark Lord Morgoth murders their first leader, Finwë. The majority of the Noldor, led by Finwë's eldest son Fëanor, then return to Beleriand in the northwest of Middle-earth. This makes them the only group to return and then play a major role in Middle-earth's history; much of The Silmarillion is about their actions. They are the second clan of the Elves in both order and size, the other clans being the Vanyar and the Teleri.
In J. R. R. Tolkien's legendarium, the Elves or Quendi are a sundered (divided) people. They awoke at Cuiviénen on the continent of Middle-earth, where they were divided into three tribes: Minyar, Tatyar and Nelyar. After some time, they were summoned by Oromë to live with the Valar in Valinor, on Aman. That summoning and the Great Journey that followed split the Elves into two main groups, which were never fully reunited.
In J. R. R. Tolkien's high fantasy The Lord of the Rings, Harad is the immense land south of Gondor and Mordor. Its main port is Umbar, the base of the Corsairs of Umbar whose ships serve as the Dark Lord Sauron's fleet. Its people are the dark-skinned Haradrim or Southrons; their warriors wear scarlet and gold, and are armed with swords and round shields; some ride gigantic elephants called mûmakil.
A half-elf is a mythological or fictional being, the offspring of an immortal elf and a mortal man. They are often depicted as very beautiful and endowed with magical powers; they may be presented as torn between the two worlds that they inhabit. Half-elves became known in modern times mainly through J. R. R. Tolkien's Middle-earth writings but have origins in Norse mythology. A half-elf appeared in Lord Dunsany's 1924 book The King of Elfland's Daughter.
Trolls are fictional characters in J. R. R. Tolkien's Middle-earth, and feature in films and games adapted from his novels. They are portrayed as monstrously large humanoids of great strength and poor intellect. In The Hobbit, like the dwarf Alviss of Norse mythology, they must be below ground before dawn or turn to stone, whereas in The Lord of the Rings they are able to face daylight.
Sir George Webbe Dasent, D. C. L. (1817–1896) was a British lawyer, translator of folk tales and contributor to The Times.
The following outline is provided as an overview of and topical guide to the real-world history and notable fictional elements of J. R. R. Tolkien's fantasy universe. It covers materials created by Tolkien; the works on his unpublished manuscripts, by his son Christopher Tolkien; and films, games and other media created by other people.
In J. R. R. Tolkien's legendarium, the history of Arda, also called the history of Middle-earth, began when the Ainur entered Arda, following the creation events in the Ainulindalë and long ages of labour throughout Eä, the fictional universe. Time from that point was measured using Valian Years, though the subsequent history of Arda was divided into three time periods using different years, known as the Years of the Lamps, the Years of the Trees, and the Years of the Sun. A separate, overlapping chronology divides the history into 'Ages of the Children of Ilúvatar'. The first such Age began with the Awakening of the Elves during the Years of the Trees and continued for the first six centuries of the Years of the Sun. All the subsequent Ages took place during the Years of the Sun. Most Middle-earth stories take place in the first three Ages of the Children of Ilúvatar.
J. R. R. Tolkien's fantasy books on Middle-earth, especially The Lord of the Rings and The Silmarillion, drew on a wide array of influences including language, Christianity, mythology, archaeology, ancient and modern literature, and personal experience. He was inspired primarily by his profession, philology; his work centred on the study of Old English literature, especially Beowulf, and he acknowledged its importance to his writings.
Númenor, also called Elenna-nórë or Westernesse, is a fictional place in J. R. R. Tolkien's writings. It was the kingdom occupying a large island to the west of Middle-earth, the main setting of Tolkien's writings, and was the greatest civilization of Men. However, after centuries of prosperity, many of its inhabitants ceased to worship the One God, Eru Ilúvatar, and they rebelled against the Valar. They invaded Valinor in an erroneous search for immortality, resulting in the destruction of the island and the death of most of its people. Tolkien intended Númenor to allude to the legendary Atlantis.
Middle-earth is the setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the Miðgarðr of Norse mythology and Middangeard in Old English works, including Beowulf. Middle-earth is the oecumene in Tolkien's imagined mythological past. Tolkien's most widely read works, The Hobbit and The Lord of the Rings, are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world.
In J. R. R. Tolkien's writings, Elves are the first fictional race to appear in Middle-earth. Unlike Men and Dwarves, Elves do not die of disease or old age. Should they die in battle or of grief, their souls go to the Halls of Mandos in Aman. After a long life in Middle-earth, Elves yearn for the Earthly Paradise of Valinor, and can sail there from the Grey Havens. They feature in The Hobbit and The Lord of the Rings. Their history is described in detail in The Silmarillion.
England and Englishness are represented in multiple forms within J. R. R. Tolkien's Middle-earth writings; it appears, more or less thinly disguised, in the form of the Shire and the lands close to it; in kindly characters such as Treebeard, Faramir, and Théoden; in its industrialised state as Isengard and Mordor; and as Anglo-Saxon England in Rohan. Lastly, and most pervasively, Englishness appears in the words and behaviour of the hobbits, both in The Hobbit and in The Lord of the Rings.
In Tolkien's legendarium, ancestry provides a guide to character. The apparently genteel Hobbits of the Baggins family turn out to be worthy protagonists of The Hobbit and The Lord of the Rings. Bilbo Baggins is seen from his family tree to be both a Baggins and an adventurous Took. Similarly, Frodo Baggins has some relatively outlandish Brandybuck blood. Among the Elves of Middle-earth, as described in The Silmarillion, the highest are the peaceful Vanyar, whose ancestors conformed most closely to the divine will, migrating to Aman and seeing the light of the Two Trees of Valinor; the lowest are the mutable Teleri; and in between are the conflicted Noldor. Scholars have analysed the impact of ancestry on Elves such as the creative but headstrong Fëanor, who makes the Silmarils. Among Men, Aragorn, hero of The Lord of the Rings, is shown by his descent from Kings, Elves, and an immortal Maia to be of royal blood, destined to be the true King who will restore his people. Scholars have commented that in this way, Tolkien was presenting a view of character from Norse mythology, and an Anglo-Saxon view of kingship, though others have called his implied views racist.
Tolkien derived the characters, stories, places, and languages of Middle-earth from many sources. Among these are Norse mythology, seen in his Dwarves, Wargs, Trolls, Beorn and the barrow-wight, places such as Mirkwood, characters including the Wizards Gandalf and Saruman and the Dark Lords Morgoth and Sauron derived from the Norse god Odin, magical artefacts like the One Ring and Aragorn's sword Andúril, and the quality that Tolkien called "Northern courage". The powerful Valar, too, somewhat resemble the pantheon of Norse gods, the Æsir.