Loop subdivision surface

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Loop subdivision of an icosahedron; refinement steps zero, one, and two Loop Subdivision Icosahedron.svg
Loop subdivision of an icosahedron; refinement steps zero, one, and two

In computer graphics, the Loop method for subdivision surfaces is an approximating subdivision scheme developed by Charles Loop in 1987 for triangular meshes. Prior methods, namely Catmull-Clark and Doo-Sabin (1978), focused on quad meshes.

Contents

Loop subdivision surfaces are defined recursively, dividing each triangle into four smaller ones. The method is based on a quartic box spline. It generates C2 continuous limit surfaces everywhere except at extraordinary vertices, where they are C1 continuous.

Applications

Geologists have applied Loop subdivision surfaces to model erosion on mountain faces, specifically in the Appalachians.[ citation needed ]

See also

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References