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In combinatorial game theory, a branch of mathematics, a loopy game is one in which a previous state is reachable from descendent options.
By contrast, a loop-free game is a game where players can never reach previous positions. A loop-free finite game is also called a short game. [1]
Some loopy games with combinatorial game theory notation include:
Some interesting properties arise from these definitions. For example, on + off = dud, or dud + G = dud for any game G.
Like transfinite games, the infinite nature of loopy games gives an extra outcome to loopy games: a tie. A player 'survives' a game if they either tie or win.
Impartial loopy games are susceptible to analysis by the generalized Sprague-Grundy theorem.
A loopy game is a pair G = (V, x), where V is a bipartite graph with named edge-sets (that is, some edges of the bipartite graph are Left, and other edges are Right) and x is the start vertex (initial position) of a game. This labeled bipartite graph is called a bigraph in combinatorial game theory.
Stoppers are loopy games that have no subpositions with infinite alternating runs. Unlike generic loopy games, stoppers can never tie.
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