Loopy game

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In combinatorial game theory, a branch of mathematics, a loopy game is one in which a previous state is reachable from descendent options.

Contents

By contrast, a loop-free game is a game where players can never reach previous positions. A loop-free finite game is also called a short game. [1]

Some loopy games with combinatorial game theory notation include:

Some interesting properties arise from these definitions. For example, on + off = dud, or dud + G = dud for any game G.

Like transfinite games, the infinite nature of loopy games gives an extra outcome to loopy games: a tie. A player 'survives' a game if they either tie or win.

Impartial loopy games are susceptible to analysis by the generalized Sprague-Grundy theorem.

Definition

A loopy game is a pair G = (V, x), where V is a bipartite graph with named edge-sets (that is, some edges of the bipartite graph are Left, and other edges are Right) and x is the start vertex (initial position) of a game. This labeled bipartite graph is called a bigraph in combinatorial game theory.

Stoppers

Stoppers are loopy games that have no subpositions with infinite alternating runs. Unlike generic loopy games, stoppers can never tie.

Examples

References

  1. Siegel, Aaron (20 November 2023). Combinatorial Game Theory. American Mathematical Society. ISBN   978-1-4704-7568-0.