Loudness compensation

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Loudness compensation activated on a NAD amplifier. LoudnessCompensation.jpg
Loudness compensation activated on a NAD amplifier.

Loudness compensation, or simply loudness, is a setting found on some hi-fi equipment that increases the level of the high and low frequencies. [1] This is intended to be used while listening at low-volume levels, to compensate for the fact that as the loudness of audio decreases, the ear's lower sensitivity to extreme high and low frequencies may cause these signals to fall below the threshold of hearing. [2] As a result audio material may become thin sounding at low volumes, losing bass and treble. The loudness compensation feature applies equalization and is intended to rectify this situation. [3]

Calibration

Correct loudness compensation requires a calibrated system with known listening level. Audio level at a listener's ears depends on the listening environment, listener position, speaker sensitivity as well as amplifier gain. For loudness compensation to work correctly the playback system must also accurately assume what volume level was used in mastering. For movie soundtracks this reference volume level is an industry standard [4] and can be used by manufacturers to provide a loudness feature that works with a reasonable degree of accuracy. A home theater product that provides a reference level indication on the volume control can be expected to work well with movie soundtracks.

Related Research Articles

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<span class="mw-page-title-main">Subwoofer</span> Loudspeaker for low-pitched audio frequencies

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<span class="mw-page-title-main">Loudspeaker</span> Converts an electrical audio signal into a corresponding sound

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<span class="mw-page-title-main">Dolby noise-reduction system</span> A line of noise reduction systems for reel-to-reel, compact cassette, and videocassette recorders

A Dolby noise-reduction system, or Dolby NR, is one of a series of noise reduction systems developed by Dolby Laboratories for use in analog audio tape recording. The first was Dolby A, a professional broadband noise reduction system for recording studios in 1965, but the best-known is Dolby B, a sliding band system for the consumer market, which helped make high fidelity practical on cassette tapes, which used a relatively noisy tape size and speed. It is common on high-fidelity stereo tape players and recorders to the present day, although Dolby has as of 2016 ceased licensing the technology for new cassette decks. Of the noise reduction systems, Dolby A and Dolby SR were developed for professional use. Dolby B, C, and S were designed for the consumer market. Aside from Dolby HX, all the Dolby variants work by companding: compressing the dynamic range of the sound during recording, and expanding it during playback.

<span class="mw-page-title-main">Binaural recording</span> Method of recording sound

Binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3D stereo sound sensation for the listener of actually being in the room with the performers or instruments. This effect is often created using a technique known as dummy head recording, wherein a mannequin head is fitted with a microphone in each ear. Binaural recording is intended for replay using headphones and will not translate properly over stereo speakers. This idea of a three-dimensional or "internal" form of sound has also translated into useful advancement of technology in many things such as stethoscopes creating "in-head" acoustics and IMAX movies being able to create a three-dimensional acoustic experience.

<span class="mw-page-title-main">Headphones</span> Device placed near the ears that plays sound

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones or, colloquially, cans. Circumaural and supra-aural headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces, consists of individual units that plug into the user's ear canal. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.

<span class="mw-page-title-main">Noise-cancelling headphones</span> Headphones with active noise control

Noise-cancelling headphones are headphones which suppress unwanted ambient sounds using active noise control. This is distinct from passive headphones which, if they reduce ambient sounds at all, use techniques such as soundproofing.

<span class="mw-page-title-main">Absolute threshold of hearing</span> Minimum sound level that an average human can hear

The absolute threshold of hearing (ATH), also known as the absolute hearing threshold or auditory threshold, is the minimum sound level of a pure tone that an average human ear with normal hearing can hear with no other sound present. The absolute threshold relates to the sound that can just be heard by the organism. The absolute threshold is not a discrete point and is therefore classed as the point at which a sound elicits a response a specified percentage of the time.

<span class="mw-page-title-main">Audio system measurements</span> Means of quantifying system performance

Audio system measurements are a means of quantifying system performance. These measurements are made for several purposes. Designers take measurements so that they can specify the performance of a piece of equipment. Maintenance engineers make them to ensure equipment is still working to specification, or to ensure that the cumulative defects of an audio path are within limits considered acceptable. Audio system measurements often accommodate psychoacoustic principles to measure the system in a way that relates to human hearing.

<span class="mw-page-title-main">Loudness</span> Subjective perception of sound pressure

In acoustics, loudness is the subjective perception of sound pressure. More formally, it is defined as the "attribute of auditory sensation in terms of which sounds can be ordered on a scale extending from quiet to loud". The relation of physical attributes of sound to perceived loudness consists of physical, physiological and psychological components. The study of apparent loudness is included in the topic of psychoacoustics and employs methods of psychophysics.

<span class="mw-page-title-main">Sound reinforcement system</span> Amplified sound system for public events

A sound reinforcement system is the combination of microphones, signal processors, amplifiers, and loudspeakers in enclosures all controlled by a mixing console that makes live or pre-recorded sounds louder and may also distribute those sounds to a larger or more distant audience. In many situations, a sound reinforcement system is also used to enhance or alter the sound of the sources on the stage, typically by using electronic effects, such as reverb, as opposed to simply amplifying the sources unaltered.

Sound localization is a listener's ability to identify the location or origin of a detected sound in direction and distance.

<span class="mw-page-title-main">Equal-loudness contour</span> Frequency characteristics of hearing and perceived volume

An equal-loudness contour is a measure of sound pressure level, over the frequency spectrum, for which a listener perceives a constant loudness when presented with pure steady tones. The unit of measurement for loudness levels is the phon and is arrived at by reference to equal-loudness contours. By definition, two sine waves of differing frequencies are said to have equal-loudness level measured in phons if they are perceived as equally loud by the average young person without significant hearing impairment.

In audiology and psychoacoustics the concept of critical bands, introduced by Harvey Fletcher in 1933 and refined in 1940, describes the frequency bandwidth of the "auditory filter" created by the cochlea, the sense organ of hearing within the inner ear. Roughly, the critical band is the band of audio frequencies within which a second tone will interfere with the perception of the first tone by auditory masking.

<span class="mw-page-title-main">Headphone amplifier</span>

A headphone amplifier is a low-powered audio amplifier designed particularly to drive headphones worn on or in the ears, instead of loudspeakers in speaker enclosures. Most commonly, headphone amplifiers are found embedded in electronic devices that have a headphone jack, such as integrated amplifiers, portable music players, and televisions. However, standalone units are used, especially in audiophile markets and in professional audio applications, such as music studios. Headphone amplifiers are available in consumer-grade models used by hi-fi enthusiasts and audiophiles and professional audio models, which are used in recording studios.

Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components This measurement quantifies the amount of 'frequency wobble' present in subjectively valid terms. Turntables tend to suffer mainly slow wow. In digital systems, which are locked to crystal oscillators, variations in clock timing are referred to as wander or jitter, depending on speed.

<span class="mw-page-title-main">A-weighting</span> Frequency response curves used in sound pressure level measurement

A-weighting is a form of frequency weighting and the most commonly used of a family of curves defined in the International standard IEC 61672:2003 and various national standards relating to the measurement of sound pressure level. A-weighting is applied to instrument-measured sound levels in an effort to account for the relative loudness perceived by the human ear, as the ear is less sensitive to low audio frequencies. It is employed by arithmetically adding a table of values, listed by octave or third-octave bands, to the measured sound pressure levels in dB. The resulting octave band measurements are usually added to provide a single A-weighted value describing the sound; the units are written as dB(A). Other weighting sets of values – B, C, D and now Z – are discussed below.

<span class="mw-page-title-main">Stage monitor system</span> Sound reinforcement for performers

A stage monitor system is a set of performer-facing loudspeakers called monitor speakers, stage monitors, floor monitors, wedges, or foldbacks on stage during live music performances in which a sound reinforcement system is used to amplify a performance for the audience. The monitor system allows musicians to hear themselves and fellow band members clearly.

Psychoacoustics is the branch of psychophysics involving the scientific study of sound perception and audiology—how the human auditory system perceives various sounds. More specifically, it is the branch of science studying the psychological responses associated with sound. Psychoacoustics is an interdisciplinary field including psychology, acoustics, electronic engineering, physics, biology, physiology, and computer science.

<span class="mw-page-title-main">Equalization (audio)</span> Changing the balance of frequency components in an audio signal

Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer.

References

  1. "Audyssey Laboratories' Dynamic EQ". About.com - Stereos. Archived from the original on 2015-09-07.
  2. Bench, Steve (2004-09-07). "Pole Zero Analysis - Part 3 : Loudness Compensation". Steve's Vacuum Tube Related Web Site. Retrieved 2013-05-07.
  3. Foley, Mark. "Loudness And The Fletcher-Munson Curve" . Retrieved 2018-10-01.
  4. SMPTE 202m-1998