MAX-FX

Last updated

MAX-FX
Original author Remedy Entertainment
Developer Remedy Entertainment
Written in C++
Middleware Havok
Operating system Windows
Successor Northlight Engine
Type Game engine
License Proprietary software
Website remedygames.com

MAX-FX (also stylized as MaxFX) is a proprietary game engine developed by the Finnish video game studio Remedy Entertainment. Development began in 1997, and the engine made its commercial debut with the release of the third-person shooter Max Payne in 2001. MAX-FX served as Remedy's internal engine throughout the early 2000s before being succeeded by the Northlight engine.

Contents

History

Remedy Entertainment began developing MAX-FX in 1997 during the early production of Max Payne. Initial reports in 1998 indicated that Remedy intended to license the engine and its toolchain externally. [1] The engine was designed as a hardware-only renderer optimized for DirectX 6-class GPU s.

In 2000, Remedy revealed additional technical features, including radiosity lighting, a portal-based visibility system, skeletal animation, and volumetric particle effects. [2] Licensing plans were later postponed so the studio could focus on completing Max Payne. After the game's release in 2001, MAX-FX tools were made publicly available to support modding.

Version history

MAX-FX 1.0

The original engine, used for Max Payne (2001), featured:

MAX-FX 2.0

Introduced with Max Payne 2: The Fall of Max Payne (2003), this version offered:

MAX-FX – Alan Wake version

The engine used for Alan Wake (2010/2012) and its DLCs is a heavily evolved version of MAX-FX 2.0. Enhancements include:

Toolchain

Games using MAX-FX

Games using MAX-FX
GameDeveloper(s)Publisher(s)First release
Max Payne Remedy Entertainment, 3D Realms Gathering of Developers, Rockstar Games, MacSoft, 1C-SoftClub, GreenLeaf, Atari23 July 2001
Max Payne 2: The Fall of Max Payne Remedy Entertainment, 3D RealmsRockstar Games, 1C-SoftClub14 October 2003
Alan Wake Remedy EntertainmentRemedy Entertainment, Nordic Games, Noviy Disk16 February 2012
Alan Wake's American NightmareRemedy EntertainmentRemedy Entertainment22 May 2012
Alan Wake RemasteredRemedy Entertainment, D3TEpic Games5 October 2021

Successor

MAX-FX was eventually replaced by Remedy's in-house Northlight engine, first used in Quantum Break (2016) and later in Control (2019) and Alan Wake II (2023).

References

  1. "Max Payne Engine for Rent". IGN. September 18, 1998. Retrieved November 23, 2025.
  2. "Max Payne Engine Uncloaked". GameSpot. April 28, 2000. Retrieved November 23, 2025.