Designers | James Herbert Brennan |
---|---|
Publishers | Yaquinto Publications |
Publication | 1982 |
Genres | Fantasy |
Systems | Custom |
Man, Myth & Magic is a fantasy role-playing game originally published by Yaquinto Publications in 1982, now published by Precis Intermedia.
Man, Myth & Magic is set in historical times on Earth, drawing on myths and legends from 4000 BCE to 400 CE. [1]
Character generation is determined randomly, including nationality, race, and character traits (strength, speed, endurance, intelligence, courage, and skill). Because of the randomness of nationality and race, which can range from ancient Britain to the Far East, there is little chance that a party of adventurers will represent a historically accurate mix of characters. [1] Combat and skill checks are made using percentile dice generating a number between 1 and 100. [1]
The game components are: a box containing three rulebooks ("Basic Rules", "Advanced Rules", and "Adventures", which contained suggested scenarios), dice, blank character sheets, and adventure maps. [1]
Yaquinto Publications made a name for itself as a board wargame publisher with games like The Ironclads and Swashbuckler . But in 1982, Yaquinto decided to enter the role-playing game market with Man, Myth & Magic, designed by James Herbert Brennan. This was followed by a number of adventures.
Reviewers were not impressed with Man, Myth & Magic.
Tony Watson, in the October–November 1982 issue of Different Worlds (#25), commented that the game offers nothing new and makes many historical errors in terms of the Emperors of Rome and the coinage used. He suggested that the game could be improved by the inclusion of a bibliography. [2]
In the February 1983 edition of The Space Gamer (Issue No. 60), Russell Grant Collins did not recommend the game, saying, "If the idea of a FRPG set in the days of the Roman Empire intrigues you, I'd recommend you create one yourself, using whatever system you like best. If Yaquinto lowered the price... then I could recommend this game; but as it is, it's not worth it." [3]
In the May 1983 edition of White Dwarf (issue #41), Marcus Rowland reviewed this game along with two published adventures: Adventure 1, Episode 5 - Death to Setanta and Adventure 1, Episode 6 - The Kingdom of the Sidhe. Rowland found the rules disorganized, relevant material hard to locate, and the game system too simplistic to be interesting. He gave the game and the adventures below average ratings of 5/10, 4/10 and 6/10 respectively. [4]
In the December 1983 edition of Dragon Magazine (Issue #80), Ken Rolston found "the poor game design and wordy style make the game unpleasant reading, comparing unfavorably with most other published FRP game systems." Rolston liked the idea of exploring Earth's history, but found that the game couldn't decide whether it wanted to be historically accurate, or a fantasy. "Anyone who mistakenly buys the game expecting historical accuracy or simulation will be disappointed. It is not that there is no history at all in the game; to the contrary, there is a great deal of historically accurate material about the men, myths, and magicks of ancient Earth. The problem is that there are too many distracting anachronisms and fabrications (like a tyrannosaurus in Rome) to take the historical material seriously." Rolston concluded with a thumbs down: "I've found no other system as disappointing... I cannot even recommend the game as an ambitious failure — there is little new or unconventional in the systems or design." [1]
Although the game had been out of print for several years before game critic Rick Swan wrote his 1990 book The Complete Guide to Role-Playing Games , he warned that used copies abounded, and that "potential buyers should be forewarned to keep their distance ... there's nothing even remotely plausible about the concept, since Nazis can pop up in ancient Rome as easily as a mastodon might trample the soldiers at Gettysburg" Swan found the character generation system "absurd", and that gameplay was at the mercy of "a mishmash of awkward ill-conceived game mechanics." Swan concluded by giving the game a very poor rating of only 1.5 out of 4, saying "There are some nice graphics ... but they hardly justify the purchase of a game this muddled." [5]
In his 2014 book Designers & Dragons: The 80s, game historian Shannon Appelcline noted that despite the bad reviews, this game was noteworthy as "the earliest notable RPG to really take a solid look at historical roleplaying." Applecline also pointed out that Man, Myth, & Magic was "one of the earliest RPGs to provide truly serialized adventures" and that "Man, Myth & Magic went further, providing tighter connections between adventures, and even cliffhangers at the end of each supplement". [6]
Precis Intermedia Gaming re-released Man, Myth & Magic in PDF format on DriveThruRPG on June 21, 2019.
Tunnels & Trolls is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.
Chivalry & Sorcery is a fantasy role-playing game (FRP) first published in 1977 by Fantasy Games Unlimited. Created by Edward E. Simbalist and Wilf K. Backhaus in 1977, Chivalry & Sorcery (C&S) was an early competitor to Dungeons & Dragons (D&D). The designers of the game were dissatisfied with the lack of realism in D&D and created a gaming system derived from it, named Chevalier. They intended to present it to Gary Gygax at Gen Con in 1977 but changed their minds once at Gen Con once they met Scott Bizar who wrote out a letter of intent. After some changes eliminated the last remnants of D&D, Simbalist and Backhaus published the first edition of their game, now renamed Chivalry & Sorcery.
Champions is a role-playing game published by Hero Games designed to simulate a superhero comic book world. It was originally created by George MacDonald and Steve Peterson in collaboration with Rob Bell, Bruce Harlick and Ray Greer. The latest edition of the game uses the sixth edition of the Hero System, as revised by Steve Long, and was written by Aaron Allston. It was released in early 2010.
Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films.
Yaquinto Publications was the wargame publishing arm of the Robert Yaquinto Printing Company of Dallas, Texas.
The Palladium Fantasy Role-Playing Game is a fantasy role-playing game published by Palladium Books in 1983.
The Gem and the Staff, by John and Laurie Van De Graaf, is an adventure module for the Dungeons & DragonsExpert Set. Rather than being a typical group adventure, The Gem and the Staff was designed for head-to-head tournament-style play, with players separately playing the same adventure and competing against each other for points earned by accomplishing certain goals. The adventure is only playable with one dungeon master (DM) and one player.
Worlds of Wonder is a multi-genre set of three role-playing games (RPGs) produced by Chaosium in 1982 that all used the Basic Role-Playing set of rules.
Beyond the Supernatural is a horror role-playing game published by Palladium Books. It has seen two editions released, both of which have introduced innovations to Palladium's standard mechanics. A versatile horror-themed game, it lends itself well to wildly different play styles and narrative tones, from schlock splatter-horror to intense psychological horror, with an entire spectrum of terror in between. Beyond the Supernatural is implicitly set in the modern day, wherein magic and psychic powers are real and monsters and demonic cults exist, but out of the public eye. This, however, is not set in stone, and most of the character classes are flexible enough to account for variant settings or time periods.
Mercenaries, Spies and Private Eyes (MSPE) is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983 by Blade, a division of Flying Buffalo, Inc. A second edition was later published by Sleuth Publications in 1986, but Flying Buffalo continues to distribute the game. In 2019 a new revised Combined Edition of MSPE was published by Flying Buffalo which brought the different material from the previous editions and included additional new rules and expansions to the original rpg. MSPE's mechanics are based on those of Tunnels and Trolls, with the addition of a skill system for characters. A few adventure modules were also released for MSPE.
Powers & Perils (P&P) is a fantasy role-playing game published by Avalon Hill in 1984. The highly complex game was Avalon Hill's first foray into the role-playing game market, and proved to be a commercial failure.
Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play is a role-playing game set in the Warhammer Fantasy setting, published by Games Workshop or its licensees.
Daredevils is a tabletop role-playing game published by Fantasy Games Unlimited (FGU) in 1982 that is meant to emulate pulp magazine fiction of the 1930s.
Tall Tales of the Wee Folk is an accessory for the Dungeons & Dragons fantasy role-playing game.
Privateers and Gentlemen is a role-playing game published by Fantasy Games Unlimited (FGU) in 1983 that is set in the Royal Navy during the Age of Sail. The game combines role-playing and ship-to-ship combat. The game received generally positive reviews, although some critics questioned the blending of both role-playing and naval combat, the lack of any scenarios or adventures, and the disorganization of the rules.
Pirates and Plunder is a role-playing game published by Yaquinto Publications in 1982 that is set in the 17th century Spanish Main. It was designed to introduce the concept of role-playing to new players.
Timeship is a role-playing game published by Yaquinto Publications in 1983 in which the players role-play themselves as time-travellers.
Palladium Fantasy RPG Book 3: Adventures on the High Seas is a role-playing game supplement for Palladium Fantasy Role-Playing Game published by Palladium Books in 1987. An updated edition was published in 1996.
Death to Setanta is an adventure published by Yaquinto Publications in 1982 for the fantasy role-playing game Man, Myth & Magic.
The Kingdom of the Sidhe is an adventure published by Yaquinto Publications in 1982 for the fantasy role-playing game Man, Myth & Magic.