Marek Rosa

Last updated

Marek Rosa
Marek Rosa.jpg
NationalitySlovakian
Website blog.marekrosa.org

Marek Rosa is a Slovak entrepreneur, programmer, and computer game developer. He is known as the CEO and founder of Keen Software House, an independent video game design studio, and CEO, Founder, and CTO of GoodAI, a company dedicated to the research and development of general artificial intelligence. Both companies are based in Prague, the Czech Republic, and have their headquarters in the historical Oranžérie. [1] [2]

Contents

Keen Software House

Marek started as a programmer working independently on the Miner Wars games and the VRAGE engine. In 2010 he founded Keen Software House.[ citation needed ]

Miner Wars

In 2012, Keen Software House release their first video game, Miner Wars Arena. Later that year they released their second game, Miner Wars 2081.[ citation needed ]

Space Engineers

Keen Software House and Marek gained notoriety for their third game Space Engineers, which has sold over 4 million copies. Space Engineers is a voxel-based sandbox game that launched on Steam Early Access on October 23, 2013, [3] and fully released on February 28, 2019.

Space Engineers presents the player with an open world sandbox that is defined by the players own creativity. [4] Based on real science, Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed.

During the majority of its developmental life, Space Engineers was updated on a weekly basis based on stated development goals and community feedback. Since initial launch it experienced major updates adding survival mode, multiplayer, dedicated server support, planets, and more. Space Engineers is open to community creation and modding.

On October 20, 2014, Keen Software House announced that Space Engineers had sold over 1,000,000 copies. [5]

On May 14, 2015, the development firm provided open access (but not making the game free) to the source code to accelerate mod development. [6]

The Space Engineers population & player count has continued to grow over the years with its largest increases in concurrent players occurring over the last two years (2019/2020). [7]

Space Engineers was well received by both critics and the gaming community. According to steam as of 22 February 2021 89% of the 74,301 reviews have been positive. [8]

Medieval Engineers

On January 13, 2015, Keen Software House announced their third title and second engineering game named Medieval Engineers. [9] It was also announced that the game will be available on Steam Early Access.

Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.

Medieval Engineers is inspired by real medieval technology and the way people survived and built architectural and mechanical works in medieval times. Medieval Engineers strives to follow the laws of physics and real history and does not use technologies that were not available from the 5th to the 15th century. [10]

GoodAI

In 2014 Marek founded GoodAI with a $10 million personal investment and in 2015 the company was announced publicly. [11] Marek is the CEO and CTO of GoodAI and set the mission which is to “develop safe general artificial intelligence - as fast as possible - to help humanity and understand the universe.” [12]

In November 2016 Marek published the first research roadmap, outlining the direction of GoodAI focusing on developing topology architectures that support the gradual accumulation of skills. [13]

In January 2017 Marek announced the creation of the AI Roadmap Institute, which aims to accelerate the creation of safe human-level artificial intelligence by encouraging, studying, mapping and comparing roadmaps towards this goal. [14]

In February 2017 Marek founded the General AI Challenge, pledging  $5 million in prize money to tackle crucial research problems in human-level AI development. [15] [16] The first round of the General AI Challenge was based around Gradual Learning and concluded in September 2017, [17] and the second round was based on Solving the AI Race and concluded in July 2018. [18]

In August 2018 Marek and GoodAI hosted the Human-Level AI Conference in Prague. For his work with GoodAI and involvement with the Human-Level AI Conference, Marek was awarded the Person of the Year Award at the AI Awards in Prague. [19]

In December 2019 Marek and the GoodAI team published the Badger architecture paper, a unifying AI architecture defined by its key principle of modular life-long learning. [20] The Badger architecture defines the direction of GoodAI's research. [21]

In August 2020 at the Meta-Learning and Multi-Agent Learning Workshop, which was organized by GoodAI, Marek announced the GoodAI Grants initiative. A $300,000 grant fund for artificial intelligence research. [22]

Oranžérie reconstruction

Marek purchased the historical baroque chateau, the Oranžérie in 2018. He has reconstructed the building and it is now the headquarters of both GoodAI and Keen Software House. [1]

Related Research Articles

Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems. It is a field of research in computer science that develops and studies methods and software that enable machines to perceive their environment and use learning and intelligence to take actions that maximize their chances of achieving defined goals. Such machines may be called AIs.

Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data and thus perform tasks without explicit instructions. Recently, artificial neural networks have been able to surpass many previous approaches in performance.

<span class="mw-page-title-main">Symbolic artificial intelligence</span> Methods in artificial intelligence research

In artificial intelligence, symbolic artificial intelligence is the term for the collection of all methods in artificial intelligence research that are based on high-level symbolic (human-readable) representations of problems, logic and search. Symbolic AI used tools such as logic programming, production rules, semantic nets and frames, and it developed applications such as knowledge-based systems, symbolic mathematics, automated theorem provers, ontologies, the semantic web, and automated planning and scheduling systems. The Symbolic AI paradigm led to seminal ideas in search, symbolic programming languages, agents, multi-agent systems, the semantic web, and the strengths and limitations of formal knowledge and reasoning systems.

Artificial general intelligence (AGI) is a type of artificial intelligence (AI) that matches or surpasses human capabilities across a wide range of cognitive tasks. This is in contrast to narrow AI, which is designed for specific tasks. AGI is considered one of various definitions of strong AI.

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

Microsoft Research (MSR) is the research subsidiary of Microsoft. It was created in 1991 by Richard Rashid, Bill Gates and Nathan Myhrvold with the intent to advance state-of-the-art computing and solve difficult world problems through technological innovation in collaboration with academic, government, and industry researchers. The Microsoft Research team has more than 1,000 computer scientists, physicists, engineers, and mathematicians, including Turing Award winners, Fields Medal winners, MacArthur Fellows, and Dijkstra Prize winners.

Peltarion is an AI software company with offices in Stockholm and London.

General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context. For instance, a chess-playing computer program cannot play checkers. General game playing is considered as a necessary milestone on the way to artificial general intelligence.

The ethics of artificial intelligence covers a broad range of topics within the field that are considered to have particular ethical stakes. This includes algorithmic biases, fairness, automated decision-making, accountability, privacy, and regulation.

Artificial intelligence (AI) has been used in applications throughout industry and academia. Similar to electricity or computers, AI serves as a general-purpose technology that has numerous applications. Its applications span language translation, image recognition, decision-making, credit scoring, e-commerce and various other domains. AI which accommodates such technologies as machines being equipped perceive, understand, act and learning a scientific discipline.

<span class="mw-page-title-main">Sandbox game</span> Type of video game encouraging creativity

A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets people create nearly anything they want within it.

<i>Miner Wars 2081</i> 2012 video game

Miner Wars 2081 is a six degrees of freedom action-survival space-shooter simulation game produced by Keen Software House. The gameplay offers a choice of single player, co-op, and deathmatch multi-player. The game is set in the year 2081, 11 years after the destruction of all planetary objects in the Solar System. The story introduces the player to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting or racing. A multiplayer spin-off game, Miner Wars Arena, was also released in 2012.

<span class="mw-page-title-main">Keen Software House</span> Independent video game developer

Keen Software House is an independent video game developing company based in Prague, Czech Republic. The company was founded by Marek Rosa in 2010.

Space Engineers is a voxel-based sandbox game, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.

<i>Medieval Engineers</i> 2020 video game

Medieval Engineers is a voxel-based sandbox computer game set on an unnamed Earth-like planetoid without water that can be explored, mined, manipulated, and deformed. It was developed and published by Czech developer Keen Software House. On February 19, 2015, Medieval Engineers was released as an early access game on the Steam platform, and the full version was released on March 17, 2020.

<i>Boneworks</i> 2019 video game

Boneworks is a 2019 first-person shooter VR game developed and published by Stress Level Zero. The game is designed to be entirely physics-based, with the player controlling a full virtual body that responds not just to the player's real-world input but also to obstructions in the game world.

Nvidia GTC is a global artificial intelligence (AI) conference for developers that brings together developers, engineers, researchers, inventors, and IT professionals. Topics focus on AI, computer graphics, data science, machine learning and autonomous machines. Each conference begins with a keynote from Nvidia CEO and founder Jensen Huang, followed by a variety of sessions and talks with experts from around the world.

<i>Blade and Sorcery</i> 2018 video game

Blade and Sorcery is a medieval fantasy simulation sandbox game developed and published by French independent studio WarpFrog, made exclusively for virtual reality. Combat and environmental interactions are driven by full physics simulation. The game initially released in early access in 2018, and had its full release on June 17th, 2024.

<span class="mw-page-title-main">Jan Tyl</span> Czech developer and analyst

Jan Tyl is a Czech developer and analyst. His main concern is popularization and development of artificial intelligence. He is the founder and CEO of the company Alpha Industries.

References

  1. 1 2 Kreč, Luboš (August 27, 2020). "Softwarový úprk z Karlína do oranžerie. Umělá inteligence vzniká v barokním zámečku po katolickém řádu". Vikend. Retrieved March 25, 2021.
  2. "Oranžérie | The home of Keen Software House & GoodAI". Oranžérie. Retrieved March 26, 2021.
  3. "Space Engineers – Released on Steam Early Access". Space engineers. October 23, 2013. Retrieved March 26, 2021.
  4. "Space Engineers on Steam". store.steampowered.com. Retrieved March 26, 2021.
  5. "SPACE ENGINEERS REACHES ONE MILLION COPIES SOLD". www.gamasutra.com. Retrieved March 26, 2021.
  6. Rosa, Marek. "Space Engineers – full source code access, total modifications and 100,000 USD fund" . Retrieved March 26, 2021.
  7. "Space Engineers - Steam Charts". steamcharts.com. Retrieved March 26, 2021.
  8. "Space Engineers on Steam - All Reviews". store.steampowered.com. Retrieved March 26, 2021.
  9. "Keen Software House announces Medieval Engineers, the studio's second engineering title!". www.gamasutra.com. Retrieved March 26, 2021.
  10. "Medieval Engineers on Steam". store.steampowered.com. Retrieved March 26, 2021.
  11. Hall, Charlie (June 10, 2015). "TRUE ARTIFICIAL INTELLIGENCE COMING TO SPACE ENGINEERS THANKS TO NEW RESEARCH COMPANY". Polygon.com. Retrieved March 25, 2021.
  12. Tomek, Michal (January 29, 2017). "Marek Rosa: General AI Is Just a Tool to Understand the Universe". Slovak Startup. Retrieved March 25, 2021.
  13. Rosa, Marek; Feyereisl, Jan; Collective, The GoodAI (November 2, 2016). "A Framework for Searching for General Artificial Intelligence". arXiv: 1611.00685 [cs.AI].
  14. "AI Roadmap Institute". AI Roadmap Institute.
  15. Afanasjeva, Olga (June 21, 2017). "In the General AI Challenge, Teams Compete for $5 Million". IEEE Spectrum. Retrieved March 25, 2021.
  16. Rosa, Marek (February 18, 2017). "The 5 Million Dollar General AI Challenge is a Path to Human-level AI" . Retrieved March 25, 2021.
  17. Rosa, Marek. "Results and Evaluation for Gradual Learning Round of the General AI Challenge" . Retrieved March 26, 2021.
  18. "SOLVING THE AI RACE". The General AI Challenge by GoodAI.
  19. Úšela, Jan (April 30, 2019). "V soutěži AI Awards uspěli tvůrci aplikací na určování rostlin nebo na rozpoznávání únosců po hlase". Hospodářské Noviny. Retrieved March 25, 2021.
  20. Rosa, Marek; Afanasjeva, Olga; Andersson, Simon; Davidson, Joseph; Guttenberg, Nicholas; Hlubuček, Petr; Poliak, Martin; Vítku, Jaroslav; Feyereisl, Jan (December 3, 2019). "BADGER: Learning to (Learn [Learning Algorithms] through Multi-Agent Communication)". arXiv: 1912.01513 [cs.AI].
  21. SEDLÁK, JAN (December 6, 2019). "Čeští GoodAI zveřejňují zdroják a dokumentaci, Rosa zdvojnásobí financování". Lupa.cz. Retrieved March 25, 2021.
  22. Brejčák, Peter (August 11, 2020). "Miliony na podporu vývoje obecné umělé inteligence. GoodAI Marka Rosy vypisuje štědrý grant pro výzkumníky". CZECHCRUNCH. Retrieved March 25, 2021.