Mark Schlichting | |
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Born | Oakland, California, U.S. | March 17, 1948
Citizenship | United States |
Alma mater | California State University, East Bay |
Website | http://www.noodleworks.com/ |
Mark Schlichting (born March 17, 1948) is a publisher, author, and digital pioneer of children's multimedia and interactive design software. He is best known as the creator and subsequent Design and Art Director of Broderbund's Living Books series including the original 1994 Living Books PC game Harry and the Haunted House, one of the first lines of children's interactive book software on CD-ROM. [1] Schlichting was Design and Art Director for Living Book's first interactive CD-ROM book adaptation, Mercer Mayer’s Just Grandma and Me, which was one of the first software titles accredited as a school textbook and used as a product demonstration by Apple CEO John Sculley. [2]
Schlichting began working at Broderbund as a freelance animator, where he suggested his idea of creating interactive software based on existing children’s books with each illustrated page of the digital version of the book filled with clickable, interactive "hot spots". [2] He soon became head of the team of the new division called Living Books, where they first began adapting Mercer Mayer’s Just Grandma and Me and Marc Brown’s Arthur’s Teacher Trouble and the original Living Books game Harry and the Haunted House by Mark Schlichting himself into interactive children’s software. [2] The software imitated the real-life experience of reading these books but with enhanced computer features and the ability to read them in multiple languages. These interactive animated digital children's books were the first of their kind and included the option of a “read-through”, where the user could digitally turn the illustrated “pages” and hear a narrator read the text, and the “interactive” version, where users could click around on each page to find and activate dozens of animated sequences, often accompanied by music, sound effects, or dialogue. [1] [2]
In 2000 Schlichting founded NoodleWorks Interactive, which specializes in children's interactive design, development, and design consulting. [3] Under Schlighting's supervision, NoodleWorks Interactive has worked with children's learning and entertainment companies and projects such as LeapFrog, eScore - Learning Centers, Pearson Broadband (Educational Division, London), Fisher/Price, Snicker Interactive Toys, Serosity, Electronic Arts (EA), LBS Alchemy, and more. [4]
In November 2011, Schlichting released Noodle Words, an iPad app for children where they may choose a word from a box and tap it to see animated bee characters act out the word's meaning. [5] [4] Noodle Words received the Kids At Play Interactive, or KAPi, Award for Best Educational Product of The Year, the Parent's Choice Gold Award, a KAPi Pioneer Legend Award for Schlichting, and the Children's Technology Review Editor's Choice Award, among others. [6] [5]
In 2012, Schlichting was Chief Creative Officer of the Wanderful interactive storybooks, where he worked with his former Broderbund and Living Books colleague Mickey W. Mantle to adapt several of his Living Books CD-ROM titles into apps for touchscreen devices. [1] Wanderful released app versions of the Living Books titles The Tortoise and the Hare, Arthur's Teacher Trouble, Little Monster at School, Ruff's Bone, and Schlichting's own children's book Harry and the Haunted House. [7] [8] [1]
Schlichting is the author and illustrator of Harry and the Haunted House, which he has released in various forms- as a children's book, a Living Books interactive CD-ROM, and, in 2012, an app from Wanderful interactive storybooks. [8] For the iOS app, Schlichting worked with Wanderful in adapting the original Living Books CD-ROM to take advantage of the new touch-screen format, so that "virtually everything" on a page that looked "tappable" could be tapped to "come to life" and activate an animation, sound, or other interactive element, including tapping on the individual words of the text. [9] [10] [8] The Wanderful book app can be in either English or Spanish, and can be purchased to include French as well. [11] [8]
Schlichting released a new nonfiction book in October 2016 on the psychology and art form of interactivity, titled Understanding Kids, Play, and Interactive Design: How to Create Games Children Love. [4]
The Manhole is an adventure video game in which the player opens a manhole and reveals a gigantic beanstalk, leading to fantastic worlds.
Stellaluna is a 1993 children's book written and illustrated by Janell Cannon. It is about a young fruit bat, Stellaluna, who becomes separated from her mother and finds her way to a nest of birds. She is adopted by them and learns bird-like behavior. Eventually, Stellaluna finds other bats and reunites with her mother, and she learns how to behave like a bat. She introduces the birds to her bat family. Stellaluna and the birds decide that, despite their many differences, they are still friends.
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybook for iOS and Android.
SoftKey International was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and taking its name.
An interactive storybook is a children's story packaged with animated graphics, sound or other interactive elements. Such stories are usually published as software on CD-ROMs. They have also been referred to as computer books, picture book programs, books-on-disk, talking books, or living books.
Arthur's Teacher Trouble is a book in the Arthur series, released in 1986. It was written by Marc Brown and published by Little, Brown and Company and The Living Books Company.
Deborah Todd is an American game designer, writer, and producer who began her career in the entertainment industry in 1991 writing cartoons for MGM/UA's new Pink Panther Saturday morning cartoon series. She is known for her pioneering work in children's interactive media, and as one of the first women game designer-writers in the industry, working with many of the early video game icons including Ron Gilbert and Humongous Entertainment, Broderbund, the Discovery Channel, Disney Interactive, 20th Century Fox, Houghton Mifflin Interactive, McGraw Hill, Warner Bros., and the Starlight Children's Foundation.
Storybook most often refers to children's literature.
The Magic School Bus is a series of educational software video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based with The Magic School Bus original series books and public television series.
Wanderful Interactive Storybooks is a developer of interactive storybook apps based on the titles originally published as Living Books by Broderbund Software.
Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.
Headbone Interactive, Inc. was an American children-oriented multimedia company located in Seattle, Washington founded around 1993–1994 by Susan Lammers and her husband Walter Euyang. The company folded in October 2001 when their official website went offline.
Chop Suey is a point-and-click adventure game developed and published by Magnet Interactive Studios for the Macintosh in 1995. It was developed by Theresa Duncan and Monica Gesue to be a story disc for girls. Art is by Ian Svenonius, music and sound is by Brendan Canty, and narration is by author David Sedaris.
Early Learning House or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. Millie & Bailey Preschool and Millie & Bailey Kindergarten each contain the combined activities from two of the four software products. In addition the programs can be configured by an adult mode to suit students with special needs. Most of the activities in every game have two modes, one to allow learners to explore and try it out for themselves and the other for learners to follow specific tasks set by the game characters. Learners also have the option to print pictures of creative activities and record sounds in phonics activities. Later the games were re-developed by Houghton Mifflin Harcourt Learning Technology and re-published by The Learning Company with newer graphics and additional activities.
Magic Tales is a series of interactive storybooks for children, developed by Animation Magic and produced by Davidson, which were distributed by Capitol Multimedia, Inc. on CD-ROM for Mac OS and Microsoft Windows. The series was introduced at the 1995 MacWorld trade show. The series began with the release of Baba Yaga and the Magic Geese in 1995. The stories are narrated by the central character Grandpa Mouse, who reads them to his two grandchildren while they are having a boring time. The series was titled "El Abuelo Ratón" in Spanish. Each story has twelve pages.
Piper is a 1995 educational interactive movie video game developed by Splash Studios. The game is essentially a Western take on the legend of the Pied Piper of Hamelin, albeit with a less spiteful Piper.
Magic Fairy Tales: Barbie as Rapunzel is a 1997 educational adventure game developed by Media Station and published by Mattel Media.
Europress Bookshelf is a series of interactive storybooks for children, developed by Europress Software and published by Q Range on CD-ROM for Mac OS and Windows, using their own games creator Klik & Play to produce the products with minimal programming. The games came under three series including "Read & Play" for younger readers, "Topsy and Tim" based on the Adamson books and "Living Classics".
Rugrats Adventure Game is an educational adventure point and click video game based on the Rugrats television series released for Microsoft Windows and Macintosh on September 30, 1998. It was developed and published by Broderbund. The game follows Tommy Pickles and friends Chuckie, Phil, and Lil as they try to rescue Tommy's beloved toy Reptar from being thrown out as garbage. The game incorporates point and click gameplay, with characters and objects appearing in different locations even after the player has visited them once. Angelica, the series' main antagonist, appears in the game to help further the story and ultimately become the game's main villain.
Discis Knowledge Research is a company, founded in Toronto in 1988, that acquired rights to children's stories and published them as CD-ROM-based interactive children's books.