Mass-market theory

Last updated

The mass-market theory, otherwise known as the trickle across, is a social fashion behavioral marketing strategy established by Dwight E. Robinson in 1958 and Charles W. King in 1963. [1] Mass market is defined as, "a market coverage strategy in which a firm decides to ignore market segment differences and appeal to the whole market with one offer or one strategy." [2] The mechanism focuses on the fashion innovators found within every social economic group and the influences in response to the couture enthusiasts that innovate as part of their stylish aspect.

Contents

In contrast to the trickle-down effect of fashion innovation, this theory states that fashion trickles across different social groups as opposed to upper to lower classes. [3] Fashion innovation is not just confined to the upper class but can come from the innovators amongst the different socioeconomic groups. [4] Thus, known as the trickle across theory. [5] The theory's roots from new fashion adoption influences 'simultaneously by different social economic group and are contained within the different groups'. [6]

The key dynamics of this theory are as follows:

The stages of mass market theory

George B. Sproles created 'the fashion mechanism, as a five-stage process propagated largely by social motivations' in the Mass Market Theory:

  1. Adoption Leadership by "Consumer Fashion Change Agents: This stage is the introduction of the fashion innovation; these innovators are known for being 'leaders of collective taste' through social networking, invest in their interest of adopting new fashion as part of their stylish aspect.
  2. The Social Visibility and Communicability Phase:In this stage the fashion goes through a "use cycle," the latest fashion is categorized as "new" and "novel," and will then develop to become highly detectable in the fashion industry portraying it as the 'latest fashion', disregarding present styles and trends.
  3. Conformity Within and Across Social Systems: In this stage the 'latest fashion' will achieve a foundation through social networking to social acceptance by communication across social systems. Due to this 'diffusion process social contagion and social conformity then set new fashion tastes'.
  4. Market and Social Saturation: If the latest fashion has made it to this stage, it will have attained its capital level of acceptance, therefore creating a form of "social saturation", therefore fashion is consistently utilized amongst the vast majority of individuals.
  5. Decline and Obsolescence Forced By the Emergence of New Fashion Alternatives: The latest fashion will eventually come to a decline in the industry, removing it from being portrayed as 'new' and 'novel' due to the emerging trend or style that has been newly introduced as part of the "use" cycle. The fashion then experiences minimal usage and limited social acceptance eventually becoming obsolete.

The fundamental aspect is that the fashion industry is being majorly influenced by 'social communications and social influence'. [8]

Social economic groups fashion preferences

Juliet Ash, Elizabeth Wilson describes the difference in fashion preference as consumer choice widens and fashion becomes 'an integral part of identity formation'. More privileged societies tend to wear the same "classic" styles and disregard the latest fashions as they oppose an apparent "distinction of occupational achievement". The upper-middle classes desire clothing more "corresponding to wealth and high living". For the lower-middle classes tend to disregard "high style", for what is "daring" or "unusual". Individuals on a spending budget are more likely to purchase the 'latest trend' but frequently make their customized adaptions. [6]

Ultimately, fashion opinion leaders influence the adoption and diffusion of fashions within a social group. When individuals play both roles of opinion, leader and innovator, they are referred to as "innovative communicators" within each social economic group.

Implications of mass-market theory

Due to the ease of access to all the fashion segments in the industry and at all prices, the development in the textiles of garments along with the expansion in retail trade has eradicated the differentiating social economic class. This allowed more distinctions to incur in these segments, including 'make', retail 'brand', fabric, and quality.

Market trends derive in many social groups, including youthful urban subcultures. [9] Certain trends to the fashion industry may appear to be more popular and successful within some social economic groups as opposed to other groups. Other fashion trends may even fail to all types of social economic groups. [10] "The newest styles become adopted in different ways. This can be through the process of customization in which certain elements become more important than others and is solely dictated by the consumer." [6] In today's fashion industry it has become increasingly challenging for fashion firms achieve consumer satisfaction due to the constant and rapid development of trends and styles. [11]

See also

Related Research Articles

<span class="mw-page-title-main">Fashion</span> Stylish clothing

Fashion is a term used interchangeably to describe the creation of clothing, footwear, accessories, cosmetics, and jewellery of different cultural aesthetics and their mix and match into outfits that depict distinctive ways of dressing as signifiers of social status, self-expression, and group belonging. As a multifaceted term, fashion describes an industry, styles, aesthetics, and trends.

<span class="mw-page-title-main">Consumerism</span> Socio-economic order that encourages the purchase of goods/services in ever-greater amounts

Consumerism is a social and economic order in which the goals of many individuals include the acquisition of goods and services beyond those that are necessary for survival or for traditional displays of status. Consumerism has historically existed in many societies, with modern consumerism originating in Western Europe before the Industrial Revolution and becoming widespread around 1900. In 1899, a book on consumerism published by Thorstein Veblen, called The Theory of the Leisure Class, examined the widespread values and economic institutions emerging along with the widespread "leisure time" at the beginning of the 20th century. In it, Veblen "views the activities and spending habits of this leisure class in terms of conspicuous and vicarious consumption and waste. Both relate to the display of status and not to functionality or usefulness."

<span class="mw-page-title-main">Retail</span> Sale of goods and services

Retail is the sale of goods and services to consumers, in contrast to wholesaling, which is sale to business or institutional customers. A retailer purchases goods in large quantities from manufacturers, directly or through a wholesaler, and then sells in smaller quantities to consumers for a profit. Retailers are the final link in the supply chain from producers to consumers.

<span class="mw-page-title-main">Conspicuous consumption</span> Concept in sociology and economy

In sociology and in economics, the term conspicuous consumption describes and explains the consumer practice of buying and using goods of a higher quality, price, or in greater quantity than practical. In 1899, the sociologist Thorstein Veblen coined the term conspicuous consumption to explain the spending of money on and the acquiring of luxury commodities specifically as a public display of economic power—the income and the accumulated wealth—of the buyer. To the conspicuous consumer, the public display of discretionary income is an economic means of either attaining or of maintaining a given social status.

In business, diffusion is the process by which a new idea or new product is accepted by the market. The rate of diffusion is the speed with which the new idea spreads from one consumer to the next. Adoption is the reciprocal process as viewed from a consumer perspective rather than distributor; it is similar to diffusion except that it deals with the psychological processes an individual goes through, rather than an aggregate market process.

The trickle-down effect is a model of product adoption in marketing that affects many consumer goods and services.

<span class="mw-page-title-main">Consumer behaviour</span> Study of individuals, groups, or organisations and all the activities associated with consuming

Consumer behaviour is the study of individuals, groups, or organisations and all the activities associated with the purchase, use and disposal of goods and services. Consumer behaviour consists of how the consumer's emotions, attitudes, and preferences affect buying behaviour. Consumer behaviour emerged in the 1940–1950s as a distinct sub-discipline of marketing, but has become an interdisciplinary social science that blends elements from psychology, sociology, social anthropology, anthropology, ethnography, ethnology, marketing, and economics.

<span class="mw-page-title-main">Diffusion of innovations</span> Theory on how and why new ideas spread

Diffusion of innovations is a theory that seeks to explain how, why, and at what rate new ideas and technology spread. The theory was popularized by Everett Rogers in his book Diffusion of Innovations, first published in 1962. Rogers argues that diffusion is the process by which an innovation is communicated over time among the participants in a social system. The origins of the diffusion of innovations theory are varied and span multiple disciplines.

Technological change (TC) or technological development is the overall process of invention, innovation and diffusion of technology or processes. In essence, technological change covers the invention of technologies and their commercialization or release as open source via research and development, the continual improvement of technologies, and the diffusion of technologies throughout industry or society. In short, technological change is based on both better and more technology.

<span class="mw-page-title-main">Throw-away society</span> Human society strongly influenced by consumerism

The throw-away society is a generalised description of human social concept strongly influenced by consumerism, whereby the society tends to use items once only, from disposable packaging, and consumer products are not designed for reuse or lifetime use. The term describes a critical view of overconsumption and excessive production of short-lived or disposable items over durable goods that can be repaired, but at its origins, it was viewed as a positive attribute.

A lifestyle brand is a brand that attempts to embody the values, aspirations, interests, attitudes, or opinions of a group or a culture for marketing purposes. Lifestyle brands seek to inspire, guide, and motivate people, with the goal of making their products contribute to the definition of the consumer's way of life. As such, they are closely associated with the advertising and other promotions used to gain mind share in their target market. They often operate from an ideology, hoping to attract a relatively high number of people and ultimately become a recognised social phenomenon.

<span class="mw-page-title-main">Technology adoption life cycle</span> Sociological model

The technology adoption lifecycle is a sociological model that describes the adoption or acceptance of a new product or innovation, according to the demographic and psychological characteristics of defined adopter groups. The process of adoption over time is typically illustrated as a classical normal distribution or "bell curve". The model indicates that the first group of people to use a new product is called "innovators", followed by "early adopters". Next come the early majority and late majority, and the last group to eventually adopt a product are called "Laggards" or "phobics." For example, a phobic may only use a cloud service when it is the only remaining method of performing a required task, but the phobic may not have an in-depth technical knowledge of how to use the service.

<span class="mw-page-title-main">Fast fashion</span> Quick retail copying of catwalk trends

Fast fashion is the business model of replicating recent catwalk trends and high-fashion designs, mass-producing them at a low cost, and bringing them to retail quickly while demand is at its highest. The term fast fashion is also used generically to describe the products of this business model. Retailers who employ the fast fashion strategy include Primark, H&M, Shein, and Zara, all of which have become large multinationals by driving high turnover of inexpensive seasonal and trendy clothing that appeals to fashion-conscious consumers.

<span class="mw-page-title-main">Fashion design</span> Art of applying design and aesthetics to clothing and accessories

Fashion design is the art of applying design, aesthetics, clothing construction and natural beauty to clothing and its accessories. It is influenced by culture and different trends, and has varied over time and place. "A fashion designer creates clothing, including dresses, suits, pants, and skirts, and accessories like shoes and handbags, for consumers. He or she can specialize in clothing, accessory, or jewelry design, or may work in more than one of these areas."

<span class="mw-page-title-main">Street style</span> Fashion movement based on individualism

Street style is fashion that is considered to have emerged not from studios, but from the grassroots. Street fashion is generally associated with youth culture, and is most often seen in major urban centers. Magazines and newspapers commonly feature candid photographs of individuals wearing urban, stylish clothing. Mainstream fashion often appropriates street fashion trends as influences. Most major youth subcultures have had an associated street fashion. Street style is different all around the globe.

Popular culture is generally recognized by members of a society as a set of practices, beliefs, artistic output and objects that are dominant or prevalent in a society at a given point in time. Popular culture also encompasses the activities and feelings produced as a result of interaction with these dominant objects. The primary driving forces behind popular culture, especially when speaking of Western popular cultures, are the media, mass appeal, marketing and capitalism; and it is produced by what philosopher Theodor Adorno refers to as the "culture industry".

Platform evangelism is the application of technology evangelism to a multi-sided platform. It seeks to accelerate the growth of a platform's commercial ecosystem of complementary goods, created by independent developers, as a means to the end of maximizing the platform's market share. This initiative focuses on providing developers the resources to innovate, participate, and provide feedback to grow the platform.

Fashion forecasting began in France during the reign of Louis XIV. It started as a way of communicating about fashion and slowly transformed into a way to become ahead of the times in the fashion industry. Fashion forecasting predicts the moods of society and consumers, along with their behavior and buying habits and bases what they may release in the coming future off of the forecast. Fashion trends tend to repeat themselves every 20 years, and fashion forecasting predicts what other trends might begin with the rotation of fashion as well. Fashion forecasting can be used for many different reasons, the main reason being staying on top of current trends and knowing what your consumer is going to want in the future. This method helps fashion brands know what to expect and what to begin producing ahead of time. Top name brands and high end companies such as Vogue and Gucci even use this method to help their designers become even more informed on what is to come in the fashion industry.

The sociological theory of diffusion is the study of the diffusion of innovations throughout social groups and organizations. The topic has seen rapid growth since the 1990s, reflecting curiosity about the process of social change and "fueled by interest in institutional arguments and in network and dynamic analysis." The theory uses a case study of the growth of business computing to explain different mechanisms of diffusion.

<span class="mw-page-title-main">Trickle-up fashion</span> Fashion theory

The trickle-up effect in the fashion field, also known as bubble-up pattern, is an innovative fashion theory first described by Paul Blumberg in the 1970s. This effect describes when new trends are found on the streets, showing how innovation flows from the lower class to upper class. It is in contrast with classical theories of fashion consumption, such as those of Georg Simmel and Thorstein Veblen, who theorize that the upper classes are the ones who dictate the fashion flow.

References

  1. Egreen. (Apr 19th 2011). Basic Fashion Theory and Impact of Media. Available: http://egreen.umwblogs.org/literature-review/ . Last accessed 2nd Nov 2015.
  2. "Mass Marketing". 2012. Retrieved 2 May 2012. “Business Dictionary”
  3. Encyclopedia of clothing and fashion. (May 25th, 2010). Theories of fashion. Available: http://angelasancartier.net/theories-of-fashion . Last accessed 2nd Nov 2015.
  4. Retailing Management. 7 ed. Michael Levy and Barton A. Weitz. (2009). publisher: McGraw-Hill Irwin.
  5. Suzanne Greene Marshall, Mary Kefgen, Hazelle Jackson, and M. Sue Stanley (2000). Individuality in clothing selection and personal appearance (5 ed.). Prentice Hall. p. 178.
  6. 1 2 3 Juliet Ash, Elizabeth Wilson. (1993a). "Popular Fashion And Working Class Affluence", Chic Thrills: A Fashion Reader. Berkley and Los Angeles, California: Pandora Press. 145-153.
  7. Leslie Davis Burns. (1999). Section 6a. Mass Market Theory. Available: http://oregonstate.edu/instruct/aihm577/intro6a.htm . Last accessed 2nd Nov 2015.
  8. George B. Sproles. (1974). Fashion Theory: A Conceptual Framework. Available: https://www.acrwebsite.org/search/view-conference-proceedings.aspx?Id=5731. Last accessed 2nd Nov 2015.
  9. Diana Crane. (November 1999). Diffusion Models and Fashion: A Reassessment. Available: http://ann.sagepub.com/content/566/1/13.refs . Last accessed 2 November 2015.
  10. Marketing Theory: A Student Text. (31 March 2010). Summary and future outlook. In: Michael J Baker, Michael John Baker, Michael Saren Marketing Theory: A Student Text. 2nd ed. UK: SAGE. 160.
  11. Jagdish C. Bansal, Pramod Kumar Singh, Kusum Deep, Millie Pant, Atulya K. Nagar . (4 December 2012). Optimal promotional effort control policy for segment specific new product growth . In: Jagdish C. Bansal, Pramod Kumar Singh, Kusum Deep, Millie Pant, Atulya K. Nagar Proceedings of Seventh International Conference on Bio-Inspired Computing: Theories and Applications. Gwalior, India: Springer Science & Business Media. 347.