Matthew Sprange | |
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Nationality | British |
Occupation | Game designer |
Matthew Sprange is a game designer who has worked primarily on role-playing games.
Matthew Sprange met with Alex Fennell in a Swindon, England pub in late 2000; Sprange offered to start a game company with him, but Fennell instead went to work for a 3G mobile communication company. [1] : 394 Sprange spent the next six months working on the rules for what would be a miniatures game but when he realized that this game would cost too much to produce, he instead decided to form the game company Mongoose Publishing with Fennell to publish adventures using the d20 license from Wizards of the Coast. [1] : 394 Sprange was inexperienced with writing adventure scenarios, and since many other companies were already publishing adventures, he decided to publish sourcebooks beginning with The Slayer's Guide to Hobgoblins (2001), the first in a series of "ecology" books focusing on types monstrous creatures. [1] : 394 Thanks to good sales on that first book, Sprange started working for Mongoose full-time, joining Fennell. [1] : 394 Sprange learned that Paradigm Concepts announced a supplement titled "The Essential Elf" (ultimately published as Eldest Sons: The Essential Guide to Elves in 2003), and he added The Quintessential Elf (2002) right away to the publishing schedule so Mongoose would beat Paradigm Concepts to print and protect their Quintessential book line. [1] : 395 Sprange designed the new edition of RuneQuest , which Mongoose published in 2006. [1] : 399 Sprange helped Angus Abranson and Dominic McDowall-Thomas of Cubicle 7 when they needed investment by the end of 2008, so he introduced them to the Rebellion Group that Mongoose was now part of. [1] : 429 Sprange designed the Lone Wolf Multiplayer Game Book (2010), based on the LoneWolf solo gamebook series. [1] : 402
RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.
Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on Dungeons & Dragons.
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Francis Gregory Stafford was an American game designer, publisher, and practitioner of shamanism.
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Allen Varney is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel Cast of Fate. Since the 1990s, he has worked primarily in computer games.
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Robert J. Schwalb is a writer in the role-playing game industry, and has worked as a game designer and developer for such games as Dungeons & Dragons, A Song of Ice and Fire Roleplaying, Warhammer Fantasy Roleplay, and many other RPG supplements.
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Harold Johnson is an American game designer and editor, and author of several products and articles for the Dungeons & Dragons fantasy role-playing game from TSR.
Stewart Douglas Wieck was one of the founders of the publishing company, White Wolf, Inc. He was also one of the original writers of Mage: The Ascension.
Angus Abranson is a game designer, publisher and poet who has worked primarily on role-playing games.
Gareth Ryder-Hanrahan is an Irish game designer and novelist who has worked primarily on role-playing games.
Alexander Fennell is a game designer who has worked primarily on role-playing games.