Merc Supplement 1: In Country is a supplement published by Fantasy Games Unlimited (FGU) in 1983 for the modern combat role-playing game Merc .
FGU published the modern-day mercenary combat role-playing game Merc in 1981. Two years later, FGU published Merc Supplement 1: In Country, a 28-page softcover supplement written by Paul D. Baader, Lawrence Sangee, and Walter Mark. [1]
Despite the title "Supplement 1", no further supplements were ever published. [2]
Merc Supplement 1: In Country adds more detail to the original Merc rules, both to add more options to the game — poison, airborne operations, rappelling, vehicle malfunctions — and to add more realism, such as placing some restrictions on small arms fire, medkits and walkie-talkies. [3]
In Imagine , Paul Cockburn thought the audience for Merc and Supplement 1 was limited, saying, "Merc is clearly designed for the gun nut, the sort of role-player who likes to know just how much of a mess his assault rifle will make of a 'soft' target [...] The book is dedicated to 'Mad' Mike Hoare, (Mercenary Extraordinaire) - and I'm sure he'll be delighted." [4]
In the January–February 1984 edition of Different Worlds (Issue 32), William A. Barton reviewed both the original game of Merc and Supplement 1, and thought the price was "just a bit steep for those not thoroughly committed to modern merc role-playing." But he concluded, "If you do decide on Merc, go the extra five buckls for Supplement 1, too." [3]
Twilight: 2000 is a 1984 post-apocalyptic military tabletop role-playing game published by Game Designers' Workshop (GDW). Set in the aftermath of World War III, the game operates on the premise that the United States/NATO and the Soviet Union/Warsaw Pact have fought a lengthy conventional war followed by a limited nuclear war with all its consequences. The player characters are survivors of said war.
Middle-earth Role Playing (MERP) is a 1984 tabletop role-playing game based on J. R. R. Tolkien'sThe Lord of the Rings and The Hobbit under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on 22 September 1999.
Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published by FASA Corporation from 1982 to 1989.
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Swordbearer is a fantasy role-playing game published by Heritage Games in 1982, and then republished by Fantasy Games Unlimited (FGU) in 1985. The game featured a number of original innovations, but despite good critical reception, it failed to find an audience under either publisher.
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Skull & Crossbones is a role-playing game published by Fantasy Games Unlimited (FGU) in 1980 in which players take on the roles of pirates.
Merc is a modern combat role-playing game published by Fantasy Games Unlimited (FGU) in 1981.
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Espionage!, subtitled "The Secret Agent Role Playing Game", is a spy role-playing game published by Hero Games in 1983.
Swords & Sorcerers is a 1978 role-playing game supplement published by Fantasy Games Unlimited for Chivalry & Sorcery.
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Daredevil Adventures Vol. 2 No. 2: The Menace Beneath the Sea is a 1983 role-playing game adventure for Daredevils published by Fantasy Games Unlimited.
Daredevil Adventures featuring Deadly Coins and other stories is an adventure published by Fantasy Games Unlimited (FGU) in 1983 for the pulp magazine-inspired role-playing game Daredevils.
Campaign Pack A2: Sydney The Wilderness Campaign is a supplement published by Fantasy Games Unlimited (FGU) in 1984 for the post-apocalyptic role-playing game Aftermath!.
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