Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames [1] is a work that has substantially influenced game theory.
Written by Stephanie Boluk and Patrick LeMieux in 2017 and published by University of Minnesota Press, the work is presented in both digital and paper formats. It looks at videogames and how they function. Game software is included inside the printed book. The digital version allows viewers to annotate and explore the work as well as play the games. As viewers can start conversations and take notes that can be shared with thousands of other readers, this can be considered an open-access work. [1] The work is in fact both a book and a series of games that can be downloaded and played to demonstrate the theories presented. [2]
The work examines how people interact with videogames as an experience between "playing videogames and their nonhuman operators". [3] Kath Bassett describes this scope as stretching before, during, between, and after playing. [4] The book's six chapters cover various aspects of metagaming. [5] Each chapter contains its own original software that enhances the experience and a specialized topic, resulting in media being built into the work itself. [1]
In his Rhizomes 2018 review, Trevor Rubin comments that Metagaming examines what games do and how they work within larger possible contexts. [6] Christopher Goetz in a Critical Inquiry Review notes that the work is a "drastic explanation of what it means to engage with video games", providing extensive research, examples, and footnotes. [7] The work explains that games have a range of play and that metagaming is the truest form of play, Melvin Hill reports in his Project Muse review. [8]
The Critical Inquiry Review explains that Boluk and LeMieux show what it is to engage in a video game and refer to the metagame, the game about the game. [9] In his review, Riccardo Fassone focuses on how this work explains the concept of authority within gaming contexts. [2]
Boluk and LeMieux have developed several games together as demonstrations for Metagaming: [10] [2]
The Legend of Zelda is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Flagship, Vanpool, and Grezzo. Its gameplay incorporates action-adventure and elements of action RPG games.
The Legend of Zelda is a video game franchise created by Japanese video game designers Shigeru Miyamoto and Takashi Tezuka and mainly developed and published by Nintendo. The universe of the Legend of Zelda series consists of various lands, the most predominant being Hyrule. The franchise is set within a fantasy world reminiscent of medieval Europe which consists of several recurring locations, races and creatures. The most prominent race in the series are the Hylians, a humanoid race with elfin features identifiable by their long, pointed ears. The series' lore contains a creation myth, several fictional alphabets, the most prominent being Hylian, and a fictional universal currency, the rupee. Most games in The Legend of Zelda series follow a similar storyline, which involves the protagonist Link battling monsters to save Princess Zelda and defeat a villain, which is often the series' main antagonist, Ganon. Nintendo developed the series' lore into a timeline that spans thousands of years across its history.
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The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, is an action-adventure game developed and published by Nintendo. The first game of The Legend of Zelda series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from Ganon. The player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way.
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Princess Zelda is a character in Nintendo's The Legend of Zelda video game series. She was created by Shigeru Miyamoto for the original 1986 game The Legend of Zelda. As one of the central characters in the series, she has appeared in the majority of the games in various incarnations. Zelda is the elf-like Hylian princess of the kingdom of Hyrule, an associate of the series protagonist Link, and bearer of the Triforce of Wisdom.
Link is a character and the protagonist of Nintendo's video game franchise The Legend of Zelda. He was created by Japanese video game designer Shigeru Miyamoto. Link was introduced as the hero of the original The Legend of Zelda video game in 1986 and has appeared in a total of 21 entries in the series, as well as a number of spin-offs. Common elements in the series include Link travelling through Hyrule whilst exploring dungeons, battling creatures, and solving puzzles until he eventually defeats the series' primary antagonist, Ganon, and saves Princess Zelda.
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