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A multimedia computer is a computer that is optimized for multimedia performance.
Early home computers lacked the power and storage necessary for true multimedia. The games for these systems, along with the demo scene were able to achieve high sophistication and technical polish using only simple, blocky graphics and digitally generated sound.
The Amiga 1000 from Commodore International has been called the first multimedia computer. [1] Its groundbreaking animation, graphics and sound technologies enabled multimedia content to flourish. Famous demos such as the Boing Ball [2] and Juggler [3] showed off the Amiga's abilities. Later the Atari ST series and Apple Macintosh II extended the concept; the Atari integrated a MIDI port and was the first computer under US$1000 to have 1 megabyte of RAM which is a realistic minimum for multimedia content and the Macintosh was the first computer able to display true photorealistic graphics as well as integrating a CD-ROM drive, whose high capacity was essential for delivering multimedia content in the pre-Internet era.
While the Commodore machines had the hardware to present multimedia of the kinds listed above, it lacked a way to create it easily. A computer system consists of hardware and software, so the earliest known system for creating and deploying multimedia content can be found the archives of the Smithsonian Institution and is called VirtualVideo. [4] It consisted of a standard PC with a added digital imaging board, a added digital audio capture board (that was sold as a phone answering device), and the DOS authoring software, VirtualVideo Producer. The system stored content on a local hard drive, but could use networked computer storage as well. The name for the software was used because at the time, the mid-1980s, the term multimedia was used to describe slide shows with sound. This software was later sold as Tempra [5] and in 1993, was included with Tay Vaugh's first edition of Multimedia: Making It Work.
Multimedia capabilities were not common on IBM PC compatibles until the advent of Windows 3.0 and the MPC standards in the early 1990s. The original PCs were devised as "serious" business machines and colorful graphics and powerful sound abilities weren't a priority. The few games available suffered from slow video hardware, PC speaker sound and limited color palette when compared to its contemporaries. But as PCs penetrated the home market in the late 1980s, a thriving industry arose to equip PCs to take advantage of the latest sound, graphics and animation technologies. Creative's SoundBlaster series of sound cards, as well as video cards from ATI, Nvidia and Matrox soon became standard equipment for most PCs sold.
As of 2021 [update] most PCs have good multimedia features. They have dual or more core CPUs clocked at 2.0 GHz or faster, at least 4 GB of RAM and an integrated graphics processing unit. Popular graphics cards include Nvidia GeForce or AMD Radeon. The Intel Core and AMD Ryzen platform, and Microsoft Windows 10 and Windows 11 are some of today's products that excel at multimedia computing.
More recently, high-performance devices have become more compact, and multimedia computer capabilities are found in mobile devices such as the Apple iPhone and many Android phones, featuring DVD-like video quality, multi-megapixel cameras, music and video players, and internet call (VoIP) functionality.
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent code, but with basic elements in common that define the WIMP "window, icon, menu and pointing device" paradigm.
A sound card is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term sound card is also applied to external audio interfaces used for professional audio applications.
IBM PC–compatible computers are technically similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term "IBM PC compatible" is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation "PC", as used in much of personal computer history, has not meant "personal computer" generally, but rather an x86 computer capable of running the same software that a contemporary IBM PC could. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple's Macintosh computers.
A graphics card is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to erroneously refer to the graphics card as a whole.
ATI Technologies Inc., commonly called ATI, was a Canadian semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985, the company listed publicly in 1993 and was acquired by AMD in 2006. As a major fabrication-less or fabless semiconductor company, ATI conducted research and development in-house and outsourced the manufacturing and assembly of its products. With the decline and eventual bankruptcy of 3dfx in 2000, ATI and its chief rival Nvidia emerged as the two dominant players in the graphics processors industry, eventually forcing other manufacturers into niche roles.
A coprocessor is a computer processor used to supplement the functions of the primary processor. Operations performed by the coprocessor may be floating-point arithmetic, graphics, signal processing, string processing, cryptography or I/O interfacing with peripheral devices. By offloading processor-intensive tasks from the main processor, coprocessors can accelerate system performance. Coprocessors allow a line of computers to be customized, so that customers who do not need the extra performance do not need to pay for it.
A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. After their initial design, GPUs were found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. Other non-graphical uses include the training of neural networks and cryptocurrency mining.
A home theater PC (HTPC) or media center computer is a convergent device that combines some or all the capabilities of a personal computer with a software application that focuses on video, photo, audio playback, and sometimes video recording functionality. Since the mid-2000s, other types of consumer electronics, including game consoles and dedicated media devices, have crossed over to manage video and music content. The term "media center" also refers to specialized application software designed to run on standard personal computers.
The Catweasel is a family of enhanced floppy-disk controllers from German company Individual Computers. These controllers are designed to allow more recent computers, such as PCs, to access a wide variety of older or non-native disk formats using standard floppy drives.
A personal computer game, also known as a computer game or abbreviated PC game, is a video game played on a personal computer (PC).
The Amiga is a family of home computers that were designed and sold by the Amiga Corporation from 1985 to 1994.
The Amiga computer can be used to emulate several other computer platforms, including legacy platforms such as the Commodore 64, and its contemporary rivals such as the IBM PC and the Macintosh.
Amiga software is computer software engineered to run on the Amiga personal computer. Amiga software covers many applications, including productivity, digital art, games, commercial, freeware and hobbyist products. The market was active in the late 1980s and early 1990s but then dwindled. Most Amiga products were originally created directly for the Amiga computer, and were not ported from other platforms.
Orange Micro Inc. was an American computer hardware company that made products for use with Apple computers. The company made a variety of products for many machines, ranging from the Apple II series to the Macintosh line. The company went out of business in 2004.
AMD Live! is the name of AMD's initiative in 2005 aimed at gathering the support of professional musicians and other media producers behind its hardware products. The primary focus of this initiative was the Opteron server- and workstation-class central processing units (CPUs).
The history of the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1970s. A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time-sharing system in which one large processor is shared by many individuals. After the development of the microprocessor, individual personal computers were low enough in cost that they eventually became affordable consumer goods. Early personal computers – generally called microcomputers – were sold often in electronic kit form and in limited numbers, and were of interest mostly to hobbyists and technicians.
The Amiga 1200, or A1200, is a personal computer in the Amiga computer family released by Commodore International, aimed at the home computer market. It was launched on October 21, 1992, at a base price of £399 in the United Kingdom and $599 in the United States.
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single, non-technical user. These computers were a distinct market segment that typically cost much less than business, scientific, or engineering-oriented computers of the time, such as those running CP/M or the IBM PC, and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporary business computers. Their most common uses were word processing, playing video games, and programming.