Nate Garrelts

Last updated
Nate Garrelts
Born
Nathan Garrelts
NationalityAmerican
EducationPhD, Michigan State University, American Studies
Known forCultural Studies
Notable work
Responding to Call of Duty (2017), Understanding Minecraft (2014), The Meaning and Culture of Grand Theft Auto (2006), Digital Gameplay (2005)

Nate Garrelts is an American academic who studies digital games and other media. He has edited four collections of essays on digital games: Digital Gameplay (McFarland, 2005), The Meaning and Culture of Grand Theft Auto (McFarland, 2006), Understanding Minecraft (McFarland, 2014), and Responding to Call of Duty (McFarland, 2017). [1] The Meaning and Culture of Grand Theft Auto was the first academic collection to focus on a single game series. [2] [3] He has also contributed essays to the websites Bad Subjects [4] and Berfrois. In 2003, he founded the Video Game Studies area at the Popular Culture Association/ American Culture Association National Conference in New Orleans [5] [6] and continued to coordinate it until 2007. [7] This area, which has since been renamed Game Studies, is one of the longest continually run game studies events in the United States. [8]

Contents

Biography

Garrelts received his PhD in American Studies from Michigan State University (2003). His dissertation was titled The Official Strategy Guide for Video Game Studies: A Grammar and Rhetoric. [9] He is currently Professor of English at Ferris State University. [10]

Published works

Related Research Articles

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Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fourth main entry in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth instalment overall. Set in 1986 within the fictional Vice City, the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, he slowly builds a criminal empire by seizing power from other criminal organisations in the city.

<i>Grand Theft Auto III</i> 2001 video game

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<i>Grand Theft Auto 2</i> 1999 action-adventure game

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<i>Grand Theft Auto: San Andreas</i> 2004 video game

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<i>Grand Theft Auto</i> Video game series

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References

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