Neural (magazine)

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Neural
Neural Magazine Cover, Issue 2 - Dream Machine - enwiki version.jpg
Cover of Issue #2: Dream Machine
Chief Editor Alessandro Ludovico
Assistant Editor Aurelio Cianciotta Mendizza
English Editor Rachel O'Dwyer
Staff writers Josephine Bosma
Chiara Ciociola
Daphne Dragona
Rachel O'Dwyer
Paolo Pedercini
Paul Prudence
Benedetta Sabatini
Categories New Media Art, Electronic Music, Hacktivism
Founder Alessandro Ludovico
Ivan Iusco
Founded1993
First issueNovember 1993
CountryItaly
Based in Bari
LanguageEnglish, Italian
Website neural.it
ISSN 2037-108X

Neural is a print magazine established in 1993 [1] dealing with new media art, electronic music and hacktivism. It was founded by Alessandro Ludovico and Minus Habens Records label owner Ivan Iusco [2] in Bari (Italy). In its first issue (distributed in November 1993) there was the only translation in Italian of William Gibson's Agrippa (A Book of the Dead) . [3]

Contents

History

The first topics covered were: cyberpunk (both as a literally and political movement), electronic music, networks and BBS, virtual reality, media, science fiction and UFO. The magazine's mission was to be a magazine of ideas, becoming a node in a larger network of digital culture publishers. [4] The magazine was also committed to give its topics a proper visual frame: focusing on graphic design and how it could have expressed the electronic culture in a sort of printed 'interface', exploiting at the same time the "sensorial" possibilities of the printed page. So, for example the page numbering was strictly in binary numbers for three years, then decimal figures were added aside. There was a department with stereogram pictures and the centerfold hosted a few optical art artworks. The graphic design included a fixed space in every article for contact and links, being inspired by the Whole Earth Catalog experiments. [5]

In issue #18 the centerfold was dedicated to a hacktivist fake. It was made by fake stickers, created by the Italian hacker laboratories' network. These fake stickers were sarcastically simulating the real ones that are mandatory stuck on any book or compact disc sold in Italy, because of the law supporting the SIAE, the local Authors' and Musicians' Society. On the one published on Neural is written 'suggested duplication on any media'.

In 1997 the first Neural website was established, and it has been updated daily since September 2000. The Neural website is bi-lingual (English and Italian). [6]

In 1998, the topics were restricted to three: media art, with a peculiar attention to the networked and conceptual use of technology in art (the so-called net.art), hacktivism, or activism using electronic media to express itself and electronic music, investigating how the technology is involved in music production, consumption and experimentation.

In May 2002, Neural was one of the founding members of Mag.net, electronic cultural publishers, an international network of magazines, whose slogan is "Collaboration is Better than Competition". This network was founded during the conference and workshop "Post Media Publishing" that took place at the Universidad International de Andalucia, in Seville (Spain). [7] Since then, a few Mag.net meetings, mutual workshops and presentations were done in various countries, and three Mag.net Readers [8] were published as well.

In 2007, Neural was part of the Documenta 12 magazines project [9] and Alessandro Ludovico was appointed as an. [10]

In 2008, Neural celebrated 15 years of publishing [11] with a join micro-printed action with Swamp group.

Neural magazine ( ISSN   2037-108X) started as a bi-monthly but since 1997 it was printed three times in a year (some years it was printed irregularly). It was printed originally in Italian, but since 2003 there were two different printed editions: in English and Italian. The Italian printed edition was discontinued in 2008.

English Edition

Italian Edition

Awards

Prix Ars Electronica has been awarded since 1987 by Ars Electronica, based in Linz, Austria, acknowledging excellent international initiatives and achievements in electronic and interactive art, computer animation, digital culture and music.

From 2001 to 2006, awards were given in the Net Vision / Net Excellence category. In 2004, Neural received an honorary mention in this category. [12]

Contributors

Contributors who wrote on Neural:

Josephine Bosma, Jonah Brucker Cohen, Bronac Ferran, Daphne Dragona, Paul Prudence, Vittore Baroni, Francesca Bianchi, Aldo Chimenti, Cosma Di Tanno, Francesco Lodolo, Antonio Scacco, Paul Toohill, Fabrizio Usberti, Luca Valtorta, Maurizio Verga, Francesco Zappalà [3]

Further reading

Related Research Articles

<span class="mw-page-title-main">Electronic art</span>

Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art.

<span class="mw-page-title-main">Prix Ars Electronica</span>

The Prix Ars Electronica is one of the best known and longest running yearly prizes in the field of electronic and interactive art, computer animation, digital culture and music. It has been awarded since 1987 by Ars Electronica.

<span class="mw-page-title-main">Ubermorgen</span>

UBERMORGEN.COM is a Swiss-Austrian-American artist duo founded in 1995 and consisting of lizvlx and Luzius Bernhard. They live and work in Vienna, Basel, S-chanf near St. Moritz and in Cologne, where both are professors at the Academy of Media Arts (KHM).

<i>GamePro</i> American video game magazine

Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included GamePro magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com.

<span class="mw-page-title-main">David Rokeby</span> Canadian artist

David Rokeby is an artist who has been making works of electronic, video and installation art since 1982. He lives with his wife, acclaimed pianist Eve Egoyan, and daughter, Viva Egoyan-Rokeby, in Toronto, Canada.

Roy Ascott FRSA is a British artist, who works with cybernetics and telematics on an art he calls technoetic by focusing on the impact of digital and telecommunications networks on consciousness. Since the 1960s, Ascott has been a practitioner of interactive computer art, electronic art, cybernetic art and telematic art.

r a d i o q u a l i a is an art collaboration by New Zealanders, Adam Hyde and Honor Harger, founded in 1998 in Australia. Since 1999 they have been based in several different countries including the Netherlands, the UK and Latvia.

New media art journals are academic journals covering the topic of new media art. They can be published in physical or online format and typically include original research, interviews, and information about books, events and exhibitions that incorporate technology in the arts.

Canal Contemporâneo is a digital community and publication focused on Brazilian contemporary art. It holds and spreads information, knowledge and debates in its different online modules: e-bulletins, blogs, forums, portfolios and art calendar. Based on concepts like Virtual Community, Radical Media and Tactical media, Canal Contemporâneo has been efficient in rousing communication and interaction, connecting people and institutions around the 27 Brazilian states and over 80 countries.

Tom Corby and Gavin Baily (1970) are two London based artists who work collaboratively using public domain data, climate models, satellite imagery and the Internet. Recent work has focused on climate change and its relationship to technology and has involved collaborations with scientists working at the British Antarctic Survey.

<span class="mw-page-title-main">Benjamin Gaulon</span>

Benjamin Gaulon is an artist whose work focuses on planned obsolescence, consumerism and disposable society. He has previously released work under the name "recyclism".

Ivan Iusco is an Italian award-winning composer and record producer based in Los Angeles, California, United States.

Paolo Cirio is a conceptual artist, hacktivist and cultural critic.

<span class="mw-page-title-main">Ars Electronica</span> Austrian cultural, educational and scientific institute

Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in the city of Linz. Ars Electronica's activities focus on the interlinkages between art, technology and society. It runs an annual festival, and manages a multidisciplinary media arts R&D facility known as the Futurelab. It also confers the Prix Ars Electronica awards.

<span class="mw-page-title-main">Post-Digital Print</span>

Post-Digital Print: The Mutation of Publishing since 1894 is a 194-page publication written by Alessandro Ludovico in 2012. This book is said to encompass post digital print and explain examples of the many ways print has been expanded on, changed, and different inventions that have come about over the post-digital age. Ludovico makes it a point to emphasize how print has been thought to die off since 1894 but how in his opinion it has done no such thing, but instead is needed for the future. The book is one of the 10 best books of 2019 recommended by LSE.

Alessandro Ludovico is a researcher, artist and chief editor of Neural magazine since 1993. He received his Ph.D. degree in English and Media from Anglia Ruskin University in Cambridge (UK). He is Associate Professor at the Winchester School of Art, University of Southampton and Lecturer at Parsons Paris – The New School. He has published and edited several books, and has lectured worldwide. He also served as an advisor for the Documenta 12 Magazine Project. He is one of the authors of the award-winning Hacking Monopolism trilogy of artworks.

Kathy Rae Huffman is an American curator, writer, producer, researcher, lecturer and expert for video and media art. Since the early 1980s, Huffman is said to have helped establish video and new media art, online and interactive art, installation and performance art in the visual arts world. She has curated, written about, and coordinated events for numerous international art institutes, consulted and juried for festivals and alternative arts organisations. Huffman not only introduced video and digital computer art to museum exhibitions, she also pioneered tirelessly to bring television channels and video artists together, in order to show video artworks on TV. From the early 1990s until 2014, Huffman was based in Europe, and embraced early net art and interactive online environments, a curatorial practice that continues. In 1997, she co-founded the Faces mailing list and online community for women working with art, gender and technology. Till today, Huffman is working in the US, in Canada and in Europe.

<span class="mw-page-title-main">Mauro Martino</span> Italian artist, designer and researcher

Mauro Martino is an Italian artist, designer and researcher. He is the founder and director of the Visual Artificial Intelligence Lab at IBM Research, and Professor of Practice at Northeastern University. He graduated from Polytechnic University of Milan, and was a research affiliate with the Senseable City Lab at MIT. Mauro was formerly an Assistant Research Professor at Northeastern University working with Albert-Laszlo Barabasi at Center for Complex Network Research and with David Lazer and Fellows at The Institute for Quantitative Social Science (IQSS) at Harvard University.

<span class="mw-page-title-main">Amy Karle</span> American artist

Amy Karle is an American artist, bioartist and futurist. She creates work that looks forward to a future where technology can support and enhance the human condition. She was named in BBC's 100 women, as one of the 100 inspiring and influential women from around the world for 2019. Her work questions what it means to be human, with an emphasis on exploring the relationship between technology and humanity; particularly how technology and biotechnology impacts health, humanity, evolution and the future. She combines science and technology with art and is known for using live tissue in her works. Karle uses body based investigation and the actual science and technology as tools in the process of creating the artworks. Amy Karle's artworks include new media art, bioart, computational art, hybrid art, body art, durational performance art, installation art, and garments and wearable art. Karle is most noted for her artworks merging the body and technology, including Regenerative Reliquary, Internal Collection, Biofeedback artwork. She regularly exhibits her artworks in major museums around the world including in Ars Electronica, The Centre Pompidou, The Mori Art Museum, The Smithsonian Institution.

References

  1. Quaranta, Domenico (2013).Beyond New Media Art, lulu.com.
  2. DECADENCE, Il libro sulla dance anni novanta, Ivan Iusco e la Minus Habens Records: una rara anomalia italiana, 2016, Retrieved on 25 September 2016.
  3. 1 2 Ludovico, Alessandro e Iusco, Ivan, (1993) Neural n.1, Minus Habens Records, Bari.
  4. Bazzichelli, Tatiana, (2008), Networking - The Net as Artwork, Digital Aesthetics Research Center, Milano.
  5. Dmitry Vilensky, Materialities of Independent Publishing: A Conversation with Aaaaarg, Chto Delat?, I Cite, Mute, and Neural, chtodelat.org, 2011. Retrieved on 25 September 2016.
  6. Regine, Interview with Alessandro Ludovico (Neural Magazine), we-make-money-not-art.com, 2008. Retrieved on 25 September 2016
  7. Post-Media Publishing. Print-publishing and networks for electronic culture- Programme, Spain, 2002.Retrieved on 25 September 2016.
  8. The Mag.net Reader: Experiences in Electronic Cultural Publishing (2006), ISBN   978-8479075088 , 2009.
  9. documenta 12, ISBN   9783836500524. 2007. Retrieved on 24 August 2017.
  10. advisor ilsole24ore.org, 2007. Retrieved on 25 September 2016.
  11. Bruce Sterling, Fifteen years of NEURAL magazine, Wired website, 2008. Retrieved on 25 September 2016.
  12. Honorary Mention Net Vision, "Ars Electronica Archive", Ars Electronica, Linz, 2004. Retrieved on 14 September 2016.