Industry | Video games |
---|---|
Founded | 1982 |
Founder | Malcolm Evans |
Defunct | 1986 |
Headquarters | |
Products | 3D Monster Maze , Trashman |
New Generation Software was a firm best known for the computer games with innovative graphics it produced for the Sinclair ZX81 and ZX Spectrum computers. It was conceived in the spring of 1982 shortly after the lead developer, Malcolm Evans created 3D Monster Maze (initially released by J. K. Greye Software, and later republished by New Generation Software)—one of the first 3D games for a home computer.
New Generation was started by the aforementioned Malcolm Evans, for whom the company was his first professional experience in software or games - he had previously been in computer hardware. The other core members of the team were teenagers Paul Bunn and James Day, sixteen and nineteen years old in 1984. [1] The company released games from 1982 to 1986. [2] By 2005, copyright to New Generation Software games was held by Titus Games. [3]
Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.
Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.
3D Monster Maze is a survival horror computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in December 1981 and re-released in 1982 by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and one of the first games incorporating typical elements of the genre that would later be termed survival horror.
Interceptor Micros, also known as Interceptor Software and later as Interceptor Group, was a British developer/publisher of video games for various 8-bit and 16-bit computer systems popular in Western Europe during the eighties and early nineties.
J.K. Greye Software was a British software company set up by J.K. Greye in early 1981 and 6 months later joined by Malcolm Evans after they met at a Bath Classical Guitar & Lute Society meeting in Bath in 1981. They produced computer games for the Sinclair ZX81 and ZX Spectrum home computers.
Malcolm Evans is a British computer game programmer, best known for his games 3D Monster Maze for the Sinclair ZX81 and Trashman for the ZX Spectrum, released in 1982 and 1984 respectively.
Trashman is a video game developed by Malcolm Evans for the ZX Spectrum and released by New Generation Software in 1984.
Quicksilva was a British games software publisher active during the early 1980s.
Forbidden Forest is a game designed by Paul Norman, published by Cosmi Corporation in 1983 for the Commodore 64 and Atari 8-bit family.
Dandy is a dungeon crawl maze game for the Atari 8-bit family published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.
Maziacs is an action adventure maze game published by DK'Tronics in 1983 for the ZX Spectrum, Commodore 64, and MSX.
Don Priestley is a teacher and former video game programmer who wrote over 20 commercial games for the ZX81 and ZX Spectrum home computers between 1982 and 1989. Despite successful releases for DK'Tronics, such as 3D Tanx and Maziacs, Priestley returned to teaching in the late 1980s, claiming changes in the video game industry did not suit his style of work.
Corridors of Genon is a first-person maze video game for the ZX Spectrum developed by New Generation Software and released in 1983.
3D Tunnel is a ZX Spectrum video game developed by New Generation Software and published in 1983.
Escape is maze video game for the ZX Spectrum developed by New Generation Software and published in 1982.
Colossus Chess is a series of chess-playing computer programs developed by Martin Bryant, commercially released for various home computers in the 1980s.
The Warlock of Firetop Mountain is an action game published by Crystal Computing in 1984 for the ZX Spectrum home computer. It is loosely based on the adventure gamebook of the same name written by Steve Jackson and Ian Livingstone, and published by Puffin Books in 1982.
Knot in 3D is a ZX Spectrum action game by Malcolm Evans published in 1983 by New Generation Software. It resembles a three-dimensional version of the Light cycles game from the film Tron.
{{cite journal}}
: External link in |issue=
(help)