Ney vs. Wellington: The Battle of Quatre Bras is a board wargame published by Simulations Publications Inc. (SPI) in 1979 that simulates the Battle of Quatre Bras.
In 1815, the exiled Napoleon returned to Paris and quickly raised an army. Faced with a coalition of British and Prussian armies gathering in Belgium, Napoleon speedily marched towards them, trying to fight and defeat the two armies individually rather than allowing them to join.
On 16 June 1815, while Napoleon was battling the Prussians at Ligny, he ordered Marshal Ney to find and destroy the British under the Duke of Wellington. Wellington and a few troops had moved to the village of Quatre Bras, and had Ney immediately attacked, he might have dealt the British a decisive blow. As it was, Ney did not attack until 2:30 pm, allowing more British troops to move up and reinforce the units at Quatre Bras. Although the British were ultimately forced to retreat, they did so in good order and with few casualties, allowing them to reform and fight Napoleon at the Battle of Waterloo two days later. [1]
Ney vs. Wellington is a two-player board wargame where one player controls the Anglo-Allied forces under the Duke of Wellington and the other player controls the French forces under Marshal Ney.
The game uses the complex asymmetrical game system developed for SPI's 1976 monster Napoleonic wargame Wellington's Victory . [2] Although Ney vs. Wellington is a small game with only 255 counters — of which just 70 are the actual army units of both sides — the game has been characterized as "monstrously complicated". [3]
Although each unit has a strength rating, critic Jon Freeman noted, "Firing strength and effectiveness ratings are far more important than unit strengths." [2] As with other Napoleonic games, provision is made for changing a unit's formation (line, skirmish or square), which can have an effect on both attack and defensive efficiency. [4]
The game uses "step reduction" for damage: After a unit takes its first hit of damage, its counter is replaced by an identical unit counter with a slash across it. If the unit takes a second hit, it is eliminated. [4] Several critics did not like the double-counter system, and later games with step reduction used double-sided counters, with the damaged unit graphic on the reverse side, rather than a system of two counters for each unit. [2] [4]
Morale plays an important part in the battle, and the presence of leader counters can play a large role in maintaining morale. [4]
Rather than the standard "I Go, You Go" move/attack system used by most wargames in the 1970s, Ney vs. Wellington uses a complex and asymmetrical series of phases: [4]
This completes one game turn. The game ends after twenty turns. [2]
The victory conditions depend on whether either side is demoralized, and how many French units, if any, were able to move forward past Namur Road. [4]
In 1976, SPI published the large and complex Napoleonic game Wellington's Victory, designed by Frank Davis, which simulated the Battle of Waterloo. Three years later, Joseph Balkoski used the complex rules to design a much smaller game, Ney vs. Wellington, which was published with graphic design by Redmond A. Simonsen as a free pull-out game in Issue 74 of SPI's house magazine Strategy & Tactics . The game was also released as a boxed set, using as cover art the 1875 painting "The 28th Regiment at Quatre Bras" by Elizabeth Thompson (also known as Lady Butler).
Although critical reception was generally good, the game did not find an audience and failed to crack SPI's Top Ten Bestselling Games List. [5]
In the 1980 book The Complete Book of Wargames , game designer Jon Freeman warned that "the sequence of play may well be initially confusing. The vast importance of effectiveness ratings — as opposed to actual combat strengths —can also be a source of dismay for gamers who are less accustomed to the peculiarities of some modern Napoleonic simulations." Freeman also noted that line of sight calculations, designed in the days before handheld calculators, "requires division to two or more decimal places." Freeman was also critical of the step reduction system of two counters for every unit, "which can be annoying." Despite these issues, Freeman gave the game an Overall Rating of "Fair to Good", concluding, "Despite these shortcomings, Ney vs. Wellington is a fine simulation: detailed, challenging, and educational." [2]
In his 1980 book The Best of Board Wargaming , Nicky Palmer noted that "Ney vs. Wellington shifts the game system of the giant Wellington's Victory from Waterloo as a whole to the preliminary skirmish at Quatre Bras. Thus [it is a very complex ordinary-sized game] with a small map, limited unit counters, and a reasonably short duration. In fact, most people would not think of the smaller games as monsters at all, yet from the complexity point of view, they are very close to their big brothers, that is monstrously complicated." [3]
Critic John Scarbeck found the game unbalanced against the French, saying, "Ney vs. Wellington is such an accurate historical simulation that, with an opponent of nearly equal ability, the French player stands little chance of winning a decisive or even substantive victory." [6]
In Issue 53 of Moves , Ian Chadwick suggested the game could have benefited from "what if?" scenarios either allowing the French to attack earlier in the day, before the Allies had time to prepare their lines, or adding the arrival of French reinforcements, saying, "Admittedly, both options swing the balance of the game heavily toward the French, but the game as it now stands is tough, almost impossible for a French victory above a marginal level." Chadwick also note the complexity of the rules, commenting, "Although technically an accurate and excellent game, it's not much for playability. The Allies have too little to do and too little to worry about, while the French have few options except a swift unsubtle attack." Chadwick concluded by giving the game a grade of "B" for component quality, "B" for playability and "A" for historical accuracy, saying, "To make this game superb all around, far more is needed to go into scenario creation to allow some flexibility. It still remains interesting and fans of [Wellington's Victory] will find it easy to digest, but not much fun." [7]
In a retrospective review written 35 years after the game's publication, Paul Comben found the line of sight rules annoying, saying, "LoS rules are long, complex, and rather off-putting. In seeking to present series maps of rolling contours and gradients, the LoS aspect of the rules ended up being filled with bits of mathematical equation more at home in a college textbook." Comben also had issues with the victory conditions, which he found too straightforward in terms of geographical placement at the end of the battle, saying, "These are not silly conditions for evaluating a victor, but they do rather miss what Quatre Bras was about. And what it was about in a subtle sense, at one particular level that might be missed by players and students, was demonstrating how far Napoleon’s command of things was slipping away." Feeling that the game had missed the subtleties of the battle, Comben concluded, "Where the SPI system shows at its strongest is, as I have said, in the function of this arm and that arm, the timing of correct deployment, and the advantages of good morale. But it remains process more than anything else." [4]
The Battle of Quatre Bras was fought on 16 June 1815, as a preliminary engagement to the decisive Battle of Waterloo that occurred two days later. The battle took place near the strategic crossroads of Quatre Bras and was contested between elements of the Duke of Wellington's Anglo-allied army and the left wing of Napoleon Bonaparte's French Armée du Nord under Marshal Michel Ney. The battle was a tactical victory for Wellington, but because Ney prevented him going to the aid of Blucher's Prussians who were fighting a larger French army under the command of Napoleon Bonaparte at Ligny it was a strategic victory for the French.
Napoleon, subtitled "The Waterloo Campaign, 1815", is a strategic-level block wargame published by Gamma Two Games in 1974 that simulates the Battle of Waterloo. A number of versions of the game have been produced by Avalon Hill and Columbia Games.
Napoleon's Last Battles is a board wargame published by Simulations Publications in 1976 that simulates the last four battles fought by Napoleon. It was one of SPI's most popular games, and also received many positive reviews.
Napoleon at Leipzig is a board wargame published by Operational Studies Group in 1979 that simulates the Battle of Leipzig.
Wellington's Victory: Battle of Waterloo – 18 June 1815 is a board wargame simulation of the Battle of Waterloo, originally published by Simulations Publications, Inc. (SPI) in 1976.
The Battle of Borodino: Napoleon in Russia 1812 is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that is a simulation of the Battle of Borodino during the French invasion of Russia in 1812.
La Grande Armée, subtitled "The Campaigns of Napoleon in Central Europe", is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that simulates three campaigns of Napoleon.
Marengo: Napoleon in Italy, 14 June 1800 is a board wargame published by Simulations Publications Inc. (SPI) in 1975 as one of four games packaged together in the Napoleon at War "quadrigame". Marengo was also released as a separate game the same year. The game simulates the Battle of Marengo between Austrian and French forces.
Napoleon at War, subtitled "Four Battles", is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates various battles fought by Napoleon.
Napoleon at Waterloo is a board wargame published by Simulations Publications Inc. (SPI) in 1971 that simulates the Battle of Waterloo. The game, which features simple rules, was designed as an introduction to board wargaming, and was given as a free gift with each subscription to SPI's Strategy & Tactics magazine.
Austerlitz, subtitled "The Battle of Three Emperors, 2 December 1805", is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that simulates the Battle of Austerlitz between Napoleon's French forces, and the Austrian-Russian forces of the Third Coalition.
La Belle Alliance: The Battle of Waterloo is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Waterloo in 1815. It was one of four games that were published as part of the "quadrigame" titled Napoleon's Last Battles, but was also released as an individual "folio game", packaged in a shrinkwrapped cardboard folio.
Jena-Auerstadt: The Battle for Prussia is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the twin battles of Jena and Auerstadt in October 1806. It was one of four games that were part of the "quadrigame" titled Napoleon at War, but it was also released as an individual "folio game" packaged in a shrinkwrapped cardstock folio. Jena-Auerstadt was rated highly in a 1976 poll of favorite wargames, but critics questioned whether its simplicity was capable of simulating a complicated two-part battle.
1815: The Waterloo Campaign is a board wargame published by Game Designers' Workshop (GDW) in 1975 that simulates the final three days of Napoleon's last campaign, culminating in the Battle of Waterloo. Reviewers characterized the game as not too complex, playable, fast-moving, and enjoyable. The game was found to be tilted in favor of the French, and GDW released a second edition in 1982 that addressed that issue.
Quatre Bras: Stalemate on the Brussels Road is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Quatre Bras, one of the engagements leading to the Battle of Waterloo. Quatre Bras was originally published as one of four games in the popular collection Napoleon's Last Battles, but was also released as an individual game.
Ligny: Incomplete Victory is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Ligny. Ligny was originally published as one of four games in the popular collection Napoleon's Last Battles, but was also released as an individual game.
Wavre: The Opportunity Lost is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Wavre. Wavre was originally published as one of four games in the popular collection Napoleon's Last Battles, but was also released as an individual game.
Napoleon's Art of War is a collection of two board wargames published in 1979 by Simulations Publications Inc. (SPI) that simulate Napoleonic battles.
Wagram: The Peace of Vienna, 5–6 July 1809 is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the Battle of Wagram in July 1809. It was one of four games that were part of the "quadrigame" titled Napoleon at War, but it was also released as an individual game with a set of metal miniatures. Wagram was rated highly in a 1976 poll of favorite wargames, and critics called it the best of the four games in the Napoleon at War box.
Waterloo is a Napoleonic board wargame published by Avalon Hill in 1963 that simulates the Battle of Waterloo. It was one of the first board wargames produced and despite its lack of historicity and complexity, it still received positive comments more than twenty years later as a fun and playable game, and remained in Avalon Hill's catalogue until 1990.