Object-orientation

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Object-oriented may refer to;

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Class, Classes, or The Class may refer to:

<span class="mw-page-title-main">Unified Modeling Language</span> Software system design modeling tool

The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system.

The facade pattern is a software-design pattern commonly used in object-oriented programming. Analogous to a facade in architecture, a facade is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can:

Decoration may refer to:

The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. The intent of the builder design pattern is to separate the construction of a complex object from its representation. It is one of the Gang of Four design patterns.

In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.

Objective may refer to:

Orientation may refer to:

Object may refer to:

Object-oriented analysis, an alternate name for the

Dao, Dão or DAO may refer to:

Member may refer to:

In software engineering, inversion of control (IoC) is a design pattern in which custom-written portions of a computer program receive the flow of control from a generic framework. The term "inversion" is historical: a software architecture with this design "inverts" control as compared to procedural programming. In procedural programming, a program's custom code calls reusable libraries to take care of generic tasks, but with inversion of control, it is the framework that calls the custom code.

In computing, object model has two related but distinct meanings:

  1. The properties of objects in general in a specific computer programming language, technology, notation or methodology that uses them. Examples are the object models of Java, the Component Object Model (COM), or Object-Modeling Technique (OMT). Such object models are usually defined using concepts such as class, generic function, message, inheritance, polymorphism, and encapsulation. There is an extensive literature on formalized object models as a subset of the formal semantics of programming languages.
  2. A collection of objects or classes through which a program can examine and manipulate some specific parts of its world. In other words, the object-oriented interface to some service or system. Such an interface is said to be the object model of the represented service or system. For example, the Document Object Model (DOM) is a collection of objects that represent a page in a web browser, used by script programs to examine and dynamically change the page. There is a Microsoft Excel object model for controlling Microsoft Excel from another program, and the ASCOM Telescope Driver is an object model for controlling an astronomical telescope.

Object-oriented design (OOD) is the process of planning a system of interacting objects for the purpose of solving a software problem. It is a method for software design.

Template may refer to:

Systems analysis and design, an interdisciplinary part of science, may refer to:

In software engineering, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. The principles are a subset of many principles promoted by American software engineer and instructor Robert C. Martin, first introduced in his 2000 paper Design Principles and Design Patterns discussing software rot.

<span class="mw-page-title-main">Object-oriented programming</span> Programming paradigm based on the concept of objects

Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code: data in the form of fields, and code in the form of procedures. In OOP, computer programs are designed by making them out of objects that interact with one another.

Douglas C. Schmidt is a computer scientist and author in the fields of object-oriented programming, distributed computing and design patterns.