The present page holds the title of a primary topic , and an article needs to be written about it. It is believed to qualify as a broad-concept article . It may be written directly at this page or drafted elsewhere and then moved over here. Related titles should be described in Object-orientation, while unrelated titles should be moved to Object-orientation (disambiguation) . |
Object-oriented may refer to;
Class, Classes, or The Class may refer to:
The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system.
The facade pattern is a software-design pattern commonly used in object-oriented programming. Analogous to a facade in architecture, a facade is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can:
Decoration may refer to:
The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. The intent of the builder design pattern is to separate the construction of a complex object from its representation. It is one of the Gang of Four design patterns.
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.
Objective may refer to:
Orientation may refer to:
Object may refer to:
Object-oriented analysis, an alternate name for the
Dao, Dão or DAO may refer to:
Member may refer to:
In software engineering, inversion of control (IoC) is a design pattern in which custom-written portions of a computer program receive the flow of control from a generic framework. The term "inversion" is historical: a software architecture with this design "inverts" control as compared to procedural programming. In procedural programming, a program's custom code calls reusable libraries to take care of generic tasks, but with inversion of control, it is the framework that calls the custom code.
In computing, object model has two related but distinct meanings:
Object-oriented design (OOD) is the process of planning a system of interacting objects for the purpose of solving a software problem. It is a method for software design.
Template may refer to:
Systems analysis and design, an interdisciplinary part of science, may refer to:
In software engineering, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. The principles are a subset of many principles promoted by American software engineer and instructor Robert C. Martin, first introduced in his 2000 paper Design Principles and Design Patterns discussing software rot.
Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code: data in the form of fields, and code in the form of procedures. In OOP, computer programs are designed by making them out of objects that interact with one another.
Douglas C. Schmidt is a computer scientist and author in the fields of object-oriented programming, distributed computing and design patterns.