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Object-oriented modeling (OOM) is an approach to modeling an application that is used at the beginning of the software life cycle when using an object-oriented approach to software development.
The software life cycle is typically divided up into stages going from abstract descriptions of the problem to designs then to code and testing and finally to deployment. Modeling is done at the beginning of the process. The reasons to model a system before writing the code are:
Object-oriented modeling is typically done via use cases and abstract definitions of the most important objects. The most common language used to do object-oriented modeling is the Object Management Group's Unified Modeling Language (UML). [1]
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state and implementations of behavior. In many languages, the class name is used as the name for the class, the name for the default constructor of the class, and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated.
A database is an organized collection of data, generally stored and accessed electronically from a computer system. Where databases are more complex they are often developed using formal design and modeling techniques.
In computer engineering, a hardware description language (HDL) is a specialized computer language used to describe the structure and behavior of electronic circuits, and most commonly, digital logic circuits.
A data model is an abstract model that organizes elements of data and standardizes how they relate to one another and to the properties of real-world entities. For instance, a data model may specify that the data element representing a car be composed of a number of other elements which, in turn, represent the color and size of the car and define its owner.
In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.
Software design is the process by which an agent creates a specification of a software artifact, intended to accomplish goals, using a set of primitive components and subject to constraints. Software design may refer to either "all the activity involved in conceptualizing, framing, implementing, commissioning, and ultimately modifying complex systems" or "the activity following requirements specification and before programming, as ... [in] a stylized software engineering process."
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development is a process of writing and maintaining the source code, but in a broader sense, it includes all that is involved between the conception of the desired software through to the final manifestation of the software, sometimes in a planned and structured process. Therefore, software development may include research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products.
A modeling language is any artificial language that can be used to express information or knowledge or systems in a structure that is defined by a consistent set of rules. The rules are used for interpretation of the meaning of components in the structure.
IDEF, initially an abbreviation of ICAM Definition and renamed in 1999 as Integration Definition, is a family of modeling languages in the field of systems and software engineering. They cover a wide range of uses from functional modeling to data, simulation, object-oriented analysis and design, and knowledge acquisition. These definition languages were developed under funding from U.S. Air Force and, although still most commonly used by them and other military and United States Department of Defense (DoD) agencies, are in the public domain.
In systems engineering, information systems and software engineering, the systems development life cycle (SDLC), also referred to as the application development life-cycle, is a process for planning, creating, testing, and deploying an information system. The systems development life cycle concept applies to a range of hardware and software configurations, as a system can be composed of hardware only, software only, or a combination of both. There are usually six stages in this cycle: requirement analysis, design, development and testing, implementation, documentation, and evaluation.
Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing.
The object-relational impedance mismatch is a set of conceptual and technical difficulties that are often encountered when a relational database management system (RDBMS) is being served by an application program written in an object-oriented programming language or style, particularly because objects or class definitions must be mapped to database tables defined by a relational schema.
The Shlaer–Mellor method, also known as Object-Oriented Systems Analysis (OOSA) or Object-Oriented Analysis (OOA) is an object-oriented software development methodology introduced by Sally Shlaer and Stephen Mellor in 1988. The method makes the documented analysis so precise that it is possible to implement the analysis model directly by translation to the target architecture, rather than by elaborating model changes through a series of more platform-specific models. In the new millennium the Shlaer–Mellor method has migrated to the UML notation, becoming Executable UML.
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
This is an alphabetical list of articles pertaining specifically to software engineering.
Object-oriented design is the process of planning a system of interacting objects for the purpose of solving a software problem. It is one approach to software design.
e is a hardware verification language (HVL) which is tailored to implementing highly flexible and reusable verification testbenches.
The DASL Programming Language is a high-level, strongly typed programming language originally developed at Sun Microsystems Laboratories between 1999 and 2003 as part of the Ace Project. The goals of the project were to enable rapid development of web-based applications based on Sun's J2EE architecture, and to eliminate the steep learning curve of platform-specific details.
In computing, aspect-oriented software development (AOSD) is a software development technology that seeks new modularizations of software systems in order to isolate secondary or supporting functions from the main program's business logic. AOSD allows multiple concerns to be expressed separately and automatically unified into working systems.
The composition filters model denotes a modular extension to the conventional object model. It provides a solution for a wide range of problems in the construction of large and complex applications. Most notably, one implementation of composition filters provides an abstraction layer for message-passing systems.