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All values, unless otherwise stated, are in US dollars. |
Online gaming in India comprises digital gaming activities including mobile gaming, esports, and web-based gaming platforms. The sector represents a significant segment of India's digital entertainment industry, driven by increasing smartphone penetration and affordable internet access. As of 2023, India ranks among the world's largest mobile gaming markets with approximately 450 million gamers. [1]
Online gaming in India emerged in the early 2000s through internet cafes offering multiplayer computer games. [2] These establishments provided access to games like Counter-Strike and Age of Empires, primarily serving urban youth. The period was characterized by limited internet connectivity and high equipment costs, restricting widespread adoption.
The introduction of affordable smartphones and 4G services in the early 2010s transformed India's gaming landscape. [3] The period from 2010 to 2015 saw the introduction of casual gaming applications. This was followed by the rise of multiplayer mobile games between 2015 and 2020, alongside the emergence of fantasy sports platforms from 2016 onward.
The COVID-19 pandemic accelerated industry growth through increased digital entertainment consumption. [4] Major developments since 2020 include regulatory frameworks, significant investments, and the growth of competitive gaming.
As of 2023 [update] , the Indian online gaming market comprises several distinct segments: [5]
Segment | Market share (%) | Primary platforms |
---|---|---|
Mobile gaming | 55 | Android, iOS |
Fantasy sports | 25 | Web, mobile applications |
Casual gaming | 15 | Cross-platform |
Esports | 5 | PC, mobile |
Several major companies dominate India's online gaming sector such as Dream11, [6] Mobile Premier League (MPL), Nazara Technologies, and Games24x7.
The Indian online gaming industry operates under various regulations and guidelines. The Information Technology Rules, 2023, provide the primary regulatory framework at the national level. [7] Additionally, self-regulatory bodies and industry associations establish operational standards and best practices for member organizations.
Different states maintain varying stances on online gaming:
Status | States | Regulation type |
---|---|---|
Permitted | Maharashtra, Karnataka, Delhi NCR | General regulations |
Restricted | Tamil Nadu, Telangana, Andhra Pradesh | Specific prohibitions |
Regulated | Nagaland, Sikkim | Licensed operations |
The sector demonstrates significant growth potential: [8]
Year | Revenue | Growth rate |
---|---|---|
2023 | ₹23,000 crore (US$2.8 billion) | 20% |
2027 (projected) | ₹70,000 crore (US$8.6 billion) | — |
The industry creates employment across various categories: [9]
Category | Number of jobs |
---|---|
Direct employment | 50,000+ |
Indirect employment | 100,000+ |
Content creators | 10,000+ |
The industry faces several regulatory challenges:
Technical challenges include:
The industry anticipates significant developments in several areas:
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: CS1 maint: DOI inactive as of December 2024 (link)