OpenKODE

Last updated
OpenKODE
Developer(s) Khronos Group, Inc.
Stable release
1.0.3 / May 20, 2009;14 years ago (2009-05-20)
Operating system Cross-platform
Type API
License Various
Website www.khronos.org/openkode/

OpenKODE is a set of native APIs for handheld games and media applications providing a cross-platform abstraction layer for other media technologies such as OpenGL ES, OpenVG, OpenMAX AL and OpenSL ES. Besides of being an umbrella specification of the other APIs, OpenKODE also contains an API of its own, OpenKODE Core. OpenKODE Core defines POSIX-like functions to access operating system resources such as file access.

Contents

OpenKODE is managed by the non-profit technology consortium Khronos Group.

See also

Related Research Articles

<span class="mw-page-title-main">Java (programming language)</span> Object-oriented programming language

Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities that are typically not available in traditional compiled languages.

<span class="mw-page-title-main">OpenGL</span> Cross-platform graphics API

OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

In software, a data access object (DAO) is a pattern that provides an abstract interface to some type of database or other persistence mechanism. By mapping application calls to the persistence layer, the DAO provides data operations without exposing database details. This isolation supports the single responsibility principle. It separates the data access the application needs, in terms of domain-specific objects and data types, from how these needs can be satisfied with a specific DBMS.

OpenVG is an API designed for hardware-accelerated 2D vector graphics. Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy. The OpenGL ES library provides similar functionality for 3D graphics. OpenVG is managed by the non-profit technology consortium Khronos Group.

OpenMAX, often shortened as "OMX", is a non-proprietary and royalty-free cross-platform set of C-language programming interfaces. It provides abstractions for routines that are especially useful for processing of audio, video, and still images. It is intended for low power and embedded system devices that need to efficiently process large amounts of multimedia data in predictable ways, such as video codecs, graphics libraries, and other functions for video, image, audio, voice and speech.

The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computation, vision acceleration and machine learning. The open standards and associated conformance tests enable software applications and middleware to effectively harness authoring and accelerated playback of dynamic media across a wide variety of platforms and devices. The group is based in Beaverton, Oregon.

<span class="mw-page-title-main">OpenGL ES</span> Subset of the OpenGL API for embedded systems

OpenGL for Embedded Systems is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history".

<span class="mw-page-title-main">Java OpenGL</span>

Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license. It is the reference implementation for Java Bindings for OpenGL (JSR-231).

<span class="mw-page-title-main">Ensembl genome database project</span> Scientific project at the European Bioinformatics Institute

Ensembl genome database project is a scientific project at the European Bioinformatics Institute, which provides a centralized resource for geneticists, molecular biologists and other researchers studying the genomes of our own species and other vertebrates and model organisms. Ensembl is one of several well known genome browsers for the retrieval of genomic information.

<span class="mw-page-title-main">Web API</span> HTTP-based application programming interface used in web development

A web API is an application programming interface (API) for either a web server or a web browser. As a web development concept, it can be related to a web application's client side. A server-side web API consists of one or more publicly exposed endpoints to a defined request–response message system, typically expressed in JSON or XML by means of an HTTP-based web server. A server API (SAPI) is not considered a server-side web API, unless it is publicly accessible by a remote web application.

<span class="mw-page-title-main">Delta3D</span>

Delta3d is an open source software gaming/simulation engine API. Delta3d is managed and supported by Caper Holdings LLC. Previously the Modeling, Virtual Environments, and Simulation (MOVES) Institute at the Naval Postgraduate School in Monterey, California managed and supported delta3d. Alion Science has also been a major contributor to enhancements and features.

The W3C Device Description Working Group (DDWG), operating as part of the World Wide Web Consortium (W3C) Mobile Web Initiative (MWI), was chartered to "foster the provision and access to device descriptions that can be used in support of Web-enabled applications that provide an appropriate user experience on mobile devices." Mobile devices exhibit the greatest diversity of capabilities, and therefore present the greatest challenge to content adaptation technologies. The group published several documents, including a list of requirements for an interface to a Device Description Repository (DDR) and a standard interface meeting those requirements.

An open API is a publicly available application programming interface that provides developers with programmatic access to a software application or web service. Open APIs are APIs that are published on the internet and are free to access by consumers.

Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in many of their SoCs.

<span class="mw-page-title-main">OpenSocial</span> Public specification aimed at social networking applications

OpenSocial is a public specification that outlines a set of common application programming interfaces (APIs) for web applications. Initially designed for social network applications, it was developed collaboratively by Google, MySpace and other social networks. It has since evolved into a runtime environment that allows third-party components, regardless of their trust level, to operate within an existing web application.

<span class="mw-page-title-main">EGL (API)</span> Application programming interface

EGL is an interface between Khronos rendering APIs and the underlying native platform windowing system. EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs." EGL is managed by the non-profit technology consortium Khronos Group.

<span class="mw-page-title-main">API</span> Software interface between computer programs

An application programming interface (API) is a way for two or more computer programs or components to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an API specification. A computer system that meets this standard is said to implement or expose an API. The term API may refer either to the specification or to the implementation. Whereas a system's user interface dictates how its end-users interact with the system in question, its API dictates how to write code that takes advantage of that system's capabilities.

<span class="mw-page-title-main">Marmalade (software)</span>

Marmalade SDK was a cross-platform software development kit and game engine from Marmalade Technologies Limited that contains library files, samples, documentation and tools required to develop, test and deploy applications for mobile devices.

Intel Quick Sync Video is Intel's brand for its dedicated video encoding and decoding hardware core. Quick Sync was introduced with the Sandy Bridge CPU microarchitecture on 9 January 2011 and has been found on the die of Intel CPUs ever since.

Wakanda is a JavaScript platform to develop and run web or mobile apps.

References