Open architecture is a type of computer architecture or software architecture intended to make adding, upgrading, and swapping components with other computers easy. [1] For example, the IBM PC, [2] Amiga 2000 [3] and Apple IIe have an open architecture supporting plug-in cards, whereas the Apple IIc computer has a closed architecture. Open architecture systems may use a standardized system bus such as S-100, PCI or ISA or they may incorporate a proprietary bus standard such as that used on the Apple II, with up to a dozen slots that allow multiple hardware manufacturers to produce add-ons, and for the user to freely install them. By contrast, closed architectures, if they are expandable at all, have one or two "expansion ports" using a proprietary connector design that may require a license fee from the manufacturer, or enhancements may only be installable by technicians with specialized tools or training.
Computer platforms may include systems with both open and closed architectures. The Mac mini and Compact Macintosh are closed; the Macintosh II and Power Mac G5 are open. Most desktop PCs are open architecture.
Similarly, an open software architecture is one in which additional software modules can be added to the basic framework provided by the architecture. Open APIs (Application Programming Interfaces) to major software products are the way in which the basic functionality of such products can be modified or extended. The Google APIs are examples. A second type of open software architecture consists of the messages that can flow between computer systems. These messages have a standard structure that can be modified or extended per agreements between the computer systems. An example is IBM's Distributed Data Management Architecture.
Open architecture allows potential users to see inside all or parts of the architecture without any proprietary constraints. [4] Typically, an open architecture publishes all or parts of its architecture that the developer or integrator wants to share. The open business processes involved with an open architecture may require some license agreements between entities sharing the architecture information. Open architectures have been successfully implemented in many diverse fields, including the U.S. Navy. [5]
The Extended Industry Standard Architecture is a bus standard for IBM PC compatible computers. It was announced in September 1988 by a consortium of PC clone vendors as an alternative to IBM's proprietary Micro Channel architecture (MCA) in its PS/2 series.
The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent code, but with basic elements in common that define the WIMP "window, icon, menu and pointing device" paradigm.
Industry Standard Architecture (ISA) is the 16-bit internal bus of IBM PC/AT and similar computers based on the Intel 80286 and its immediate successors during the 1980s. The bus was (largely) backward compatible with the 8-bit bus of the 8088-based IBM PC, including the IBM PC/XT as well as IBM PC compatibles.
The IBM Personal Computer is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team of engineers and designers at International Business Machines (IBM), directed by William C. Lowe and Philip Don Estridge in Boca Raton, Florida.
IBM PC–compatible computers are technically similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term "IBM PC compatible" is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation "PC", as used in much of personal computer history, has not meant "personal computer" generally, but rather an x86 computer capable of running the same software that a contemporary IBM PC could. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple's Macintosh computers.
In computing, an expansion card is a printed circuit board that can be inserted into an electrical connector, or expansion slot on a computer's motherboard to add functionality to a computer system. Sometimes the design of the computer's case and motherboard involves placing most of these slots onto a separate, removable card. Typically such cards are referred to as a riser card in part because they project upward from the board and allow expansion cards to be placed above and parallel to the motherboard.
In computing, cross-platform software is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms.
A computing platform, digital platform, or software platform is the infrastructure on which software is executed. While the individual components of a computing platform may be obfuscated under layers of abstraction, the summation of the required components comprise the computing platform.
In computing, a plug and play (PnP) device or computer bus is one with a specification that facilitates the recognition of a hardware component in a system without the need for physical device configuration or user intervention in resolving resource conflicts. The term "plug and play" has since been expanded to a wide variety of applications to which the same lack of user setup applies.
The PowerOpen Environment (POE), created in 1991 from the AIM alliance, is an open standard for running a Unix-based operating system on the PowerPC computer architecture.
These tables provide a comparison of operating systems, of computer devices, as listing general and technical information for a number of widely used and currently available PC or handheld operating systems. The article "Usage share of operating systems" provides a broader, and more general, comparison of operating systems that includes servers, mainframes and supercomputers.
A Macintosh clone is a computer running the Mac OS operating system that was not produced by Apple Inc. The earliest Mac clones were based on emulators and reverse-engineered Macintosh ROMs. During Apple's short lived Mac OS 7 licensing program, authorized Mac clone makers were able to either purchase 100% compatible motherboards or build their own hardware using licensed Mac reference designs.
A power-on self-test (POST) is a process performed by firmware or software routines immediately after a computer or other digital electronic device is powered on.
In computer architecture, shared graphics memory refers to a design where the graphics chip does not have its own dedicated memory, and instead shares the main system RAM with the CPU and other components.
The Amiga computer can be used to emulate several other computer platforms, including legacy platforms such as the Commodore 64, and its contemporary rivals such as the IBM PC and the Macintosh.
Following the introduction of the IBM Personal Computer, or IBM PC, many other personal computer architectures became extinct within just a few years. It led to a wave of IBM PC compatible systems being released.
The history of the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1970s. A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time-sharing system in which one large processor is shared by many individuals. After the development of the microprocessor, individual personal computers were low enough in cost that they eventually became affordable consumer goods. Early personal computers – generally called microcomputers – were sold often in electronic kit form and in limited numbers, and were of interest mostly to hobbyists and technicians.
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner and then Hyperion Entertainment. A PowerPC microprocessor is required for the most recent release, AmigaOS 4.
Proprietary software is software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms.
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single, non-technical user. These computers were a distinct market segment that typically cost much less than business, scientific, or engineering-oriented computers of the time, such as those running CP/M or the IBM PC, and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporary business computers. Their most common uses were word processing, playing video games, and programming.
"In some ways, the most far-reaching decision made by the team that built the IBM PC was to use an open architecture, rather than one that was proprietary to IBM. That decision led to the market for add-in boards, for large numbers of third party applications, and eventually to a large number of competitors all creating "IBM-compatible" machines. Bill Lowe went to IBM's Corporate Management Committee in July 1980 to propose the project"