Outpost (board game)

Last updated
Outpost
Publishers TimJim Games
Players3–8
Setup time5–15 minutes
Playing time1.5 to 3 hours
ChanceLow, card draw
SkillsSimple mathematics; such as counting, adding and subtracting
Social skills

Outpost is a board game published by TimJim Games from 1991 to 1994.

Contents

Gamplay

Players start with factory and population tokens and compete to acquire victory points through stylized economic activity using production output cards to the buy more factories and population, and special ability cards including the titular Outpost.

Publication history

In 2011 Stronghold Games reprinted Outpost with a new "kicker" mechanic providing additional cards to bid on.

Reception

Herb Helzer reviewed Outpost in White Wolf #36 (1993), rating it a 3 out of 5 and stated that "Outpost's biggest drawback is that the quality components and limited print run push the cost of this simple, entertaining game up [...] It would be more appealing if the board was printed on simple card stock and the box was the size of other card games like Nuclear Proliferation. The savings could be passed on to consumers. At [a lower price] this would earn a higher rating." [1]

Related Research Articles

<i>Illuminati</i> (game) Card game

Illuminati is a card game made by Steve Jackson Games (SJG), inspired by the 1975 book The Illuminatus! Trilogy, by Robert Anton Wilson and Robert Shea. The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical. It was designed as a "tongue-in-cheek rather than serious" take on conspiracy theories. It contains groups named similarly to real-world organizations, such as the Society for Creative Anachronism and the Symbionese Liberation Army. It can be played by two to eight players. Depending on the number of players, a game can take between one and six hours.

<span class="mw-page-title-main">Talisman Dungeon</span> Expansion to Talisman board game

Talisman Dungeon is an expansion set published by Games Workshop in 1987 for the second edition of the Talisman board game.

<i>Cosmic Encounter</i> Science fiction board game

Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.

<i>Man O War</i> (game)

Man O' War is a now out-of-print table top war game by Games Workshop. The game was set in the same realm of Warhammer Fantasy as used for the Warhammer Fantasy Battle and included most of the factions from that setting. Other races of the Warhammer world were not included, either because they were lacking seafaring abilities, missing from the main factions at that time, or both.

Vampire: The Eternal Struggle is a multiplayer collectible card game published by Wizards of the Coast (1994-1996), then White Wolf Publishing (1996-2010) and after several years of hiatus, by Black Chantry Productions (2018-present). It is set in the World of Darkness and is based on the Vampire: The Masquerade roleplaying game.

<i>Rage</i> (collectible card game) Collectible card game

Rage is an out-of-print collectible card game originally published by White Wolf in May 1995 based on the role-playing game Werewolf: The Apocalypse. The game is based around packs of werewolves battling each other and various evil monsters while trying to save the world.

<i>Magic Realm</i> Board game

Magic Realm is a fantasy adventure board game designed by Richard Hamblen and published by Avalon Hill in 1979. Magic Realm is more complex than many wargames and is somewhat similar to a role-playing game. It can be played solitaire or with up to 16 players and game time can last 4 hours or more. The game board is a type of geomorphic mapboard constructed of large double-sided hexagon tiles, ensuring a wide variety of playing surfaces.

<i>Shatterzone</i> Tabletop space opera role-playing game

Shatterzone is a space opera role-playing game by West End Games. The game went out of print in 1997 after the company went bankrupt. The game is now back in print, owned and published by Precis Intermedia.

<i>Supremacy</i> (board game) Board game

Supremacy: The Game of the Superpowers is a political, economical, and military strategic board wargame published in 1984 by Supremacy Games, and designed by Robert J. Simpson.

Cartamundi Group is a company based in Turnhout, Belgium, that manufactures, produces, and sells board games, card games, collectible card games, packages, and playing cards through its manufacturing and sales subsidiaries. The name of the company in Latin means cards for the world. It is one of the world's largest playing card manufacturers.

<i>Dune</i> (board game) 1979 strategy board game

Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka. After many years out of print, the game was reissued by Gale Force Nine in 2019 in advance of the 2021 Dune film adaptation.

<i>Dungeon!</i> 1975 boardgame

Dungeon! is an adventure board game designed by David R. Megarry and first released by TSR, Inc. in 1975. Additional contributions through multiple editions were made by Gary Gygax, Steve Winter, Jeff Grubb, Chris Dupuis and Michael Gray. Dungeon! simulates some aspects of the Dungeons & Dragons (D&D) role-playing game, which was released in 1974, although Megarry had a prototype of Dungeon! ready as early as 1972.

<i>Judge Dredd</i> (board game) Board game

Judge Dredd, subtitled "The Game of Crime-Fighting in Mega-City One", is a board game published by Games Workshop (GW) in 1982 that is based on the dystopian comic series Judge Dredd that appeared in the British comic magazine 2000 AD. It was designed by Ian Livingstone, the co-founder of Games Workshop.

<span class="mw-page-title-main">Collectible card game</span> Game played using specialized playing cards

A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards. It was introduced with Magic: The Gathering in 1993.

<i>BattleTech Trading Card Game</i> Collectible card game

The BattleTech Trading Card Game is an out-of-print collectible card game (CCG) set in the BattleTech universe. The game was developed by Wizards of the Coast (WotC) for FASA and released in 1996. It went out of print after its last expansion, Crusade, in 1998.

Quirks is a 1980 board game published by Eon Products.

<i>Duel</i> (role-playing game)

Duel is a combat-focused role-playing game published by Nightshift Games in 1992.

Monster Island is a play-by-mail (PBM) role-playing game. It was initially published by Adventures By Mail in Cohoes, New York. Jack Everitt, the game designer, came up with the idea for the game in 1985. The game, which was open-ended and computer moderated, was active by 1989, expanded rapidly in North America, and within a few years had spread to Great Britain and Germany. By 1997 it was one of the longest-running PBM games. The game is currently moderated by the UK-based KJC Games.

Whimsy Cards is a 1987 role-playing game supplement published by Lion Rampant.

<i>Sagrada</i> (board game) Dice-drafting board game

Sagrada is a dice-drafting board game designed by Adrian Adamescu and Daryl Andrews and published in 2017 by Floodgate Games. Each player constructs a stained-glass window using dice on a personal 4×5 game board board with restrictions on the types of dice that can be played on each space. Players gain points by completing public and secret objectives for dice placements, and the one with the most after ten rounds is the winner.

References

  1. Helzer, Herb (1993). "Capsule Reviews". White Wolf Magazine . No. 36. p. 75-76.