PCRUSH

Last updated
pcRUSH.com, an Atman Inc. company
Company type Private
Founded1998 (1998)
Headquarters,
Key people
Fred Bokhoor (Founder & CEO) Frank Khalili (Founder & COO)
RevenueIncrease2.svg US$50 million (2013) estimate
Number of employees
60 (2013)
Website www.pcrush.com

pcRUSH.COM, an Atman Inc. company, was an internet retailer / etailer, authorized value-added reseller, and solutions provider that supplied computer/technology, consumer electronics and other products. The company was based in El Segundo, California. The company ceased operations in 2017. [1]

Contents

Timeline

pcRUSH.com was founded by Frank Khalili and partners in 1998 during the height of the technology boom.

In 2005, pcRUSH.com was named one of the Internet's Top 500 retailers by Internet Retailer Magazine, with 2004 sales revenue of $22 million. [2] Web sales for pcRUSH.com reached $32 million in 2007, an increase of 15.1% from sales of $27.8 million in 2006. [3]

On July 8, 2008, pcRUSH.com enters mobile commerce space with technology from industry-leading CardinalCommerce. [4]

On December 10, 2009, pcRUSH.com / Atman, Inc. is Awarded General Services Administration (GSA) Schedule to provide technology hardware to the various Branches of the United States Federal, State/Local Governments and other entities that are eligible or required to purchase off a GSA Schedule. Schedule (GS-35F-0099W) [5]

Related Research Articles

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<span class="mw-page-title-main">History of video games</span>

The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.

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<span class="mw-page-title-main">Amazon (company)</span> American multinational technology company

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<span class="mw-page-title-main">Dell</span> American multinational technology company

Dell Inc. is an American technology company that develops, sells, repairs, and supports computers and related products and services. Dell is owned by its parent company, Dell Technologies.

<span class="mw-page-title-main">Consumer electronics</span> Electronic products for everyday use

Consumer electronics or home electronics are electronic equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment, communications and recreation. These products are usually referred to as black goods due to many products being housed in black or dark casings. This term is used to distinguish them from "white goods" which are meant for housekeeping tasks, such as washing machines and refrigerators, although nowadays, these would be considered black goods, some of these being connected to the Internet. In British English, they are often called brown goods by producers and sellers. In the 2010s, this distinction is absent in large big box consumer electronics stores, which sell entertainment, communication and home office devices, light fixtures and appliances, including the bathroom type.

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Verifone, Inc. is an American multinational corporation headquartered in Coral Springs, Florida. Verifone provides technology for electronic payment transactions and value-added services at the point-of-sale. Verifone sells merchant-operated, consumer-facing and self-service payment systems to the financial, retail, hospitality, petroleum, government and healthcare industries. The company's products consist of POS electronic payment devices that run its own operating systems, security and encryption software, and certified payment software, and that are designed for both consumer-facing and unattended environments.

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Newegg Commerce, Inc., is an American online retailer of items including computer hardware and consumer electronics. It is based in City of Industry, California. It is majority-owned by Liaison Interactive, a multinational technology company.

Heartland Payment Systems, Inc. is a U.S.-based payment processing and technology provider. Founded in 1997, Heartland Payment Systems' last headquarters were in Princeton, New Jersey. The company was acquired by Global Payments for $4.3 billion in 2016.

<span class="mw-page-title-main">Everex</span>

Everex Systems, Inc., is a defunct American manufacturer of multi-processor servers, desktop and notebook personal computers. It was established in 1983 and headquartered in Fremont, California. The company was founded by Steve Hui, John Lee and Wayne Cheung. In 1988, Everex was the leader in tape backup sales with half of the world market. On January 5, 1993 the company filed for bankruptcy and was purchased by Formosa Plastics Group, hence becoming part of a multinational conglomerate alongside companies like First International Computer, the world's leading motherboard manufacturer. On December 29, 2006 Everex Systems, Inc filed a voluntary petition for liquidation under Chapter 7, and in June 2008 NewMarket Technology has taken control of Everex.

EMS Technologies was an Atlanta-based company with approximately $290 million in annual sales revenue before its 2011 purchase by Honeywell International. EMS-T specialized in wireless, defense, and space communications systems.

Consumerization is the reorientation of product and service designs to focus on the end user as an individual consumer, in contrast with an earlier era of only organization-oriented offerings. Technologies whose first commercialization was at the inter-organization level thus have potential for later consumerization. The emergence of the individual consumer as the primary driver of product and service design is most commonly associated with the IT industry, as large business and government organizations dominated the early decades of computer usage and development. Thus the microcomputer revolution, in which electronic computing moved from exclusively enterprise and government use to include personal computing, is a cardinal example of consumerization. But many technology-based products, such as calculators and mobile phones, have also had their origins in business markets, and only over time did they become dominated by high-volume consumer usage, as these products commoditized and prices fell. An example of enterprise software that became consumer software is optical character recognition software, which originated with banks and postal systems but eventually became personal productivity software.

<span class="mw-page-title-main">Personal computer</span> Computer intended for use by an individual person

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<span class="mw-page-title-main">PFSweb</span> American provider of eCommerce services

PFSweb, Inc. is an eCommerce fulfillment and logistics 3PL service provider for business-to-business and direct-to-consumer companies. Its corporate headquarters were relocated from Allen, Texas to Irving, Texas in 2022. As of 2023, the company had 2.2 million square feet of warehouse space, and distribution centers in the U.S., the UK, Belgium, and Canada.

Cogobuy Group is a Chinese enterprise service platform.

References

  1. "About pcRUSH.com".
  2. "Why PCRush.com is streamlining inventory management".
  3. "Online computer gear retailer pcRush.com retools its e-commerce platform".
  4. "Top Internet Retailer pcRUSH.com enters mobile commerce space with technology from industry-leading CardinalCommerce".
  5. "pcRUSH.com / Atman, Inc. is Awarded General Services Administration (GSA) Schedule (GS-35F-0099W)". Archived from the original on April 1, 2010.