Permutation automaton

Last updated

In automata theory, a permutation automaton, or pure-group automaton, is a deterministic finite automaton such that each input symbol permutes the set of states. [1] [2]

Formally, a deterministic finite automaton A may be defined by the tuple (Q, Σ, δ, q0, F), where Q is the set of states of the automaton, Σ is the set of input symbols, δ is the transition function that takes a state q and an input symbol x to a new state δ(q,x), q0 is the initial state of the automaton, and F is the set of accepting states (also: final states) of the automaton. A is a permutation automaton if and only if, for every two distinct states qi and qj in Q and every input symbol x in Σ, δ(qi,x) ≠ δ(qj,x).

A formal language is p-regular (also: a pure-group language) if it is accepted by a permutation automaton. For example, the set of strings of even length forms a p-regular language: it may be accepted by a permutation automaton with two states in which every transition replaces one state by the other.

Applications

The pure-group languages were the first interesting family of regular languages for which the star height problem was proved to be computable. [1] [3]

Another mathematical problem on regular languages is the separating words problem, which asks for the size of a smallest deterministic finite automaton that distinguishes between two given words of length at most n by accepting one word and rejecting the other. The known upper bound in the general case is . [4] The problem was later studied for the restriction to permutation automata. In this case, the known upper bound changes to . [5]

Related Research Articles

<span class="mw-page-title-main">Finite-state machine</span> Mathematical model of computation

A finite-state machine (FSM) or finite-state automaton, finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one.

<span class="mw-page-title-main">Pushdown automaton</span> Type of automaton

In the theory of computation, a branch of theoretical computer science, a pushdown automaton (PDA) is a type of automaton that employs a stack.

A tree automaton is a type of state machine. Tree automata deal with tree structures, rather than the strings of more conventional state machines.

<span class="mw-page-title-main">Automata theory</span> Study of abstract machines and automata

Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite-State Machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states and transitions. As the automaton sees a symbol of input, it makes a transition to another state, according to its transition function, which takes the previous state and current input symbol as its arguments.

<span class="mw-page-title-main">Büchi automaton</span>

In computer science and automata theory, a deterministic Büchi automaton is a theoretical machine which either accepts or rejects infinite inputs. Such a machine has a set of states and a transition function, which determines which state the machine should move to from its current state when it reads the next input character. Some states are accepting states and one state is the start state. The machine accepts an input if and only if it will pass through an accepting state infinitely many times as it reads the input.

<span class="mw-page-title-main">Deterministic finite automaton</span> Finite-state machine

In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Deterministic refers to the uniqueness of the computation run. In search of the simplest models to capture finite-state machines, Warren McCulloch and Walter Pitts were among the first researchers to introduce a concept similar to finite automata in 1943.

In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if

In automata theory, an alternating finite automaton (AFA) is a nondeterministic finite automaton whose transitions are divided into existential and universal transitions. For example, let A be an alternating automaton.

In the theory of computation and automata theory, the powerset construction or subset construction is a standard method for converting a nondeterministic finite automaton (NFA) into a deterministic finite automaton (DFA) which recognizes the same formal language. It is important in theory because it establishes that NFAs, despite their additional flexibility, are unable to recognize any language that cannot be recognized by some DFA. It is also important in practice for converting easier-to-construct NFAs into more efficiently executable DFAs. However, if the NFA has n states, the resulting DFA may have up to 2n states, an exponentially larger number, which sometimes makes the construction impractical for large NFAs.

In automata theory, a deterministic pushdown automaton is a variation of the pushdown automaton. The class of deterministic pushdown automata accepts the deterministic context-free languages, a proper subset of context-free languages.

In computer science, in particular in automata theory, a two-way finite automaton is a finite automaton that is allowed to re-read its input.

In quantum computing, quantum finite automata (QFA) or quantum state machines are a quantum analog of probabilistic automata or a Markov decision process. They provide a mathematical abstraction of real-world quantum computers. Several types of automata may be defined, including measure-once and measure-many automata. Quantum finite automata can also be understood as the quantization of subshifts of finite type, or as a quantization of Markov chains. QFAs are, in turn, special cases of geometric finite automata or topological finite automata.

<span class="mw-page-title-main">Nested stack automaton</span>

In automata theory, a nested stack automaton is a finite automaton that can make use of a stack containing data which can be additional stacks. Like a stack automaton, a nested stack automaton may step up or down in the stack, and read the current symbol; in addition, it may at any place create a new stack, operate on that one, eventually destroy it, and continue operating on the old stack. This way, stacks can be nested recursively to an arbitrary depth; however, the automaton always operates on the innermost stack only.

In mathematics and computer science, the probabilistic automaton (PA) is a generalization of the nondeterministic finite automaton; it includes the probability of a given transition into the transition function, turning it into a transition matrix. Thus, the probabilistic automaton also generalizes the concepts of a Markov chain and of a subshift of finite type. The languages recognized by probabilistic automata are called stochastic languages; these include the regular languages as a subset. The number of stochastic languages is uncountable.

<span class="mw-page-title-main">DFA minimization</span>

In automata theory, DFA minimization is the task of transforming a given deterministic finite automaton (DFA) into an equivalent DFA that has a minimum number of states. Here, two DFAs are called equivalent if they recognize the same regular language. Several different algorithms accomplishing this task are known and described in standard textbooks on automata theory.

In computer science, more specifically in automata and formal language theory, nested words are a concept proposed by Alur and Madhusudan as a joint generalization of words, as traditionally used for modelling linearly ordered structures, and of ordered unranked trees, as traditionally used for modelling hierarchical structures. Finite-state acceptors for nested words, so-called nested word automata, then give a more expressive generalization of finite automata on words. The linear encodings of languages accepted by finite nested word automata gives the class of visibly pushdown languages. The latter language class lies properly between the regular languages and the deterministic context-free languages. Since their introduction in 2004, these concepts have triggered much research in that area.

In computer science and mathematical logic, an infinite-tree automaton is a state machine that deals with infinite tree structures. It can be seen as an extension of top-down finite-tree automata to infinite trees or as an extension of infinite-word automata to infinite trees.

In automata theory, a branch of theoretical computer science, an ω-automaton is a variation of finite automata that runs on infinite, rather than finite, strings as input. Since ω-automata do not stop, they have a variety of acceptance conditions rather than simply a set of accepting states.

In computational learning theory, induction of regular languages refers to the task of learning a formal description of a regular language from a given set of example strings. Although E. Mark Gold has shown that not every regular language can be learned this way, approaches have been investigated for a variety of subclasses. They are sketched in this article. For learning of more general grammars, see Grammar induction.

In theoretical computer science, in particular in formal language theory, Kleene's algorithm transforms a given nondeterministic finite automaton (NFA) into a regular expression. Together with other conversion algorithms, it establishes the equivalence of several description formats for regular languages. Alternative presentations of the same method include the "elimination method" attributed to Brzozowski and McCluskey, the algorithm of McNaughton and Yamada, and the use of Arden's lemma.

References

  1. 1 2 McNaughton, Robert (August 1967), "The loop complexity of pure-group events", Information and Control, 11 (1–2): 167–176, doi: 10.1016/S0019-9958(67)90481-0
  2. Thierrin, Gabriel (March 1968). "Permutation automata". Theory of Computing Systems. 2 (1): 83–90. doi:10.1007/BF01691347.
  3. Janusz A. Brzozowski: Open problems about regular languages, In: Ronald V. Book, editor, Formal language theory—Perspectives and open problems, pp. 23–47. Academic Press, 1980 (technical report version)
  4. Demaine, E. D.; Eisenstat, S.; Shallit, J.; Wilson, D. A. (2011). "Remarks on Separating Words". Descriptional Complexity of Formal Systems . Lecture Notes in Computer Science. Vol. 6808. pp. 147–157. doi:10.1007/978-3-642-22600-7_12. ISBN   978-3-642-22599-4.
  5. J. M. Robson (1996), "Separating words with machines and groups", RAIRO Informatique théorique et applications, 30 (1): 81–86, retrieved 2012-07-15