Peter principle (disambiguation)

Last updated

The Peter principle is a concept in management theory that people in a hierarchy rise to their level of incompetence.

Peter principle or The Peter Principle may also refer to:

See also

Related Research Articles

Module, modular and modularity may refer to the concept of modularity. They may also refer to:

Up is the y-axis relative vertical direction opposed to down.

The Dilbert principle is a concept in management developed by Scott Adams, creator of the comic strip Dilbert, which states that companies tend to systematically promote incompetent employees to management to get them out of the workflow. The Dilbert principle is inspired by the Peter principle, which holds that employees are promoted based on success in their current position until they reach their "level of incompetence" and are no longer promoted. Under the Dilbert principle, employees who were never competent are promoted to management to limit the damage they can do. Adams first explained the principle in a 1995 Wall Street Journal article, and expanded upon it in his 1996 business book The Dilbert Principle.

Anima may refer to:

Unix philosophy Philosophy on developing software

The Unix philosophy, originated by Ken Thompson, is a set of cultural norms and philosophical approaches to minimalist, modular software development. It is based on the experience of leading developers of the Unix operating system. Early Unix developers were important in bringing the concepts of modularity and reusability into software engineering practice, spawning a "software tools" movement. Over time, the leading developers of Unix established a set of cultural norms for developing software; these norms became as important and influential as the technology of Unix itself; this has been termed the "Unix philosophy."

A kiss is a touch with the lips, usually to express love or affection, or as part of a greeting.

Di or DI may refer to:

Equivalence or Equivalent may refer to:

Jing can refer to:

Proof of concept (POC), also known as proof of principle, is a realization of a certain method or idea in order to demonstrate its feasibility, or a demonstration in principle with the aim of verifying that some concept or theory has practical potential. A proof of concept is usually small and may or may not be complete.

In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.

Norm, the Norm or NORM may refer to:

Observer effect, observer bias, observation bias, etc. may refer to a number of concepts, some of them closely related:

Profile or profiles may refer to:

In software engineering, inversion of control (IoC) is a programming principle. IoC inverts the flow of control as compared to traditional control flow. In IoC, custom-written portions of a computer program receive the flow of control from a generic framework. A software architecture with this design inverts control as compared to traditional procedural programming: in traditional programming, the custom code that expresses the purpose of the program calls into reusable libraries to take care of generic tasks, but with inversion of control, it is the framework that calls into the custom, or task-specific, code.

Primal may refer to:

Integrity is the ethical concept of basing of one's actions on a consistent framework of principles.

A razor is a bladed tool used for removing unwanted body hair.

In object-oriented computer programming, SOLID is a mnemonic acronym for five design principles intended to make software designs more understandable, flexible, and maintainable. The principles are a subset of many principles promoted by American software engineer and instructor Robert C. Martin. first introduced in his 2000 paper Design Principles and Design Patterns.

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code: data in the form of fields, and code, in the form of procedures.