Manufacturer | Williams |
---|---|
Release date | August 1989 |
System | Williams System 11B |
Design | Mark Ritchie, Barry Oursler |
Programming | Bill Pfutzenreuter |
Artwork | Python Anghelo, John Youssi |
Mechanics | Joe Joos Jr., Jack Skalon, Irv Grabel |
Music | Chris Granner |
Sound | Chris Granner |
Production run | 4700 |
Police Force is a 1989 Williams pinball machine. The pinball machine was initially supposed to be released as Batman pinball, the police car was to be the Batmobile and the Jail was to be the Bat Cave. [1] The machine features anthropomorphic jungle animals in the roles of police and robbers.
The game features scoring by hitting each of the targets of the animals. As the targets of each animal are struck, a light of each lights up showing them in jail. The game also features scoring on a center ramp with unlimited shots of one million each after a series of shots, and a multi-ball. On the third ball of the game, players can shoot the right ramp twice, and add the highest current score to their own.
The game features anthropomorphic jungle animals in the roles of cops and robbers, and stars a lion and leopard as the two main police officers the player assumes the role of when playing the game. The object of the game is to arrest the four main criminals and then score the progressive jackpot.
When starting the game, use the plunger to shoot the ball and score a randomly selected value between 10,000 and 100,000 points, determined by hitting a special target spinner. If the ball doesn't reach the spinner, it will drop back into the handcuff bonus trap, and the player scores 10,000 multiplied by the number of the ball in play (i.e. 10,000 x Ball 2, which is 20,000).
At the top of the playfield are three rollovers that spell out G-U-N. Spelling the word GUN advances the bonus multiplier (which caps off at 6X), and allows the jackpot to increase for 10 seconds; when the ball hits any bumpers or target, the jackpot increases.
Bonus is multiplied by lighting all three G-U-N lanes (lit lanes change with flippers). When the multiplier increases, the jackpot is increased by all targets for a period of time. The end of ball bonus is then multiplied by whatever the multiplier is up to. On most games, the multiplier is carried over to subsequent balls if it is 2X or 3X. If the multiplier is above 3X, then it is reset to 1X on the next ball. Special is lit when the multiplier is maxed out (6X), and the player spells GUN again.
There are four specific criminals to arrest: the loan shark, the machine gun crocodile, the diamond weasel, and the drug rat. The shark, rat, and weasel can all be arrested by hitting all three proper targets with each animal. The shark's targets are on the left, while the weasel's are on the right, and the rat's targets are close to the center of the table next to the right ramp. To arrest the crocodile, shoot the ball into the Hot Sheet ball trap. Lights within the characters' bodies flash until they are arrested.
Once all four criminals are in jail, the player is eligible to score the jackpot, and the process resets.
Shoot the Handcuff target on the right side of the playfield (indicated by a flashing green arrow placed just under the weasel's targets) to score a handcuff bonus. The bonus can either be an incremental score, or 10,000 points times the number of the ball in play if the ball hits the trap from the plunger.
Scores one of five values when lit at the Croc kickout: Hot Score (mystery), Hot Extra Ball, 5 Free Games, Spot P-O-L-I-C-E, and Hot Multi-Ball. Hot Multi-Ball is only awarded if one ball is already locked. Shooting this trap also puts the crocodile in jail if he hasn't been arrested already.
Contrary to other pinball machines, Jackpot can be collected without the need of Multi-Ball. To light the Jackpot on the right ramp, all four criminals must be put in jail (Croc, Shark, Rat, and Weasel). Criminals in jail are indicated in the upper left part of the playfield above the Croc Kickout. When all four are incarcerated, Jackpot is lit and is collected by one shot up the right ramp. Value ranges from a minimum of 1,000,000 to a maximum of 4,000,000 and is increased for a period of time (10 seconds) after G-U-N is spelled.
The player has only 15 seconds after arresting the last criminal to win the jackpot. When it is won, it resets to 1 million points.
Contrary to other pinball machines, Multi-Ball has no special features attached to it, because it is not necessary to have Multi-Ball active in order to win the Jackpot. To activate multi-ball, shoot the ball up the right ramp when lock is lit. At the start of the game, the lock is lit to begin with; on subsequent multi-ball attempts, the player needs to first arrest a criminal before activating the lock. When the lock is not lit, shooting the ball up the right ramp instead spots a letter in the word "POLICE." Shooting the ball up the ramp a second time (or hitting the Croc kickout after one ball is locked) starts Multi-Ball.
Letters are spotted by shooting the right ramp when lock is not lit, with a 75K Skill Shot, or from the Hot Sheet. Spotting all 6 letters lights the TOP COP BONUS (collected at the top of the playfield in a half-orbit shot that leads to the GUN rollovers) for 3,000,000 points. TOP COP stays lit until collected or the end of the current ball, whichever comes first.
Letters can also be lit during multi-ball when shooting one of the two balls up the right ramp.
The middle ramp offers large bonuses if consecutive shots are made. The first shot is worth 50,000 points; to score successive shots, the player must make the ramp shot again within a short time and without hitting any targets, bumpers, or rollovers. The successive shots if done successfully score 75,000 points, 100,000, 150,000, and then 1 million points each time in succession (the unlimited millions). After an unlimited million is scored, the TOP COP bonus is lit once the ramp shot is missed or the time expires. Players can also win an extra ball at the TOP COP target when the unlimited millions is lit (if five extra balls have been won, a score award is given for each one earned thereafter).
On the last ball only, shooting the ball up the right ramp twice adds the highest score achieved up to that point in the game (and only that game) to the player's own score; the player is only allowed one opportunity at this once the first shot has been made, however; hitting any other targets or going up the wrong section counts as a miss. If an extra ball is earned, the player gets another chance at taking the highest score if it wasn't achieved.
If only one player is playing and successfully shoots the ball up the right ramp twice, or if the player in the lead successfully shoots the ball up the right ramp twice, this essentially doubles the player's score.
This pinball machine was included in the Atari Lynx game Pinball Jam alongside Elvira and the Party Monsters .
A glossary of terms, commonly used in discussing pinball machines.
Medieval Madness is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, it had a production run of 4,016 units. As of April 3, 2022, the Pinside pinball community lists it as the #2 highest-ranked pinball machine ; many adherents consider it the greatest of all time.
Pin-Bot is a pinball machine released by Williams in October 1986. It was designed by Python Anghelo and Barry Oursler.
The Addams Family is a pinball machine released in March 1992. It was designed by Pat Lawlor and Larry DeMar and released by Midway. It was based on the 1991 film of the same name, and features custom speech by the stars of the film, Anjelica Huston and Raul Julia. It is the best-selling solid state pinball machine of all time with 20,270 units sold.
Star Trek: The Next Generation is a widebody pinball game, designed by Steve Ritchie and released in November 1993 by Williams Electronics. It was part of WMS' SuperPin series, and was based on the TV series. It is the only pinball machine that features three separate highscore-lists. Apart from the regular highscore-list and the buy-in-list, it also features a reminiscence to The Machine: Bride of Pin*Bot billionaires club. It is also the third pinball game overall based on the Star Trek franchise, following the 1979 pinball game by Bally, and the 1991 game by Data East, and preceding the 2013 pinball game by Stern.
Twilight Zone is a widebody pinball machine, designed by Pat Lawlor and based on the TV series of the same name. It was first released in 1993 by Midway. This game is part of WMS' SuperPin line of widebody games alongside Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure.
High Speed is a pinball game designed by Steve Ritchie and released by Williams Electronics in 1986. It is based on Ritchie's real-life police chase inside a 1979 Porsche 928. He was finally caught in Lodi, California on Interstate 5 and accused of speeding at 146 miles per hour (235 km/h).
The Getaway: High Speed II is a 1992 pinball game by Steve Ritchie. It is a sequel to 1986's High Speed.
Indiana Jones: The Pinball Adventure is a 1993 widebody pinball game designed by Mark Ritchie and released by Williams. It was based on the Indiana Jones movies. It was also part of WMS' SuperPin series of widebody games.
Demolition Man is a Williams pinball machine released in February 1994. It is based on the motion picture of the same name. It is part of WMS' SuperPin line of widebody games.
Fish Tales is a fishing-themed pinball game released by Williams in 1992. It is one of the top 20 most produced pinball machines of all time, selling more than 13,000 units.
Bad Cats is a pinball machine released in November 1989 by Williams. It was designed by Barry Oursler and Python Anghelo.
The Flintstones is a pinball game released by Williams in 1994 and based on the movie of the same name which is based on 1960–1966 animated television series of the same name. This machine is not to be confused with another pinball machine, a redemption game, based on the TV series and also released in 1994, manufactured by Innovative Concepts in Entertainment (ICE).
Doctor Who is a pinball machine designed by Bill Pfutzenreuter (Pfutz) and Barry Oursler, and released by Midway in September 1992. It is based on the television series Doctor Who. As stated in the Gameplay section, the rulesheet is rather different from other pinball machines released at the time, which didn't help popularity as casual players did not understand the complex rule changes that occur during the game.
Creature from the Black Lagoon is a pinball machine designed by John Trudeau and released by Midway. It is loosely based on the movie of the same name. The game's theme is 1950s drive-in theater. The pinball game was licensed from Universal Studios by Bally so that all backglass and cabinet artwork and creature depictions would resemble those of the original movie.
Jack-Bot is a 1995 pinball game which was designed by Barry Oursler and Larry DeMar, and released by Williams. It is the third game in the Pin-Bot series, following Pin-Bot (1986) and The Machine: Bride of Pin-Bot (1991).
Who Dunnit is a Midway pinball machine with a 1940s style and a murder mystery theme. The playfield features up to five different murder mysteries by revealing clues by sending the ball to an elevator, phone, or slot machine. The machine accepts up to four players, and features four-ball play.
Comet is a pinball machine released by Williams in June 1985. It was designed by Barry Oursler, who was inspired by the Comet roller coaster at Riverview Park in Chicago, and was the first in an amusement park themed pinball trilogy followed by Cyclone in 1988 and Hurricane in 1991.
Mata Hari is a pinball machine created by Bally Manufacturing in 1977 and released in 1978. The theme of the game is based on Dutch exotic dancer, Mata Hari. It was mainly produced using solid-state electronics but also 170 electro-mechanical versions were released. It was the last model manufactured by Bally in two such versions. Approximately 20 sample games were produced with a plastic playfield, instead of the traditional wooden playfield.
Hurricane is a pinball machine released by Williams Electronics in August 1991. It was designed by Barry Oursler as the third game in Oursler's amusement park themed pinball trilogy. The first being Comet, released in 1985, and the second being Cyclone, released in 1988.