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The term presentity is a combination of two words - "presence" and "entity". [1] It basically refers to an entity that has presence information associated with it; information such as status, reachability, and willingness to communicate.[ citation needed ]
The term presentity is often used to refer to users who post and update their presence information through some kind of presence applications on their devices. In this case presence information describes availability and willingness of this user to communicate via set of communication services. For example, users of an instant messaging service (such as ICQ or MSN Messenger) are presentities and their presence information is their user status (online, offline, away, etc.). Presentity can also refer to a resource or role such as a conference room or help desk.[ citation needed ]
A presentity can also refer to a group of users, for example a collection of customer service agents in a call center. This presentity may be considered available if there is at least one agent ready to accept a call.[ citation needed ]
AIM was an instant messaging and presence computer program created by AOL, which used the proprietary OSCAR instant messaging protocol and the TOC protocol to allow registered users to communicate in real time.
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web.
The Session Initiation Protocol (SIP) is a signaling protocol used for initiating, maintaining, and terminating communication sessions that include voice, video and messaging applications. SIP is used in Internet telephony, in private IP telephone systems, as well as mobile phone calling over LTE (VoLTE).
In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but could refer to any piece of equipment or functional unit that is connected to a larger system. Being online means that the equipment or subsystem is connected, or that it is ready for use.
Instant messaging (IM) technology is a type of online chat allowing immediate transmission of messages over the Internet or another computer network. Messages are typically transmitted between two or more parties, when each user inputs text and triggers a transmission to the recipient(s), who are all connected on a common network. It differs from email in that conversations over instant messaging happen in real-time. Most modern IM applications use push technology and also add other features such as emojis, file transfer, chatbots, voice over IP, or video chat capabilities.
Messenger was an instant messaging and presence system developed by Microsoft in 1999 for use with its MSN Messenger software. It was used by instant messaging clients including Windows 8, Windows Live Messenger, Microsoft Messenger for Mac, Outlook.com and Xbox Live. Third-party clients also connected to the service. It communicated using the Microsoft Notification Protocol, a proprietary instant messaging protocol. The service allowed anyone with a Microsoft account to sign in and communicate in real time with other people who were signed in as well.
Extensible Messaging and Presence Protocol is an open communication protocol designed for instant messaging (IM), presence information, and contact list maintenance. Based on XML, it enables the near-real-time exchange of structured data between two or more network entities. Designed to be extensible, the protocol offers a multitude of applications beyond traditional IM in the broader realm of message-oriented middleware, including signalling for VoIP, video, file transfer, gaming and other uses.
SIMPLE, the Session Initiation Protocol for Instant Messaging and Presence Leveraging Extensions, is an instant messaging (IM) and presence protocol suite based on Session Initiation Protocol (SIP) managed by the Internet Engineering Task Force.
Context awareness refers, in information and communication technologies, to a capability to take into account the situation of entities, which may be users or devices, but are not limited to those. Location is only the most obvious element of this situation. Narrowly defined for mobile devices, context awareness does thus generalize location awareness. Whereas location may determine how certain processes around a contributing device operate, context may be applied more flexibly with mobile users, especially with users of smart phones. Context awareness originated as a term from ubiquitous computing or as so-called pervasive computing which sought to deal with linking changes in the environment with computer systems, which are otherwise static. The term has also been applied to business theory in relation to contextual application design and business process management issues.
Presence and Instant Messaging (PRIM) was an early proposal to the IETF of a standard protocol for instant messaging.
A screen reader is a form of assistive technology (AT) that renders text and image content as speech or braille output. Screen readers are essential to people who are blind, and are useful to people who are visually impaired, illiterate, or have a learning disability. Screen readers are software applications that attempt to convey what people with normal eyesight see on a display to their users via non-visual means, like text-to-speech, sound icons, or a braille device. They do this by applying a wide variety of techniques that include, for example, interacting with dedicated accessibility APIs, using various operating system features, and employing hooking techniques.
In computer science, a software agent is a computer program that acts for a user or another program in a relationship of agency.
In computer and telecommunications networks, presence information is a status indicator that conveys ability and willingness of a potential communication partner—for example a user—to communicate. A user's client provides presence information via a network connection to a presence service, which is stored in what constitutes his personal availability record and can be made available for distribution to other users to convey their availability for communication. Presence information has wide application in many communication services and is one of the innovations driving the popularity of instant messaging or recent implementations of voice over IP clients.
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks.
The IP Multimedia Subsystem or IP Multimedia Core Network Subsystem (IMS) is a standardised architectural framework for delivering IP multimedia services. Historically, mobile phones have provided voice call services over a circuit-switched-style network, rather than strictly over an IP packet-switched network. Various voice over IP technologies are available on smartphones; IMS provides a standard protocol across vendors.
Push Access Protocol is a protocol defined in WAP-164 of the Wireless Application Protocol (WAP) suite from the Open Mobile Alliance. PAP is used for communicating with the Push Proxy Gateway, which is usually part of a WAP Gateway.
H.323 is a recommendation from the ITU Telecommunication Standardization Sector (ITU-T) that defines the protocols to provide audio-visual communication sessions on any packet network. The H.323 standard addresses call signaling and control, multimedia transport and control, and bandwidth control for point-to-point and multi-point conferences.
Unified communications (UC) is a business and marketing concept describing the integration of enterprise communication services such as instant messaging (chat), presence information, voice, mobility features, audio, web & video conferencing, fixed-mobile convergence (FMC), desktop sharing, data sharing, call control and speech recognition with non-real-time communication services such as unified messaging. UC is not necessarily a single product, but a set of products that provides a consistent unified user interface and user experience across multiple devices and media types.
Secure instant messaging is a form of instant messaging. Both terms refer to an informal means for computer users to exchange messages commonly referred to as "chats". Instant messaging can be compared to texting as opposed to making a mobile phone call. In the case of messaging, it is like the short form of emailing. Secure instant messaging is a specialized form of instant messaging that along with other differences, encrypts and decrypts the contents of the messages such that only the actual users can understand them.
The Session Initiation Protocol (SIP) is the signaling protocol selected by the 3rd Generation Partnership Project (3GPP) to create and control multimedia sessions with multiple participants in the IP Multimedia Subsystem (IMS). It is therefore a key element in the IMS framework.
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