Priston Tale

Last updated

PristonTale is a 3D fantasy MMORPG that centers on action-based role-playing. It was originally released in South Korea by Yedang Online in 2001. [1] It was created by Triglow Pictures Inc. (later Priston Inc.) and has since been published for Japan, China, Taiwan, Malaysia, Thailand, Vietnam, Philippines, Brazil and the Spanish-speaking countries. In 2004, the English version of PristonTale went out of public beta (in which it had remained for nearly two years) and became a commercial pay-to-play game. On May 17, 2007, PristonTale announced free-to-play service for everyone; instead of paying for the game, PristonTale has a cash shop in which players can pay real money for game items. On September 30, 2008, the English server for Priston Tale closed; Suba Games opened a new English server three days later. There are more players in the private servers.

Contents

Some of the features of PristonTale include a clan system, in-game shops, ten character classes – all of which can use every item available if they have the correct upgraded statistics (with the exception of armour, robes, and orbs) – a five-tiered skill system for each class, item upgrades, a simple yet involving battle system and an easy to use interface. PristonTale is also intensive in potion using, and dying is moderately easy. The experience loss per death also tends to climb quite steeply (experience loss is based on a percentage of obtained experience), mirroring the ever increasing experience needed to level.

Gameplay

Gameplay mostly consists of leveling up, though there are several activities players can participate in that are essential to the game. Some of these activities are:

The other aspects of game play are "training", "climbing", hunting, player vs. player fights and socializing.

Throughout the game, the characters progress through a series of levels and acquire skill points. As they progress they get different items, such as weapons and armour, to help them in their quest of achieving the ultimate warrior. Items of this calibre usually require a larger number of skill points in an area than the previous items. Armour in general helps the character stay alive longer by giving them different attributes. Weapons in general help the character defend themselves or attack any monster they wish with a lot more force.

At the same time, there are certain specifications as to when players may use such weapons and armour. These are mostly based on level and stat requirements. Also, there are certain specs for armour and weapons so that they may achieve their great performance and special stats. These may be found in game, written on the armour or weapon (e.g. Fighter Spec, Knight Spec, etc.). Different Classes use different weapons; for example, the knight mainly uses two-handed swords and blades, whereas the Archer uses bows. The different items players may obtain with specs determine which types of character classes use them. Most swords will come as Knight or Mechanician spec when most wands/staves will come as Magician Spec or Priestess Spec.

At higher level's obtaining items can become quite difficult due to low supply and high demand for the "high level" items. Magic characters such a Priestess and Magician will find the market for their items is less competitive. Whereas the melee characters such as Fighter, Pikeman, and Knight have a higher rate of competition for items.

Reception

PristonTale received an award for "Outstanding Online Game" in December 2002 and "Outstanding Programming" at the 2003 Korean Gaming Grand Ceremony. [1]

Priston Tale II

Promotion at E3 2006 Booth Babes (649888528).jpg
Promotion at E3 2006

The sequel to Priston Tale was released in February 2008. The developers sought to take the basic concepts of the first game and improve upon them. [1] The development team stated at one point that they were "inexperienced" and had "learnt a lot" from the first version and that the second has had much better planning. Screenshots of the new game from E3 2006 depicted many recognizable characters, enemies, and environments, albeit altered significantly. It uses Unreal Engine.

As of 2008, Priston Tale 2 has only been released outside of beta in South Korea. Player response in South Korea has been very good, with over 30,000 players online, playing simultaneously on the first day of open beta, and 40,000 players online simultaneously as of the third day. [1] The game still maintains popularity and is competing with SP1 and Twelve Skies for market share, with tens of thousands of players online simultaneously at any given time.

Yedang Online has contracted with various publishers, and localized versions (including North America) will begin beta service in early to mid-2009. [2] [3] The European closed beta of Priston Tale II was released in October 2008. The open beta was released February 14, 2009 although access to the European open beta is subject to regional restrictions via an IP block on the login server. As of March 2013 English server of Priston Tale II closed down. [4]

Related Research Articles

Twinking is a type of behavior in role-playing games that is disapproved of by other players. A player who engages in such behavior is known as a twink. The precise definition of twinking varies depending on the variety of role-playing game:

AdventureQuest is an online Flash-based single-player role-playing video game started in 2002 and currently developed by Artix Entertainment.

<i>Nox</i> (video game) 2000 video game

Nox is an action role-playing game developed and published by Westwood Studios and Electronic Arts in 2000 for Microsoft Windows. It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of necromancers to return home. Depending on the player's choice of character class at the beginning of the game, the game follows three largely different linear storylines, each leading to its unique ending. In the multiplayer, players can compete against each other in various game modes such as deathmatch and capture the flag, while the freely downloadable expansion pack NoxQuest added a cooperative multiplayer mode. The game was generally well received by critics and the media.

Tibia is a multiplayer online role-playing game (MMORPG) released in 1997, developed and published by CipSoft. It is one of the earliest and longest-running MMORPGs, reaching its peak popularity in 2007. The game is free to play but players may pay to upgrade to a premium account. Tibia is a two-dimensional tile-based game set in a fantasy world with pixel art graphics and a top-down perspective.

<i>Mu Online</i> 2001 video game

MU Online is an Isometric medieval fantasy MMORPG, produced by Webzen, a Korean gaming company. Introduced in 2001, it is still being supported and updated in 2023.

<i>ROSE Online</i> 2005 video game

ROSE Online, or Rush On Seven Episodes Online is a Massively Multiplayer Online Roleplaying Game (MMORPG) previously published by Korean company Gravity Corporation and developed by its subsidiary, Triggersoft. The game was originally pay to play, but when Triggersoft stopped developing the game in 2007, the rights of ROSE Online were sold to several different companies which went on to develop and publish their own free-to-play versions of the game.

Knight Online is an MMORPG developed by Mgame Corporation.

<i>Huxley</i> (video game) 2010 video game

Huxley was a multiplayer first-person shooter computer game with persistent player characters published by Webzen Games Inc. It was being developed for Microsoft Windows. An Xbox 360 port was planned, but it has been put on an indefinite hold. Huxley initially was going to be cross platform, but according to statements made at the 2009 E3 Expo press conference that feature is currently excluded from development. The contract to operate the game in China was sold to The9 for $35 million USD on February 12, 2007, considered the largest export transaction to date for a Korean-developed game.

<i>La Tale</i> Video game

La Tale is a 2D side-scrolling online game developed by South Korean studio Actoz Soft. Gamers take the role of adventurers in a mythological fantasy world with three continents, Jiendia, Freios, and Eastland.

Tales Runner is a massively multiplayer online game created by the South Korean company Rhaon Entertainment and published by Smilegate. It combines the genres of social, fantasy and racing games; players compete by running, jumping, dashing, skiing and climbing across different magical fairy tale settings. The game setting is centered on Eastern and Western fairy tales.

<i>Cabal Online</i> 2005 video game

Cabal Online is a free-to-play, 3D massively multiplayer online role-playing game developed by South Korean company ESTsoft. Different localizations of the game exist for various countries and regions. Although free-to-play, the game makes use of the freemium business model by implementing an "Item Shop", both in-game and via web, allowing players to purchase special premium coins using real currency, in order to acquire exclusive game enhancements and features, useful items and assorted vanity content.

<i>Grand Chase</i> 2003 video game

Grand Chase was a free-to-play, two-dimensional side-scrolling MMORPG, developed by the South Korean company KOG Studios. Alternative names for Grand Chase included Three Young Heroes, Eternal Adventures, both used in Taiwan prior to its closure, as well as Rainbow Warriors on the Mainland Chinese server.

<i>Kal Online</i> 2004 video game

Kal Online is an MMORPG created by the Korean company Inixsoft in February 2004. The player is given a choice of characters of different classes, their appearance customisable. The player can customize various attributes of their character as they progress throughout the game.

Dragon Saga, called Dragonica before 2010, is a free-to-play 3D side-scrolling massively multiplayer online role-playing game developed by Barunson Interactive and Gravity Interactive. Development has been ongoing since March 2006. Operation of Dragon Saga is relegated to different publishers for their respective regions. Whilst being free-to-play, the game also includes a cash shop that allows for unique customization of player's characters. The game's commercial launch was in June 2009 in China and October 2009 in Europe and October 2010 in North America. Characters created during the Open Beta testing were carried over to the commercial release.

<i>Flyff</i> 2004 video game

Flyff is a fantasy MMORPG by Korean development company Gala Lab.

<i>Battle of the Immortals</i> 2010 video game

Battle of the Immortals was a free-to-play massively multiplayer online role-playing game (MMORPG) by Perfect World Entertainment. Beta began on April 14, 2010, and is open to all users with a Perfect World account. On April 30, 2010, the closed beta ended and the open beta began on May 4, 2010. The Guardians of Fate was released on February 22, 2012. Battle of the Immortals takes place in Western Europe, where the player takes the role of a hero to help revive Odin. Besides, Battle of the Immortals is published by Joygame in Turkey since July, 2012. The closed Beta started on September 18, ended on October 11. The open beta which started on October 25 is still on. The game closed all its servers on January 8, 2018.

<i>Rappelz</i> 2023 video game

Rappelz is a free-to-play massively multiplayer online role-playing game. The game was developed by the Korean company Gala Lab, formerly nFlavor. It is published in Europe and North America by Way2Bit Co. Ltd. and Gambit in English, French, German, Italian, Polish, and Turkish, on their Bora Island games portal. As of October 2008, Rappelz was also being published by the South East Asia-based game publishing company AsiaSoft as RappelzSEA but was later dropped by the company on 1 September 2009. The game was also published in Arabic for MENA gamers by the Emirati company Game Power 7. The game was released under a different title known as Hope of Nations, and was commercially launched on 16 March 2009. A new version was released on 15 July 2010 by EagleGame in the Philippines, but the PH/SEA version closed in 2016. As of 6 February 2013, it was confirmed by Rappelz GMs that "Gala Net, Inc. and its subsidiaries Gala Networks Europe and Gala-Net Brazil have been acquired by Webzen, Inc.", however, it is still being developed by Gala Labs and Gala Japan

<i>MicroVolts</i> 2010 video game

MicroVolts is an online multiplayer shooter developed by Korean developer SK iMedia and published by Toronto-based publisher Rock Hippo Productions for Windows (PC). MicroVolts released its first closed beta phase on August 12, 2010 and launched its second closed beta on January 28, 2011. The game's open beta phase began on March 10, 2011. Rock Hippo Productions announced that the official release of the game would start on June 9, 2011. It was shut down on 9. September 2017 9AM GMT and the rights were allegedly sold to Masangsoft.

<i>Legend: Legacy of the Dragons</i> 2006 video game

Legend: Legacy of the Dragons is a fantasy role-playing video game, more specifically a MMORPG, created by the Russian developer IT Territory in 2006 and published by My.com. The English version of the game was released on November 6, 2007. In 2008 the game was localized for the German market by Mail.ru Games GmbH, followed by Turkish, Polish, Spanish, French and Italian. In 2014 the game ceased to be published by Mail.ru Games GmbH in these languages and was transferred to My.com.

<i>Realm of the Mad God</i> Massively multiplayer online video game

Realm of the Mad God is a massively multiplayer online shoot 'em up video game created by Wild Shadow Studios and currently owned and developed by DECA Games. It was in public beta from January 2010 and the browser version launched on June 20, 2011. On February 20, 2012 the game was made available on the digital distribution platform Steam for Microsoft Windows and OS X.

References

  1. 1 2 3 4 Jonric (19 December 2008). "Priston Tale 2: The Second Enigma Interview". IGN.com. IGN Entertainment. Archived from the original on 10 February 2009. Retrieved 24 January 2009.
  2. Archived December 25, 2010, at the Wayback Machine
  3. "News: Priston Tale 2: The Second Enigma Full Open Beta Started". Gamershell.com. 17 February 2009. Retrieved 2 May 2013.
  4. "Archived copy". Archived from the original on 14 October 2017. Retrieved 6 May 2019.{{cite web}}: CS1 maint: archived copy as title (link)