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PristonTale is a 3D fantasy massively multiplayer online role-playing game (MMORPG) developed by Triglow Pictures Inc. that was first released by Yedang Online in Korea in 2001. The game is based on an action game with a clan system, ten character classes, and a five-tier skill system. The game has been released in several regions including Japan, China and Brazil and supports both pay-to-play and free-to-play modes.
After a lengthy beta testing phase, the English version was officially launched in 2004 and transitioned to a free-to-play model in 2007. Although the original English server was shut down in 2008, Suba Games opened a new server shortly after, and PristonTale is still accessible through both official and private servers.
Gameplay mostly consists of leveling up, though there are several activities players can participate in that are essential to the game. Some of these activities are:
The other aspects of game play are "training", "climbing", hunting, player vs. player fights and socializing.
Throughout the game, the characters progress through a series of levels and acquire skill points. As they progress they get different items, such as weapons and armour, to help them in their quest of achieving the ultimate warrior. Items of this calibre usually require a larger number of skill points in an area than the previous items. Armour in general helps the character stay alive longer by giving them different attributes. Weapons in general help the character defend themselves or attack any monster they wish with a lot more force.
At the same time, there are certain specifications as to when players may use such weapons and armour. These are mostly based on level and stat requirements. Also, there are certain specs for armour and weapons so that they may achieve their great performance and special stats. These may be found in game, written on the armour or weapon (e.g. Fighter Spec, Knight Spec, etc.). Different Classes use different weapons; for example, the knight mainly uses two-handed swords and blades, whereas the Archer uses bows. The different items players may obtain with specs determine which types of character classes use them. Most swords will come as Knight or Mechanician spec when most wands/staves will come as Magician Spec or Priestess Spec.
At higher level's obtaining items can become quite difficult due to low supply and high demand for the "high level" items. Magic characters such a Priestess and Magician will find the market for their items is less competitive. Whereas the melee characters such as Fighter, Pikeman, and Knight have a higher rate of competition for items.
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PristonTale received an award for "Outstanding Online Game" in December 2002 and "Outstanding Programming" at the 2003 Korean Gaming Grand Ceremony. [1]
The sequel to Priston Tale was released in February 2008. The developers sought to take the basic concepts of the first game and improve upon them. [1] The development team stated at one point that they were "inexperienced" and had "learnt a lot" from the first version and that the second has had much better planning. Screenshots of the new game from E3 2006 depicted many recognizable characters, enemies, and environments, albeit altered significantly. It uses Unreal Engine 2. [2]
As of 2008, Priston Tale 2 has only been released outside of beta in South Korea. Player response in South Korea has been very good, with over 30,000 players online, playing simultaneously on the first day of open beta, and 40,000 players online simultaneously as of the third day. [1] The game still maintains popularity and is competing with SP1 and Twelve Skies for market share, with tens of thousands of players online simultaneously at any given time.
Yedang Online has contracted with various publishers, and localized versions (including North America) will begin beta service in early to mid-2009. [3] [4] The European closed beta of Priston Tale II was released in October 2008. The open beta was released February 14, 2009 although access to the European open beta is subject to regional restrictions via an IP block on the login server. As of March 2013 English server of Priston Tale II closed down. [5]
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: CS1 maint: archived copy as title (link)