This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages)
|
In software design, Procedural Design (SPD) converts and translates structural elements into procedural explanations. SPD starts straight after data design and architectural design. [1] This has now been mostly abandoned mostly due to the rise in preference of Object Oriented Programming and design patterns.
SPD is the Social Democratic Party of Germany, a political party.
Computer science is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well known subject classification system for computer science is the ACM Computing Classification System devised by the Association for Computing Machinery.
Software design is the process by which an agent creates a specification of a software artifact intended to accomplish goals, using a set of primitive components and subject to constraints. Software design may refer to either "all the activity involved in conceptualizing, framing, implementing, commissioning, and ultimately modifying complex systems" or "the activity following requirements specification and before programming, as ... [in] a stylized software engineering process."
Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. Some of its procedural features have been in existence since 1987.
Forest Kenton Musgrave was a professor at The George Washington University in the USA. A computer artist who worked with fractal images, he worked on the Bryce landscape software and later as CEO/CTO of Pandromeda, Inc. developed and designed the innovative MojoWorld software.
Functional Design is a paradigm used to simplify the design of hardware and software devices such as computer software and increasingly, 3D models. A functional design assures that each modular part of a device has only one responsibility and performs that responsibility with the minimum of side effects on other parts. Functionally designed modules tend to have low coupling.
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis.
Saarland University is a public research university located in Saarbrücken, the capital of the German state of Saarland. It was founded in 1948 in Homburg in co-operation with France and is organized in six faculties that cover all major fields of science. In 2007, the university was recognized as an excellence center for computer science in Germany.
A software design description is a representation of a software design that is to be used for recording design information, addressing various design concerns, and communicating that information to the design’s stakeholders. An SDD usually accompanies an architecture diagram with pointers to detailed feature specifications of smaller pieces of the design. Practically, the description is required to coordinate a large team under a single vision, needs to be a stable reference, and outline all parts of the software and how they will work.
Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules. L-Systems, fractals, and generative modeling are procedural modeling techniques since they apply algorithms for producing scenes. The set of rules may either be embedded into the algorithm, configurable by parameters, or the set of rules is separate from the evaluation engine. The output is called procedural content, which can be used in computer games, films, be uploaded to the internet, or the user may edit the content manually. Procedural models often exhibit database amplification, meaning that large scenes can be generated from a much smaller number of rules. If the employed algorithm produces the same output every time, the output need not be stored. Often, it suffices to start the algorithm with the same random seed to achieve this.
A design rationale is an explicit documentation of the reasons behind decisions made when designing a system or artifact. As initially developed by W.R. Kunz and Horst Rittel, design rationale seeks to provide argumentation-based structure to the political, collaborative process of addressing wicked problems.
Nintendo Software Planning & Development Division, commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.
Geometrical design (GD) is a branch of computational geometry. It deals with the construction and representation of free-form curves, surfaces, or volumes and is closely related to geometric modeling. Core problems are curve and surface modelling and representation. GD studies especially the construction and manipulation of curves and surfaces given by a set of points using polynomial, rational, piecewise polynomial, or piecewise rational methods. The most important instruments here are parametric curves and parametric surfaces, such as Bézier curves, spline curves and surfaces. An important non-parametric approach is the level-set method.
Nintendo System Development Division, commonly abbreviated as Nintendo SDD, was formerly known as Nintendo Network Business & Development (NBD), Nintendo Network Service Development (NSD), and Nintendo Special Planning & Development (SPD), was a Japanese division located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto. The division consisted of a single development team that focused on software and peripheral development. SDD was composed of two development departments with different duties: the Network Development & Operations Department, which handled Nintendo Network service programming, in cooperation with Nintendo Network Service Database, and the Environment Development Department, which developed Software Development Kits (SDKs), among other technologies.
ArcGIS CityEngine is a commercial three-dimensional (3D) modeling software application developed by Esri R&D Center Zurich and specialises in the generation of 3D urban environments. Using a procedural modeling approach, it supports the creation of detailed large-scale 3D city models. CityEngine works with architectural object placement and arrangement in the same manner that software like VUE manages terrain, ecosystems and atmosphere mapping. Unlike the traditional 3D modeling methodology which uses Computer-Aided Design (CAD) tools and techniques, CityEngine takes a different approach to shape generation via a rule-based system. It can also use Geographic Information System (GIS) datasets due to its integration with the wider Esri/ArcGIS platform. Due to this unique feature set, CityEngine has been used in academic research and built environment professions, e.g., urban planning, architecture, visualization, game development, entertainment, archeology, military and cultural heritage. CityEngine can be used within Building Information Model (BIM) workflows as well as visualizing the data of buildings in a larger urban context, enhancing its working scenario toward real construction projects.
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code: data in the form of fields, and code, in the form of procedures.
Middleware is a type of computer software that provides services to software applications beyond those available from the operating system. It can be described as "software glue".
Low-level design (LLD) is a component-level design process that follows a step-by-step refinement process. This process can be used for designing data structures, required software architecture, source code and ultimately, performance algorithms. Overall, the data organization may be defined during requirement analysis and then refined during data design work. Post-build, each component is specified in detail.
Birgit Sippel is a German politician who has been serving as a Member of the European Parliament (MEP) since 2009. She is a member of the Social Democratic Party, part of the Party of European Socialists.
DiskSpd is a free and open-source command-line tool for storage benchmarking on Microsoft Windows that generates a variety of requests against computer files, partitions or storage devices and presents collected statistics as text in the command-line interface or as an XML file.