Protoquadro

Last updated

Protoquadro is a painting technique conceived using digital supports to produce objects that will stand into a space as paintings used to. It pertains to the realm of Generative art.

Protoquadro objects have some characteristics of a painting and some of a totally new class of objects, therefore the name, formed by the Greek term "protos" (first) and the Italian "quadro" (painting).

The project was conceived by Federico Bonelli and Maurizio Martinucci in 2003 and developed thereafter through various collaborations. It produced a small number of protoquadros.

Protoquadro frame from Aut-Aut (2007) Epq-js-01360210102007-00004.png
Protoquadro frame from Aut-Aut (2007)

All of these ideas are based on the concept of transformation through Synchronicity. The painting has to evolve in time, this evolution has to be connected to the situation where it was conceived and to the material chosen to compose it.

Existing Protoquadro are based on photographic material, a compositing idea and a rule of evolution.

Very relevant to the spirit of the existing objects has been the Italian Futurist painter Umberto Boccioni. He writes in his own book about painting:

"We synthesize all instants (of time, place, form, color-tone) and we build the painting upon them. And this painting, as an independent organism, has its own law, and the elements that made it obey to this law, creating as such, the similarity of the painting with itself"

(Umberto Boccioni, 1914)

Algorithms

So far the algorithms invented and/or used for protoquadro have been:

NG# The NG# algorithms uses as an engine the geometrical properties of the Enneagram symbol. The Enneagram is used to generate sequences of values according to a feedback process that involves the color on the canvas in some peculiar points and in some determined instants of time.

SATOR# The project SATOR involved a research on magic squares. The original protoquadro called SATOR used the property of an order 5 magic square to generate the flow of numbers necessary to control the painting evolution.

BOIDS# used for a multiscreen installation called Junglescape, a specific variation of the boids algorithm, agents that responding to varying parameters create a wondering flock. The flock is aware of the presence of someone in the vicinity and reacts to it, splitting if the presence are two or more. Brushes are generated according to the flock behavior and heuristic rules chosen to massimize aesthetic effects. The original algorithms for drawing boids were developed by Craig Reynolds in 1986, is an artificial life program, simulating the flocking behaviour of birds.


Related Research Articles

<span class="mw-page-title-main">Flocking (behavior)</span> Swarming behaviour of birds when flying or foraging

Flocking is the behavior exhibited when a group of birds, called a flock, are foraging or in flight.

<span class="mw-page-title-main">Futurism</span> Artistic and social movement

Futurism was an artistic and social movement that originated in Italy, and to a lesser extent in other countries, in the early 20th century. It emphasized dynamism, speed, technology, youth, violence, and objects such as the car, the airplane, and the industrial city. Its key figures included the Italians Filippo Tommaso Marinetti, Umberto Boccioni, Carlo Carrà, Fortunato Depero, Gino Severini, Giacomo Balla, and Luigi Russolo. Italian Futurism glorified modernity and according to its doctrine, aimed to liberate Italy from the weight of its past. Important Futurist works included Marinetti's 1909 Manifesto of Futurism, Boccioni's 1913 sculpture Unique Forms of Continuity in Space, Balla's 1913–1914 painting Abstract Speed + Sound, and Russolo's The Art of Noises (1913).

<span class="mw-page-title-main">Umberto Boccioni</span> Italian painter and sculptor (1882–1916)

Umberto Boccioni was an influential Italian painter and sculptor. He helped shape the revolutionary aesthetic of the Futurism movement as one of its principal figures. Despite his short life, his approach to the dynamism of form and the deconstruction of solid mass guided artists long after his death. His works are held by many public art museums, and in 1988 the Metropolitan Museum of Art in New York City organized a major retrospective of 100 pieces.

<span class="mw-page-title-main">Giacomo Balla</span> Italian artist (1871-1958)

Giacomo Balla was an Italian painter, art teacher and poet best known as a key proponent of Futurism. In his paintings he depicted light, movement and speed. He was concerned with expressing movement in his works, but unlike other leading futurists he was not interested in machines or violence with his works tending towards the witty and whimsical.

<span class="mw-page-title-main">Rayonism</span> Russian art movement

Rayonism was a style of abstract art that developed in Russia in 1910–1914. Founded and named by Russian Cubo-Futurists Mikhail Larionov and Natalia Goncharova, it was one of Russia's first abstract art movements.

<span class="mw-page-title-main">Particle system</span> Technique in game physics, motion graphics and computer graphics

A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

<span class="mw-page-title-main">Boids</span> Artificial life program

Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds. His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference. The name "boid" corresponds to a shortened version of "bird-oid object", which refers to a bird-like object. "Boid" is also a New York Metropolitan dialect pronunciation for "bird."

Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems.

<span class="mw-page-title-main">Carlo Carrà</span> Italian painter (1881–1966)

Carlo Carrà was an Italian painter and a leading figure of the Futurist movement that flourished in Italy during the beginning of the 20th century. In addition to his many paintings, he wrote a number of books concerning art. He taught for many years in the city of Milan.

<span class="mw-page-title-main">Liberty style</span> Italian variant of Art Nouveau

Liberty style was the Italian variant of Art Nouveau, which flourished between about 1890 and 1914. It was also sometimes known as stile floreale, arte nuova, or stile moderno. It took its name from Arthur Lasenby Liberty and the store he founded in 1874 in London, Liberty Department Store, which specialized in importing ornaments, textiles and art objects from Japan and the Far East. Major Italian designers using the style included Carlo Bugatti, Raimondo D'Aronco, Eugenio Quarti, and Galileo Chini. The major event of the style was the 1902 Turin International Exposition, which featured by works of both Italian designers and other Art Nouveau designers from around Europe.

<span class="mw-page-title-main">Ca' Pesaro</span> Art museum, Historic site in Venice, Italy

The Ca' Pesaro is a Baroque marble palace turned art museum, facing the Grand Canal of Venice, Italy. Today it is one of the 11 museums run by the Fondazione Musei Civici di Venezia system.

<span class="mw-page-title-main">Michelangelo Pistoletto</span> Italian artist, painter and sculptor

Michelangelo Pistoletto is an Italian painter, action and object artist, and art theorist. Pistoletto is acknowledged as one of the main representatives of the Italian Arte Povera. His work mainly deals with the subject matter of reflection and the unification of art and everyday life in terms of a Gesamtkunstwerk.

<span class="mw-page-title-main">Italian modern and contemporary art</span> Art in Italy from the early 20th century onwards

Italian Contemporary art refers to painting and sculpture in Italy from the early 20th century onwards.

<i>The Street Enters the House</i> Painting by Umberto Boccioni

The Street Enters the House is an oil on canvas painting by Italian artist Umberto Boccioni. Painted in the Futurist style, the work centres on a woman on a balcony in front of a busy street, with the sounds of the activity below portrayed as a riot of shapes and colours.

<i>Development of a Bottle in Space</i>

Development of a Bottle in Space is a bronze futurist sculpture by Umberto Boccioni. Initially a sketch in Boccioni’s "Technical Manifesto of Futurist Sculpture"," the design was later cast into bronze by Boccioni himself in the year 1913. Consistent with many of themes in Boccioni’s manifesto, the work of art highlights the artist’s first successful attempt at creating a sculpture that both molds and encloses space within itself.

<span class="mw-page-title-main">Giuseppe Amisani</span> Italian painter

Giuseppe Amisani was an Italian portrait painter of the Belle Époque.

<i>Dynamism of a Cyclist</i> 1913 painting by Umberto Boccioni

Dynamism of a Cyclist is a 1913 painting by Italian Futurist artist Umberto Boccioni (1882–1916) that demonstrates the Futurist fascination with speed, modern methods of transport, and the depiction of the dynamic sensation of movement.

<i>Street Light</i> (painting) Painting by Giacomo Balla

Street Light is a painting by Italian Futurist painter Giacomo Balla, dated 1909, depicting an electric street lamp casting a glow that outshines the crescent moon. The painting was inspired by streetlights at the Piazza Termini in Rome.

<span class="mw-page-title-main">Sergio Sarra</span> Italian artist

Sergio Sarra is an Italian artist and former basketball player.

Lea Vergine, born Lea Buoncristiano, was an Italian art critic, essayist and curator.

References