Quentin Stafford-Fraser

Last updated

Quentin Stafford-Fraser
Quentin Stafford-Fraser (493577895).jpg
Nationality British
Occupation Computer scientist
Known for Trojan room coffee pot
Website quentinsf.com

James Quentin Stafford-Fraser is a computer scientist and entrepreneur based in Cambridge, England. He was one of the team that created the first webcam, the Trojan room coffee pot. Quentin pointed a camera at the coffee pot and wrote the XCoffee client program which allowed the image of the pot to be displayed on a workstation screen. When web browsers gained the ability to display images, the system was modified to make the coffee pot images available over HTTP and thus became the first webcam. [1]

Contents

Quentin wrote the original VNC client (viewer) and server for the Windows operating system, while at the Olivetti Research Laboratory. [2]

He is a regular public speaker and his work has attracted significant media coverage. [3]

Quentin is also a part-time Senior Research Associate at the University of Cambridge Computer Lab. [4] In 2013 he was a member of the winning team on Christmas University Challenge , representing Gonville & Caius College, Cambridge.

The famous coffee pot Trojan Room coffee pot xcoffee.png
The famous coffee pot

Earlier history

Quentin was educated at Haileybury before studying Computer Science at the University of Cambridge and in 1989 became the first Cambridge college Computer Officer, at his old college, Gonville and Caius College, before joining the Systems Research Group in the university's Computer Lab. Quentin is credited with operating the first web-server in the University of Cambridge, in 1992.

He created the Brightboard Interactive whiteboard project [5] at Xerox EuroPARC in Cambridge, as part of his Ph.D. thesis. [6]

Companies founded

Quentin has founded or co-founded various companies and other organisations including:

Related Research Articles

Ubiquitous computing is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include the Internet, advanced middleware, kernels, operating systems, mobile codes, sensors, microprocessors, new I/Os and user interfaces, computer networks, mobile protocols, global navigational systems, and new materials.

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. As such, it is one of the key technologies in the reality-virtuality continuum.

<span class="mw-page-title-main">Webcam</span> Video camera connected to a computer or network

A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony, live streaming and social media, and security. Webcams can be built-in computer hardware or peripheral devices, and are commonly connected to a device using USB or wireless protocols.

<span class="mw-page-title-main">VNC</span> Graphical desktop-sharing system

VNC is a graphical desktop-sharing system that uses the Remote Frame Buffer protocol (RFB) to remotely control another computer. It transmits the keyboard and mouse input from one computer to another, relaying the graphical-screen updates, over a network. Popular uses for this technology include remote technical support and accessing files on one's work computer from one's home computer, or vice versa.

<span class="mw-page-title-main">Trojan Room coffee pot</span> Predecessor of the webcam

The Trojan Room coffee pot was a coffee machine located in the Computer Laboratory of the University of Cambridge, England. Created in 1991 by Quentin Stafford-Fraser and Paul Jardetzky, it was migrated from their laboratory network to the web in 1993, becoming the world's first webcam.

<span class="mw-page-title-main">Project Athena</span> 1983 joint project by MIT, IBM and DEC

Project Athena was a joint project of MIT, Digital Equipment Corporation, and IBM to produce a campus-wide distributed computing environment for educational use. It was launched in 1983, and research and development ran until June 30, 1991. As of 2023, Athena is still in production use at MIT. It works as software that makes a machine a thin client, that will download educational applications from the MIT servers on demand.

<span class="mw-page-title-main">Department of Computer Science and Technology, University of Cambridge</span> Computer science division at the University of Cambridge

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A webcast is a media presentation distributed over the Internet using streaming media technology to distribute a single content source to many simultaneous listeners/viewers. A webcast may either be distributed live or on demand. Essentially, webcasting is "broadcasting" over the Internet.

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Scott Fisher is the Professor and Founding Chair of the Interactive Media Division in the USC School of Cinematic Arts at the University of Southern California, and Director of the Mobile and Environmental Media Lab there. He is an artist and technologist who has worked extensively on virtual reality, including pioneering work at NASA, Atari Research Labs, MIT's Architecture Machine Group and Keio University.

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Peter Robinson is Professor Emeritus of Computer Technology at the University of Cambridge Computer Laboratory in England, where he works in the Rainbow Group on computer graphics and interaction. He is also a Fellow of Gonville and Caius College and lives in Cambridge.

In computing, the term remote desktop refers to a software- or operating system feature that allows a personal computer's desktop environment to be run remotely from one system, while being displayed on a separate client device. Remote desktop applications have varying features. Some allow attaching to an existing user's session and "remote controlling", either displaying the remote control session or blanking the screen. Taking over a desktop remotely is a form of remote administration.

<span class="mw-page-title-main">Alexander G. Fraser</span> British-American computer scientist (1937–2022)

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Godfrey Harry Stafford CBE, FRS, was a British physicist and directed the Rutherford Appleton Laboratories from 1969 to 1981. He went on to be a master at St Cross College, Oxford and president of the Institute of Physics. In 1950 Dr. Stafford married Helen Goldthorp Clark, an Australian biologist. He has a son and twin daughters and lived near Oxford.

<span class="mw-page-title-main">Gonville and Caius College, Cambridge</span> Constituent college of the University of Cambridge

Gonville and Caius College, often referred to simply as Caius, is a constituent college of the University of Cambridge in Cambridge, England. Founded in 1348 by Edmund Gonville, it is the fourth-oldest of the University of Cambridge's 31 colleges and one of the wealthiest. In 1557, it was refounded by John Caius, an alumnus and English physician.

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References

  1. "Trojan Room Coffee Pot resources at Cambridge University Computer Lab".
  2. Tristan Richardson; Quentin Stafford-Fraser; Kenneth R. Wood; Andy Hopper (January–February 1998). "Virtual Network Computing". IEEE Internet Computing. 2 (1): 33–39. CiteSeerX   10.1.1.17.5625 . doi:10.1109/4236.656066.
  3. "Talks and interviews".
  4. "About Quentin – Quentin Stafford-Fraser".
  5. Stafford-Fraser, Q. & Robinson, P. (1996). "BrightBoard: A Video-Augmented Environment". CHI96: Proceedings of the SIGCHI conference on Human factors in Computing Systems.
  6. Stafford-Fraser, Quentin (April 1997). "Video-Augmented Environments". University of Cambridge Computer Laboratory Technical Reports. doi:10.48456/tr-419.
  7. "Splitting the digital difference". The Economist. No. Technology Quarterly. Third Quarter 2006.