Quest of the Ancients

Last updated
Quest of the Ancients
QotA.jpg
1st edition cover
Designers Vince Garcia
PublishersUnicorn Game Publications
Publication1982, 1988
GenresHeroic Fantasy
Systemsproprietary / skill-based

Quest of the Ancients is an independent role-playing game published in the late 1980s by Unicorn Game Publications.

Contents

Gameplay

It is mainly a Dungeons & Dragons clone, in that it was character class- and level-based, used a Dungeon & Dragons style Vancian Magic system, and used a skill system similar to the Advanced Dungeons & Dragons thief skill system. Most notably, it used a thirty sided die (or d30) for combat resolution.

Written by Vince Garcia of Fresno, California, the game system implements a large number of character classes.

Reviews

Related Research Articles

In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters.

<i>Dungeon Masters Guide</i> Role-playing game rulebook

The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. The original Dungeon Master's Guide was published in 1979 and gave Dungeon Masters everything they needed to run a D&D game campaign.

<i>Expanded Psionics Handbook</i>

The Expanded Psionics Handbook is a sourcebook by Bruce Cordell for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game that contains rules and options for integrating psychic powers into the game. Along with its predecessor, the Psionics Handbook, the Expanded Psionics Handbook expands and adapts the psionics concept with a new emphasis on balance and playability.

<i>The Keep on the Borderlands</i>

The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set. It was designed for people new to Dungeons & Dragons.

<i>d20 Modern</i>

d20 Modern is a modern fantasy role-playing game designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. It was published by Wizards of the Coast and released in November 1, 2002. The game uses the d20 System and Dungeons and Dragons 3rd edition rules. It also provided players the tools to build a campaign in a modern setting.

<i>Forgotten Realms Campaign Setting</i>

The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years.

<i>Complete Adventurer</i>

Complete Adventurer is a supplemental hard-cover rulebook for the 3.5 edition of the Dungeons & Dragons game system published by Wizards of the Coast.

<i>Dungeons & Dragons Online</i> 2006 video game

Dungeons & Dragons Online (DDO) is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as Dungeons & Dragons Online: Stormreach, then renamed Dungeons & Dragons Online: Eberron Unlimited upon switching to a hybrid free to play model, and was finally rebranded Dungeons & Dragons Online, with the introduction of Forgotten Realms-related content. Turbine developed DDO as an online adaptation of Dungeons & Dragons (D&D), originally based loosely on the D&D 3.5 rule set. The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.

<i>Polymancer</i>

Polymancer was a magazine covering roleplaying games and related hobbies such as miniatures, wargaming, and LARPs. The magazine was published in Canada by Polymancer Studios Inc.. It was distributed across the United States, across Canada, in the UK, in Australia, and in New Zealand, as well as having hard copies archived with Archives Canada. The first issue was published in 2004 and it ran for 32 issues.

Masque of the Red Death (Ravenloft) Dungeons & Dragons campaign setting

Masque of the Red Death is a campaign setting for the Dungeons & Dragons role-playing game, named after the Edgar Allan Poe short story of the same name. The setting was published after the release of the Ravenloft campaign setting in 1994 as Masque of the Red Death and Other Tales, and is regarded as an add-on for that line. Masque of the Red Death has many of the same qualities as Ravenloft, such as "power checks" and restricted magic, including limited planar travel. Unlike Ravenloft, the location of the adventures is Gothic Earth, an 1890s version of Earth where fantasy creatures exist only in the shadows of civilization. Many notable real-life figures or 19th century literary characters are included for the players to interact with, including Van Helsing, Jack the Ripper and Dorian Gray.

Role-playing game terms Words used in a specific sense in the context of role-playing games

Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them.

Attribute (role-playing games) Quantified characteristic in role-playing games

An attribute is a piece of data that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like Fate do not use attributes at all.

In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include:

The Cleric, Priest or Bishop is a character class in Dungeons & Dragons and other fantasy role-playing games. The cleric is primarily a healer, but is also very capable when fighting after choosing domains like Zeal or War. They are usually a priest and a holy warrior, and were originally modeled on or inspired by the Military Orders. Clerics are usually members of religious orders, and were originally intended to portray soldiers of sacred orders who have magical abilities, although this role was later taken more clearly by the Paladin class. Most clerics have powers that allow them to heal wounds, protect their allies, and sometimes resurrect the dead. Some are able to summon, manipulate, and banish undead.

Sword World RPG is a Japanese tabletop role-playing game created by Group SNE. 10 million copies of the related books including rulebooks, novels and replays have been sold. The game was first published in 1989; the updated edition, known as the "Sword World 2.0", was published in 2008; the current edition "Sword World 2.5" was published in 2018.

The Assassin is a character class common to many role-playing games, often but not always representing the historical Assassin or Ninja. Such characters typically combine combat ability with strong stealth skills, and specialise in defeating enemies without becoming involved in a protracted melee. Assassins first appeared in many role-playing games including Dungeons & Dragons and its rivals, which influenced later appearances in video games. In many of these, the Assassin class is only available to the player after having advanced in another class, such as the Thief.

<i>Pathfinder Roleplaying Game</i> Tabletop role-playing game

The Pathfinder Roleplaying Game is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition Dungeons & Dragons (D&D) published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition. The first major revision of the ruleset, Pathfinder 2nd Edition, was released in August 2019.

Tabletop role-playing game Form of role-playing game for leisure

A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

Dungeons & Dragons retro-clones are fantasy role-playing games that emulate earlier editions of Dungeons & Dragons (D&D) no longer supported by Wizards of the Coast. They are made possible by the release of later editions' rules in a System Reference Document under the terms of the Open Game License, which allow the use of much of the proprietary terminology of D&D that might otherwise collectively constitute copyright infringement. These rules lack the name D&D or any of the associated trademarks.

<i>Eye of the Beholder</i> (2002 video game) 2002 video game

Dungeons & Dragons - Eye of the Beholder is a video game released for the Game Boy Advance in 2002, developed by American studio Pronto Games and published by Infogrames. It is an adaptation of the 1991 game of the same name.

References

Sources