Rafael Dyll

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Rafael Dyll is a German composer, arranger and sound designer for computer and video games.

Contents

Until 2006, he was mainly involved in retro-themed video game remix CDs and productions, such as Remix64 and Revival ST. His first commercial work was composing the music for the independent Neo Geo console game Last Hope, developed by NG:DEV.TEAM. [1] [2]

After receiving generally positive reviews for his compositions, he began working on several video game scores and set up his audio production service called soniQfactory. Featuring a wide array of electronic trance sounds, 8-Bit video game style samples, break beats and symphonic elements, his work has a distinct video game approach with by a growing fanbase.

Between 2009 and 2010, he has mainly worked on the PlayStation Network shmup series Söldner-X developed by SideQuest Studios, releasing a total of 4 soundtrack albums to accompany the 3 games in the series. In 2010, after receiving generally positive reviews from the video game press, he was nominated in the category `Best Contemporary/Alternative Score" for his work on Söldner-X 2: Final Prototype by SquareEnixMusic and gamemusic.net.

Since 2009, he has also been working as a sound effect designer on various titles and providing voice-over recording for game developers. Departing from his trademark electronic sound, he has composed the score for the SRPG fantasy game Rainbow Moon to be released on the PlayStation 3 and is also working on various iPhone/iOS projects and as yet unannounced games.

Video Game References

Rafael Dyll has provided music, sound effects and/or voice over to the following games to date:

Discography

Rafael Dyll's CD/album discography:

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References

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  2. Wamsler, Mark (April 4, 2011). "Interview mit Rafael Dyll" (in German). Brave New Gaming. Archived from the original on 2012-01-11. Retrieved 2021-02-06.
  3. "Press Releases: GHOST BLADE HD prepares for STEAM launch on 8th March". Gamasutra . UBM Technology Group. March 3, 2017. Archived from the original on 2021-02-07. Retrieved 2021-02-07.
  4. Sánchez, Marta (June 27, 2012). "El sistema de combate de Rainbow Moon". HobbyConsolas (in Spanish). Axel Springer SE. Archived from the original on 2017-09-28. Retrieved 2021-02-06.
  5. 1 2 Kotowski, Don (May 23, 2015). "Rafael Dyll Interview: Leaving Behind a Decade of Game Scoring". Video Game Music Online. Archived from the original on 2020-06-04. Retrieved 2021-01-08.
  6. "Rene Hellwig interview". DCEmulation. 9 September 2010. Archived from the original on 2013-07-04. Retrieved 2021-01-24.
  7. Zia, Bilal (9 September 2010). "Interviews » NG:DEV.TEAM Interview with René Hellwig". Dreamcast Scene. Archived from the original on 2013-12-20. Retrieved 2021-01-24.
  8. Perez, George (9 September 2010). "NG:Dev.Team interview with Rene Hellwig". SEGAbits. Archived from the original on 2015-01-29. Retrieved 2021-01-24.