Privately held company | |
Industry | Video games |
Founded | 2001 |
Headquarters | London, UK |
Products | ReplicaNet, RNLobby |
Website | http://www.replicanet.com/ |
Distributed computing and distributed object systems are designed to allow software modules or objects to work together where the objects can be located on different computers connected by a network. Interactive computer simulations and computer games can use object-oriented programming languages such as C++ to maintain a database of entities, player characters, monsters, tanks or just about anything that can exist in a simulated world. [1] [2] [3]
Using an object description language or by programmatically registering filter classes each machine knows how to create and update each C++ class object. Each object is then treated as a potential network shareable object on the machine that allocates it. This machine has control over the C++ classes and can change variables or call member functions as normal. Once the object is ready to be shared to other machines the object is published on to the ReplicaNet network session. The underlying ReplicaNet software detects changes in the object and automatically updates the replicated classes on the machines connected to the network session. Any changes made to the member variables of the C++ classes can be extrapolated by ReplicaNet using several pre-defined filters to reduce the amount of network traffic when transmitting changes in the object. [4]
This approach of describing objects that can then be processed by other computers is similar to other systems such as CORBA, Java remote method invocation and Distributed Component Object Model.
In 2011 Game Developer magazine announced ReplicaNet 7.0 as one of the Networking finalists for the Front Line Awards which honors the best networking middleware in the video game industry.
Game Programming in C++ Start to Finish by Erik Yuzwa http://gameprogrammingstarttofinish.wazooinc.com/
Massively Multiplayer Game Development 2 - Page 220 - Charles River Media.
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In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.
In computer science, distributed shared memory (DSM) is a form of memory architecture where physically separated memories can be addressed as one logically shared address space. Here, the term "shared" does not mean that there is a single centralized memory, but that the address space is "shared". Distributed global address space (DGAS), is a similar term for a wide class of software and hardware implementations, in which each node of a cluster has access to shared memory in addition to each node's non-shared private memory.
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This glossary of artificial intelligence terms is about artificial intelligence, its sub-disciplines, and related fields.
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