Rifle-Musket

Last updated

Rifle-Musket
Cover of Conflict 7.png
The cover of Conflict #7, which contained the pull-out game Rifle-Musket
Designers Ed McDonald
Publishers Simulations Design Corporation
Publication1974
Genres American Civil War

Rifle-Musket is a tactical board wargame published by Simulations Design Corporation (SDC) in 1974 that simulates skirmishes that occurred during the American Civil War.

Contents

Background

In the early part of the 19th century, smooth-bore muskets, highly inaccurate beyond 50 yards (45 m), were used by the majority of armies in Europe and North America. In the 1840s–50s, the development of muskets with rifled barrels using ammunition such as Minié balls gave the average soldier much greater accuracy over longer distances. This changed the nature of tactics on the battlefield, where significant damage to the enemy could now be done from much further away, possibly causing the enemy to flee before they could approach close enough to initiate hand-to-hand combat. [1]

Description

Rifle-Musket — the title refers to the relatively new rifled musket that was used by both sides during the American Civil War — is a two-player wargame in which one player takes the role of Union forces, and the other controls Confederate forces. The units are brigade-sized, and there are a very limited number of counters on the map at any time. In one of the scenarios, there are 21 Confederate counters and 17 Union counters; [2] another has even fewer — only 18 Confederate counters opposed by 13 Union counters. [1]

The original game published in Conflict comes with three scenarios: [2]

  1. Battle for Little Round Top, during the Battle of Gettysburg, 1863;
  2. Battle for New Berne, North Carolina, 1862
  3. Battle of Monocacy, Maryland, 1864

When the game was published as a ziplock bag game, a fourth scenario was added, the Battle of New Market (Virginia, May 1864). [1]

The game comes with a two-piece isomorphic map — the two 35 cm x 25 cm (14" x 10") pieces can be placed together in three different ways for the three scenarios. Unusually for the time, the map uses a staggered square grid rather than a hex grid.

Gameplay

The game uses a standard "I Go, You Go" system, where one player moves and attacks, followed by the other player. The victory conditions vary by scenario, but usually involve eliminating a certain number of enemy units (or preventing the enemy from reaching their elimination goal). [1]

Publication history

Ed McDonald wanted to show how the rifled musket and its longer range changed battle strategies that had been used over the past two centuries. McDonald's goal in creating the game was to keep it simple: "Rather than overburden the wargamer with a massive set of rules studded with exceptions, complicated tables and vague language, [I] instead decided to design a playable game that merely sought to emphasize what [I] believed to be the major factors of Civil War Grand Tactics." Since the game was to be published as a pull-out game in a special Civil War edition of SDC's wargaming magazine Conflict, McDonald designed a small game of tactical skirmishes using a minimum of counters. However, after Rifle-Musket was published in Issue 7 of Conflict (June 1974), and also sold as a ziplock bag game, McDonald disagreed with changes made to his original rules by SDC, claiming the revisions "tended to produce neither simple nor accurate rules." [1]

Reception

In a 1976 poll conducted by SPI to determine the most popular board wargames in North America, Rifle-Musket only placed 189th out of 202 games. [3] Critic Nicky Palmer ascribed this to the small, tactical focus of the game, saying, "In general, this sort of tactical skirmishing is ill-favoured by the hard-core [gamers], which helps to explain the low polling of this game." [3]

Writing for the European wargaming magazine Europa, Martin Menzel found the game seriously unbalanced in favor of the Confederate player, noting, "The Confederate regiments have a much larger firepower than the Union regiments. That is a large handicap which can't be balanced in any way by the Union player ... [The Union player] would have to use a superior strategy — but with two equal partners, you could always predict that the Confederate player is going to win." Menzel felt that some serious rule-rewriting would have to be done "before the game would be really enjoyable." [2]

Critic Charles Vasey thought the game was good but could be improved, commenting, "Rifle-Musket is pretty good but I feel it needs a few more positions on the left of the table, also some method of calculating each weapon separately to prevent the halving of one unit applying to all others. I think this is an innovative and original little game — it is also easy to learn." [4]

In the 1980 book The Complete Book of Wargames , game designer Jon Freeman noted that after the publication of some larger American Civil War games such as Lee Moves North (1972) and The Wilderness Campaign (1972), there was a lull in the gaming world "broken only by a pair of somewhat misguided, and no longer available, attempts to render the Civil War on a tactical level: SPI's Rifle & Saber and Simulations Design Corporation's Rifle-Musket. Battles were pretty much left to the beer-and-pretzels format ... The feeling seemed to be that the Civil War, as a serious matter, was only for quaint historians." [5]

Other reviews and commentary

Related Research Articles

<i>Terrible Swift Sword</i> (game) 1976 American Civil War board wargame

Terrible Swift Sword: Battle of Gettysburg Game is a grand tactical regimental level board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the Battle of Gettysburg during the American Civil War. A second edition was published by TSR in 1986.

<i>Battle for Hue</i> (wargame) 1973 board wargame

Battle for Hue is a board wargame published by Simulations Design Corporation (SDC) in 1973 that simulates the battle for the city of Huế during the 1968 Tet Offensive of the Vietnam War. It was later reissued by Mayfair Games as Hue.

La Bataille de la Moscowa is a board wargame published originally by Martial Enterprises in 1975, later republished by Game Designers Workshop in 1977, and by Clash of Arms in 2011.

<i>A Gleam of Bayonets: The Battle of Antietam</i> Board game

A Gleam of Bayonets: The Battle of Antietam is a board wargame published by the Simulations Publications, Inc. (SPI) subsidiary of TSR in 1983 that is based on the American Civil War Battle of Antietam.

<i>The Battles of Bull Run</i>

The Battles of Bull Run, subtitled "Manassas – June 1861 and August 1862", is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that contains two American Civil War simulations covering the First Battle of Bull Run in 1861, and the Second Battle of Bull Run in 1862.

<i>Lee Moves North</i> Board wargame published in 1972

Lee Moves North, originally titled Lee at Gettysburg and subtitled "The Confederate Summer Offensive, 1862 & 1863", is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that simulates Robert E. Lee's summer offenses of 1862 and 1863 during the American Civil War

<i>Modern Battles: Four Contemporary Conflicts</i> 1975 Cold War board wargame

Modern Battles: Four Contemporary Conflicts is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates four modern-day battles set in the early 1970s.

<i>Musket & Pike</i> Board wargame

Musket & Pike, subtitled "Tactical Combat, 1550-1680", is a board wargame published by Simulations Publications Inc. (SPI) in 1973 that simulates combat in Europe during the transition from edged weapons to firearms in the 16th and 17th centuries.

<i>Napoleon at War</i> Board wargame published in 1975

Napoleon at War, subtitled "Four Battles", is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates various battles fought by Napoleon.

<i>Khalkhin-Gol</i> Board wargame published in 1973

Khalkhin-Gol, subtitled "Tactical Game of the Soviet Japanese War", is a board game published by Simulations Design Corporation (SDC) in 1973 that simulates the decisive battle between Soviet and Japanese forces in 1939.

<i>Bloody April: The Battle of Shiloh, 1862</i> Board wargame

Bloody April: The Battle of Shiloh, 1862 is a board wargame published by Simulations Publications Inc. (SPI) in 1979 that simulates the Battle of Shiloh during the American Civil War. A revised edition published in 2022 by GMT Games became the 8th installment of the ongoing "Great Battles of the American Civil War" series.

<i>Jena-Auerstadt: The Battle for Prussia</i> Board wargame

Jena-Auerstadt: The Battle for Prussia is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the twin battles of Jena and Auerstadt in October 1806. It was one of four games that were part of the "quadrigame" titled Napoleon at War, but it was also released as an individual "folio game" packaged in a shrinkwrapped cardstock folio. Jena-Auerstadt was rated highly in a 1976 poll of favorite wargames, but critics questioned whether its simplicity was capable of simulating a complicated two-part battle.

<i>Antietam: The Bloodiest Day, 17 September 1862</i> Board wargame published in 1975

Antietam: The Bloodiest Day, 17 September 1862 is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates the Battle of Antietam during the American Civil War. The game was originally part of the four-game collection Blue & Gray: Four American Civil War Battles, and was also released as a stand-alone "folio" game. It proved to be one of SPI's most popular games in the year following its publication.

<i>Chickamauga: The Last Victory, 20 September 1863</i> Board wargame published in 1975

Chickamauga: The Last Victory, 20 September 1863 is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates the Battle of Chickamauga during the American Civil War. The game was originally part of the four-game collection Blue & Gray: Four American Civil War Battles, and was also released as a stand-alone "folio" game.

<i>Shiloh: The Battle for Tennessee</i> Board wargame published in 1975

Shiloh: The Battle for Tennessee, 6–7 April 1862 is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates the Battle of Shiloh during the American Civil War. The game was originally part of the four-game collection Blue & Gray: Four American Civil War Battles, and was also released as a stand-alone "folio" game. It proved to be one of SPI's most popular games in the year following its publication.

<i>War Between the States 1861–1865</i> 1977 American Civil War board wargame

War Between the States 1861–1865 is a grand strategy monster board wargame published by Simulations Publications Inc. (SPI) in 1977 that simulates the American Civil War. Players can choose to play scenarios representing a single year of the war, or can play a campaign game that covers the entire war in both the Eastern and Western Theaters from the Battle of Fort Sumter to the Confederate surrender at Appomattox Court House.

<i>The Wilderness Campaign</i> (wargame) 1972 American Civil War board wargame

The Wilderness Campaign, subtitled "Lee vs. Grant, 1864", is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that simulates a series of battles in Virginia during the American Civil War in May and June of 1864.

<i>Rifle & Saber: Tactical Combat 1850–1900</i> 1974 board wargame

Rifle & Saber: Tactical Combat 1850–1900 is a board wargame published by Simulations Publiucations Inc. (SPI) in 1973 that simulates at a tactical level various battles and skirmishes from the mid-19th century to the dawn of the 20th century. Although popular for a time due to its simple rules and many scenarios, it did not receive critical acclaim, and quickly fell out of favor as better wargames appeared on the market.

<i>Shenandoah</i> (wargame) Board wargame

Shenandoah, subtitled "A Civil War Game of the Valley Campaigns — 1862 and 1864", is a board wargame published by Battleline Publications in 1975 that simulates two campaigns of the American Civil War: the 1862 Valley Campaign of Confederate general Stonewall Jackson, and the 1864 Union offensive drive up the Shenandoah Valley. Despite favorable critical reception, the game was complex and introduced several new mechanics, and was not popular with players.

References

  1. 1 2 3 4 5 McDonald, Ed (January 1975). "Rifle-Musket (SDC): Designer Notes". Europa. No. 4–5. pp. 45–47.
  2. 1 2 3 Menzel, Martin (November 1974). "Rifle-Musket". Europa. No. 3. p. 31.
  3. 1 2 Palmer, Nicky (1977). The Comprehensive Guide to Board Wargaming . London: Sphere Books. p. 169.
  4. Vasey, Charles (April 1975). "Rifle-Musket". Europa. No. 6–8. p. 67.
  5. Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. p. 137.