Robby Garner

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Robby Garner
Robby Garner.jpg
Robby Garner, c. 2005
Born1963
Occupation(s)Natural language programmer, software developer
OrganizationsRobitron Software Research, Inc.
Known forLoebner Prize winner (1998, 1999), "most human" computer program (2001 Guinness Book of World Records)
Notable workAlbert One, Max Headcold, JFRED
AwardsLoebner Prize (1998, 1999)

Robby Garner (born 1963) is an American natural language programmer and software developer. He won the 1998 and 1999 Loebner Prize contests with the program called Albert One. He is listed in the 2001 Guinness Book of World Records as having written the "most human" computer program.

Contents

Life

A native of Cedartown, Georgia, Robby attended Cedartown High School. He worked in his father's television repair shop and began programming for his family's business at age 15. He was commander of his AFJROTC squadron as a junior in high school, while attending joint-enrollment college classes at the local community college. Forming a software company called Robitron Software Research, Inc. [1] in 1987 with his father, Robert J. Garner, and his sister Pam, he worked as a software developer until 1997 when he moved to Cedartown. He established his NLP work at this point, and has continued to work with that kind of skillset for narrative story telling and interactive communications. [2]

Early conversational systems

One of the first web chatterbots, named Max Headcold, was written by Garner in 1995. Max served two purposes, to collect data about web chat behavior [3] and to entertain customers of the FringeWare online bookstore. This program was eventually implemented as a Java package called JFRED, [4] written by Paco Nathan based on the C++ FRED CGI program, and his own influences from Stanford and various corporations. Garner and Nathan took part in the world's largest online Turing test in 1998. [5] Their JFRED program was perceived as human by 17% of the participants.

Philosophy and collaborations

A computational behaviorist after the term coined by Dr. Thomas Whalen in 1995, [6] Garner's first attempts at simulating conversation involved collections of internet chat viewed as a sequence of stimuli and responses. Kevin Copple of Ellaz Systems has collaborated with Garner on several projects, including Copple's Ella, for which, Garner contributed voice recordings and music. Garner and Copple believe that intelligence may be built one facet at a time, rather than depending on some general purpose theory to emerge. [7]

Loebner Prize contest

Competing in six Loebner Prize contests, he used the competition as a way to test his prototypes on the judges each year. [6] After winning the contest twice in 1998 and 1999 with his program called Albert One, [8] he began collaborating with other software developers in a variety of conversational systems. Garner created the Robitron Yahoo Group in 2002 as a forum and virtual watering hole for Loebner Prize contest participants and discussion of related topics.

Current works

After winning the contest twice, Garner went on to create chat bots for the BBC's show Tomorrow's World, and Megalab for the world's largest Turing test. Viewers of the show rated one bot as 17% human. [9] The multifaceted approach, [10] presented at a colloquium on conversational systems in November 2005, involves multiple chat bots working under the control of a master control program. Using this technique, the strengths of various web agents may be united under the control of a Java applet or servlet. The control program categorizes stimuli and delegates responses to other programs in a hierarchy. A spin-off of this technique is the Turing Hub, [11]

Garner's current work ( 2009, 2010, 2014) focuses on text-only communications and the use of film theory to facilitate story telling, and identification of emotions in human beings. By reducing extraneous channels of information, in text there is enough information to build an empirical measure of semantic fidelity in human-computer communications. [12] [13] [14]

See also

Related Research Articles

<span class="mw-page-title-main">ELIZA</span> Early natural language processing computer program

ELIZA is an early natural language processing computer program developed from 1964 to 1967 at MIT by Joseph Weizenbaum. Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but had no representation that could be considered really understanding what was being said by either party. Whereas the ELIZA program itself was written (originally) in MAD-SLIP, the pattern matching directives that contained most of its language capability were provided in separate "scripts", represented in a lisp-like representation. The most famous script, DOCTOR, simulated a psychotherapist of the Rogerian school, and used rules, dictated in the script, to respond with non-directional questions to user inputs. As such, ELIZA was one of the first chatterbots and one of the first programs capable of attempting the Turing test.

<span class="mw-page-title-main">Chatbot</span> Program that simulates conversation

A chatbot is a software application or web interface that is designed to mimic human conversation through text or voice interactions. Modern chatbots are typically online and use generative artificial intelligence systems that are capable of maintaining a conversation with a user in natural language and simulating the way a human would behave as a conversational partner. Such chatbots often use deep learning and natural language processing, but simpler chatbots have existed for decades.

<span class="mw-page-title-main">Loebner Prize</span> Annual AI competition

The Loebner Prize was an annual competition in artificial intelligence that awarded prizes to the computer programs considered by the judges to be the most human-like. The format of the competition was that of a standard Turing test. In each round, a human judge simultaneously held textual conversations with a computer program and a human being via computer. Based upon the responses, the judge would attempt to determine which was which.

<span class="mw-page-title-main">Hugh Loebner</span>

Hugh Loebner was an American inventor and social activist, who was notable for sponsoring the Loebner Prize, an embodiment of the Turing test. Loebner held six United States Patents, and was also an outspoken advocate for the decriminalization of prostitution.

Jabberwacky is a chatterbot created by British programmer Rollo Carpenter. Its stated aim is to "simulate natural human chat in an interesting, entertaining and humorous manner". It is an early attempt at creating an artificial intelligence through human interaction.

Albert One is an artificial intelligence chatbot created by Robby Garner and designed to mimic the way humans make conversations using a multi-faceted approach in natural language programming.

A.L.I.C.E., also referred to as Alicebot, or simply Alice, is a natural language processing chatterbot—a program that engages in a conversation with a human by applying some heuristical pattern matching rules to the human's input. It was inspired by Joseph Weizenbaum's classical ELIZA program.

The minimum intelligent signal test, or MIST, is a variation of the Turing test proposed by Chris McKinstry in which only boolean answers may be given to questions. The purpose of such a test is to provide a quantitative statistical measure of humanness, which may subsequently be used to optimize the performance of artificial intelligence systems intended to imitate human responses.

MegaHAL is a computer conversation simulator, or "chatterbot", created by Jason Hutchens.

The Verbot (Verbal-Robot) was a popular chatbot program and artificial intelligence software development kit (SDK) for Windows and web.

Paco Nathan is an American computer scientist and early engineer of the World Wide Web. Nathan is also an author and performance art show producer who established much of his career in Austin, Texas.

Fred, or FRED, was an early chatbot written by Robby Garner.

Kenneth Mark Colby was an American psychiatrist dedicated to the theory and application of computer science and artificial intelligence to psychiatry. Colby was a pioneer in the development of computer technology as a tool to try to understand cognitive functions and to assist both patients and doctors in the treatment process. He is perhaps best known for the development of a computer program called PARRY, which mimicked a person with paranoid schizophrenia and could "converse" with others. PARRY sparked serious debate about the possibility and nature of machine intelligence.

<span class="mw-page-title-main">Computer game bot Turing test</span>

The computer game bot Turing test is a variant of the Turing test, where a human judge viewing and interacting with a virtual world must distinguish between other humans and video game bots, both interacting with the same virtual world. This variant was first proposed in 2008 by Associate Professor Philip Hingston of Edith Cowan University, and implemented through a tournament called the 2K BotPrize.

The confederate effect is the phenomenon of people falsely classifying human intelligence as machine intelligence during Turing tests. For example, in the Loebner Prize during which a tester conducts a text exchange with one human and one artificial-intelligence chatbot and is tasked to identify which is which, the confederate effect describes the tester inaccurately identifying the human as the machine.

Eugene Goostman is a chatbot that some regard as having passed the Turing test, a test of a computer's ability to communicate indistinguishably from a human. Developed in Saint Petersburg in 2001 by a group of three programmers, the Russian-born Vladimir Veselov, Ukrainian-born Eugene Demchenko, and Russian-born Sergey Ulasen, Goostman is portrayed as a 13-year-old Ukrainian boy—characteristics that are intended to induce forgiveness in those with whom it interacts for its grammatical errors and lack of general knowledge.

<span class="mw-page-title-main">Turing test</span> Test of a machines ability to imitate human intelligence

The Turing test, originally called the imitation game by Alan Turing in 1949, is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human-like responses. The evaluator would be aware that one of the two partners in conversation was a machine, and all participants would be separated from one another. The conversation would be limited to a text-only channel, such as a computer keyboard and screen, so the result would not depend on the machine's ability to render words as speech. If the evaluator could not reliably tell the machine from the human, the machine would be said to have passed the test. The test results would not depend on the machine's ability to give correct answers to questions, only on how closely its answers resembled those a human would give. Since the Turing test is a test of indistinguishability in performance capacity, the verbal version generalizes naturally to all of human performance capacity, verbal as well as nonverbal (robotic).

<span class="mw-page-title-main">Cleverbot</span> Chatbot web application

Cleverbot is a chatterbot web application. It was created by British AI scientist Rollo Carpenter and launched in October 2008. It was preceded by Jabberwacky, a chatbot project that began in 1988 and went online in 1997. In its first decade, Cleverbot held several thousand conversations with Carpenter and his associates. Since launching on the web, the number of conversations held has exceeded 150 million. Besides the web application, Cleverbot is also available as an iOS, Android, and Windows Phone app.

The following outline is provided as an overview of and topical guide to natural-language processing:

References

  1. Laven, Simon. "Fred by Robby Garner at Robitron Software Research". SimonLaven.com. Retrieved 2015-03-23.
  2. Caputo, L.; Garner, R. (1998). "The 'Tight-Sponge' method: an applied system for the interaction between humans and intelligent agents". Proceedings International Workshop Speech and Computer. Archived from the original on 2015-04-02. Retrieved 2015-03-23.
  3. Caputo, L.; Garner, R. (1998). "The 'Tight-Sponge' method: an applied system for the interaction between humans and intelligent agents". Proceedings International Workshop Speech and Computer. Archived from the original on 2015-04-02. Retrieved 2015-03-23.
  4. Caputo, Luigi; Garner, Robby; Nathan, Paco Xander (1997). "FRED, Milton and Barry: the evolution of intelligent agents for the Web". Advances in Intelligent Systems. Amsterdam, the Netherlands: IOS Press. pp. 400–407. ISBN   90-5199-355-2.
  5. Highfield, Roger (March 21, 1998). "Megalab 98: Thousands are taken in by robotic patter". The Telegraph. Archived from the original on 2007-02-21. Retrieved 2015-03-23.
  6. 1 2 Mathews, James (2000). "Robby Glen Garner". Generation5.org. Archived from the original on 2003-10-02. Retrieved 2015-03-23.
  7. "Developers & Credits". AIVault. EllaZ Systems. Retrieved 2015-03-23.
  8. "Albert is top talking computer". BBC News. British Broadcasting Corporation. January 28, 1999. Retrieved 2015-03-23.
  9. Highfield, Roger (March 21, 1998). "Megalab 98: Thousands are taken in by robotic patter". The Telegraph. Archived from the original on 2007-02-21. Retrieved 2015-03-23.
  10. Garner, Robby (2005). "Multifaceted Conversational Systems". Colloquium on Conversational Systems. University of Surrey. Retrieved 2015-03-23.
  11. Garner, Robby (2009). "The Turing Hub as a Standard for Turing Test Interfaces". In Epstein, Robert; Roberts, Gary; Beber, Grace Beber (eds.). Parsing The Turing Test. Springer. pp. 319–324. ISBN   978-1-4020-9624-2.[ permanent dead link ]
  12. Garner, R. G. (2014). Film Theory and Chatbots. International Journal of Synthetic Emotions (IJSE), 5(1), 17-22. http://doi.org/10.4018/ijse.2014010103
  13. Shah, H., & Warwick, K. (2010). Hidden Interlocutor Misidentification in Practical Turing Tests. Minds and Machines, 20(3), 441–454. https://doi.org/10.1007/S11023-010-9219-6
  14. Warwick, K. (2009). Emotion in the Turing Test. New Applications in Affective Computing and Artificial Intelligence.