The Will of the Wanderer (1988) The Paladin of the Night (1989) The Prophet of Akhran (1989) | |
Author | Tracy Hickman and Margaret Weis |
---|---|
Cover artist | Larry Elmore |
Country | United States |
Language | English |
Genre | Fantasy |
Publisher | Bantam Spectra |
Published | 1988 – 1989 |
Media type | |
No. of books | 3 |
The Rose of the Prophet is a trilogy of fantasy novels by Tracy Hickman and Margaret Weis. Cover art and interior illustrations by Larry Elmore.
Jared Shurin of Pornokitsch has lauded the series for its progressive, inclusive characterization and its nuanced setting, while faulting its plot and dialogue; ultimately, Shurin judged it to be "yet another epic fantasy" — "silly and inclusive; diverse and dumb; enjoyable, commercial, and utterly ordinary" — whose value is its mediocrity. [1]
The novels were originally published in the United States by Bantam Spectra, the Science-Fiction division of Random House.
The Rose of the Prophet series is set in Sularin, a fictional world ruled by a slate of twenty gods, each a facet of the central god, Sul. In the normal course of events, common to fantasy literature, the values of the gods balance each other out; however, as the series begins, the gods have turned away from the Sul and the world is in peril of falling apart. Each god is worshipped by people on the mortal realm and their strength corresponds with the strength and faith of their people. At the start of the series, each god and their foil rule over certain areas in the mortal realm.
One god in particular, Quar, the god of city dwellers in a Middle Eastern style land, has decided to move to seize more and more power. Akhran, the foil of Quar, learns of Quar's ambitions and warns the rest of the gods because upsetting the balance will affect them all. The other gods mostly ignore him, unconcerned because Quar's mortal domain is far away from their own. Akhran does not have the safety of distance and decides to take his own precautions and orders the djinns of the Sheiks of the two largest nomadic tribes to marry off their children to unite the tribes. Unfortunately for all involved, the two largest tribes have had years upon years of animosity and hate each other with a passion.
The story follows Khardan, the son of one of the tribes and Zohra, the daughter of the other as they seek to save their people from Quar's ambitions. Joining them is Mathew, a traveler from a distant land and a follower of Promenthas.
In the world of Sularin, there are 21 gods: Sul (the Truth) is the light of truth, and the other 20 are facets of the Truth. The nature of each god is informed by an icosahedral jewel composed of 20 triangular facets the 12 vertices of which represent divine philosophies (Good at the extreme closest to Law, Mercy, Faith, Charity, and Patience; then Evil with Chaos, Intolerance, Reality, Greed, and Impatience). This structure creates three categories of god: Good (the five facets with Good at one vertex), Evil (the five facets with Evil at one vertex), and Neutral (the other ten facets). The powers a god has depends on how many followers that god has as well as their level of devotion. Every god has his or her own plane of existence that resembles who they are. Akhran, the god of the desert nomads, mostly rides on his mighty horse in a desert he made himself. When a god grows less powerful, his plane of existence also starts to disappear.
Many of these gods seem to be patterned after the gods of various Earthly cultures.
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