Run (cards)

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A run of ace through five (where the ace is low) AcetoFive.JPG
A run of ace through five (where the ace is low)

A run, straight or sequence is a combination of playing cards where cards have consecutive rank values. [1] The cards do not normally need to be in 1 type of suit. However, if they are, this is referred to as a suit sequence. [2] Some games, such as cribbage, specify that an ace counts as one ("ace low"); others, such as spades, specify that an ace counts above a King ("ace high"); yet others, such as poker, allow an ace to count either high or low.

Contents

Runs are one of the two types of meld that may be used in games where melding is part of the play; the other being a set or group, such as a pair or triplet.

A natural sequence, as opposed to one that is wild, is one that consists purely of 'natural cards', without any wild cards such as jokers or deuces. [3]

Examples

Ace high English pattern 9 of diamonds.svg English pattern 10 of spades.svg English pattern jack of hearts.svg English pattern queen of clubs.svg English pattern king of hearts.svg English pattern ace of hearts.svg
English pattern 7 of hearts.svg English pattern 8 of hearts.svg English pattern 9 of hearts.svg English pattern 10 of hearts.svg
English pattern 4 of spades.svg English pattern 5 of hearts.svg English pattern 6 of clubs.svg
Ace low English pattern ace of spades.svg English pattern 2 of hearts.svg English pattern 3 of hearts.svg

See also

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References

  1. Parlett, David. The Penguin Book of Card Games. London: Penguin (2008) p. 645. ISBN   978-0-141-03787-5.
  2. Arnold, Peter (1988). The Book of Card Games. NY: Barnes & Noble, p. xi.
  3. Parlett, David. A History of Card Games. Oxford: OUP (1991) p. 127. ISBN   0-19-282905-X.