![]() | This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these messages)
|
SCAMPER ("substitute, combine, adjust, modify, put to other uses, eliminate, reverse") is an acronym that provides a structured way of assisting students to think out of the box and enhance their knowledge. [1]
It is thought to protect students' creativity as they mature. [2]
SCAMPER was proposed by Alex Faickney Osborn in 1953 and was further developed by Bob Eberle in 1971 in his book — "SCAMPER: Games for Imagination Development." [3]
SCAMPER is an activity-based thinking process that can be performed by cooperative learning. Here the teacher assists the students in choosing a particular topic and helps them to develop it through a structured process. [4] After picking an idea, the students are given a tale where they perform the activity in steps corresponding to the letters in the name.
Hence, SCAMPER as a teaching strategy helps the students to analyze the knowledge in its creative form and helps the teacher to make teaching creative and interesting.
We can link creativity methods to Combinatorics.