Samurai Blades is a 1984 board game published by Standard Games and Publications.
Samurai Blades is a board-game based on man-to-man skirmishes in feudal Japan. [1]
Warren Spector reviewed Samurai Blades in Space Gamer No. 71. [1] Spector commented that "The bottom line on Samurai Blades is, well, confused. The rules are skimpy and some of the scenarios are terrible. But if you're willing to make up rules as you go along, and write your own scenarios, Samurai Blades could be just your cup of tea. The game really captures the flavor of all those Toshiro Mifune films; it's a heck of a lot of fun to play and doesn't take a long time; and boy, is it bloody! Death is personal, immediate, and painful. Nothing abstract about it. There's even a hint of magic in the game in the form of skulking ninja and monks with wondrous abilities. A strangely appealing game, one I expect I'll be playing regularly for some time to come." [1]
Jon Conner reviewed Samurai Blades for Imagine magazine, and stated that "Overall, this is a good game, well produced and straight-forward to play. Winning, however, is not so easy!" [2]
Acquire is a board game published by 3M in 1964 that involves multi-player mergers and acquisitions. It was one of the most popular games in the 3M Bookshelf games series published in the 1960s, and the only one still published in the United States.
Chivalry & Sorcery is a fantasy role-playing game (FRP) first published in 1977 by Fantasy Games Unlimited. Created by Edward E. Simbalist and Wilf K. Backhaus in 1977, Chivalry & Sorcery (C&S) was an early competitor to Dungeons & Dragons (D&D). The designers of the game were dissatisfied with the lack of realism in D&D and created a gaming system derived from it, named Chevalier. They intended to present it to Gary Gygax at Gen Con in 1977 but changed their minds once at Gen Con once they met Scott Bizar who wrote out a letter of intent. After some changes eliminated the last remnants of D&D, Simbalist and Backhaus published the first edition of their game, now renamed Chivalry & Sorcery.
Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films.
Wooden Ships and Iron Men is a naval board wargame simulating naval combat during the Age of Sail that was published by Battleline Publications in 1974, then revised and republished by Avalon Hill the following year.
Toon is a comedy tabletop role-playing game in which the players take the roles of cartoon characters. It is subtitled The Cartoon Roleplaying Game. Toon was designed by Greg Costikyan and developed by Warren Spector, and first published in 1984 by Steve Jackson Games.
Cry Havoc is a board wargame published by Standard Games and Publications in 1981 that uses a complex set of rules to simulate medieval one-on-one combat.
Sherlock Holmes: Consulting Detective is a game originally published by Sleuth Publications in 1981. Multiple expansions and reprints of the game have since been released.
Wizards is a fantasy board game designed by Thomas Mosbø and Coral Mosbø.
Lords of Creation is a multi-genre tabletop role-playing game published by Avalon Hill in 1983. Although expectations were high when Avalon Hill entered the role-playing game market, the game failed to find an audience and was discontinued relatively quickly.
Timemaster is a role-playing game centered on traveling through time and alternate dimensions, written by Mark D. Acres, Andria Hayday and Carl Smith and published by Pacesetter Ltd in 1984. Players take on the role of Time Corps agents to fix deviations in the timeline of the game. The primary antagonists are the Demoreans, a fictional race of shape-shifting aliens from another dimension who are determined to mold time to suit their needs.
Marvel Super Heroes: The Heroic Role-Playing Game is a role-playing game boxed set published by TSR in 1984 for the Marvel Super Heroes role-playing game, and was the debut product for the game.
Chronicles of Osgorth: The Shattered Alliance is a 1981 computer wargame published by Strategic Simulations in January 1982 for the Apple II and Atari 8-bit family. Programmed by John Lyon, it relies on a new game engine, called RapidFire, intended to make faster and easier access to wargames published by the studio. During a turn, the program selects the units each in turn and the player only has to order them to move, attack or cast a spell. The order is then executed immediately before the program selects another unit. The game offers two categories of scenarios. The first is composed of medieval-fantasy confrontation, including a free adaptation of the Battle of Gondor against the Mordor forces in the Lord of the Rings. The second is composed of historical battles of antiquity.
Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit family, and Commodore 64. A sequel, Questron II, was released in 1988.
Siege is a 1984 board game published by Standard Games and Publications.
Dr. No is a 1984 role-playing game adventure for James Bond 007 published by Victory Games.
Village of Twilight is a 1984 role-playing game adventure for Chill published by Pacesetter.
Chill: Black Morn Manor is a 1985 board game published by Pacesetter Ltd.
The Halls of the Dwarven Kings is an adventure published by Integrated Games in 1984 for any role-playing game system.
Send in the Clones is an adventure written by Allen Varney and Warren Spector, published in 1985 by West End Games for the light-hearted science-fiction role-playing game Paranoia. It was written by Allen Varney and Warren Spector, and consists of three short adventure scenarios involving the broadcasting star Teela O'Malley. It received positive reviews in game periodicals including White Dwarf, Casus Belli, and Different Worlds.
Middle-earth Role Playing Combat Screen is a 1984 fantasy role-playing game supplement published by Iron Crown Enterprises for Middle-earth Role Playing.