Screen space directional occlusion

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Screen space directional occlusion (SSDO) is a computer graphics technique enhancing screen space ambient occlusion (SSAO) by taking direction into account to sample the ambient light (both the light coming directly at an object, as well as the light reflected off of the object directly behind it), to better approximate global illumination. [1] [2] [3] [4]

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Occlusion may refer to:

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Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek.

SSAO may refer to:

This is a glossary of terms relating to computer graphics.

SSDO can mean:

References

  1. "What is Ambient Occlusion? Does it Matter in Games?".
  2. "SSDO: Screen Space Directional Occlusion | Geeks3D".
  3. "SSDO" (PDF).
  4. "Deferred Screen Space Directional Occlusion".