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Shadeop is a term used in computer graphics rendering to refer to an atomic, built-in function used in a shader.
It is a portmanteau that blends the terms shading and operation .
The term is specifically used in the context of shaders written in the RenderMan Shading Language (RSL) for use with RenderMan-compliant renderers.
User-defined functions written in RSL are just referred to as "functions". Hence, use of the term mostly serves as a means to distinguish the latter type from built-in type functions.
RSL also allows for binary plugins written in C to be loaded and treated like built-in shadeops. These are commonly referred to as DSO shadeops. Two RenderMan implementations, 3Delight and PhotoRealistic RenderMan, have recently added new type in recent years called RSL plugin shadeop. This type uses a newer C++ API but otherwise can't be distinguished from the older type by a user, when called from within a shader.
The following example shader makes use of the ambient(), diffuse(), faceforward(), normalize() and transform() built-in shadeops as well as the checkerboard() user-defined RSL plugin shadeop.
plugin"checkerboard";surfacecheckmatte(floatKa=1,Kd=1;){normalNf=faceforward(normalize(N),I);colorpattern=checkerboard(transform("object",P));Oi=Os;Ci=Oi*Cs*pattern*(Ka*ambient()+Kd*diffuse(Nf));}
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and turn them into digital photorealistic images. It includes the RenderMan Shading Language.
The Phong reflection model is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading", particularly if the model is used with the interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as “shading”.
In 3D computer graphics, Phong shading is an interpolation technique for surface shading invented by the computer graphics pioneer Bui Tuong Phong. It is also called Phong interpolation, or normal-vector interpolation shading. It interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model.
Shading refers to the depiction of depth perception in 3D models or illustrations by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. For its modeling and animation tools, the latest version of 3ds Max also features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language.
Irrlicht is an open-source game engine written in C++. It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox, PlayStation Portable, Symbian, iPhone and Google Native Client.
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.
Houdini is a 3D animation software application developed by SideFX, based in Toronto. SideFX adapted Houdini from the PRISMS suite of procedural generation software tools. Its exclusive attention to procedural generation distinguishes it from other 3D computer graphics software.
In computer graphics, a shader is a type of computer program originally used for shading in 3D scenes. They now perform a variety of specialized functions in various fields within the category of computer graphics special effects, or else do video post-processing unrelated to shading, or even perform functions unrelated to graphics at all.
In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded than the exposed outer surfaces, and becomes darker the deeper inside the tube one goes.
A shading language is a graphics programming language adapted to programming shader effects. Such language forms usually consist of special data types, like "vector", "matrix", "color" and "normal". Due to the variety of target markets for 3D computer graphics, different shading languages have been developed.
OBJ is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors.
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles.
3Delight, is 3D computer graphics software that runs on Microsoft Windows, OS X and Linux. It is developed by Illumination Research. It is a photorealistic, offline renderer that has been used to render VFX for numerous feature films, including Chappie.
The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model.
Renderman Shading Language is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax is C-like.
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application.
Visualization Library (VL) is an open source C++ middleware for 2D/3D graphics applications based on OpenGL 4, designed to develop portable applications for the Microsoft Windows, Linux and Mac OS X operating systems.
This is a glossary of terms relating to computer graphics.
Art of Illusion is a free, open source software package for creating 3D-graphics.