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Shisima is a two-player abstract strategy game from Kenya. It is related to tic-tac-toe, and even more so to three men's morris, Nine Holes, Achi, Tant Fant, and Dara, because pieces are moved on the board to create the 3-in-a-row. Unlike those other games, Shisima uses an octagonal board.
Shisima means "body of water" in some language spoken in Kenya. The pieces are called imbalavali which translates to "water bugs" as the pieces move quickly on the board as water bugs do on the surface of a lake.
The board consist of an octagon, and four diametrical lines connecting each corner of the octagon to its opposite corner. The four diametrical lines intersect at the middle of the octagon forming the central intersection point of the board. Each of the eight corners of the octagon is also an intersection point, therefore there is a total of 9 intersection points (here-in-forth called "points").
Each player has 3 pieces. One plays the black pieces, and the other plays the white pieces. Alternatively, any two colors or small objects differentiated in another way will suffice.
Each player places their 3 pieces on three successive vacant points along the octagon's perimeter. There must be a vacant point on both ends of each player's set of pieces. This leaves three vacant points at the beginning of the game including the central point of the board.
Rota was proposed to be an old Roman game by Elmer Truesdell Merrill in his article "An Old Roman Game" in The Classical Journal (1916). Merrill observed that there were several diagrams scratched into the steps and pavements of Roman buildings in the design of a wheel. He conjectured that they were games and of the tic-tac-toe variety, and conjectured the rules for the game since no rules had been discovered. He also named the game Rota but its actual name is unknown. The game as described by him is almost the same as that of Shisima, except that in Rota each player may place one of their pieces in turn on any vacant intersection point at the beginning part of the game, and it is only when a player has placed all of his 3 pieces on the board that he may begin to move them; whereas in Shisima the initial positions are pre-determined thus causing the movement phase commence at the beginning. He does not mention if game pieces were ever discovered with any of the wheel diagrams. He does mention that the first player can win every time if played optimally. [1]
Tic-tac-toe, noughts and crosses, or Xs and Os is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. It is a solved game, with a forced draw assuming best play from both players.
Nine men's morris is a strategy board game for two players dating at least to the Roman Empire. The game is also known as nine-man morris, mill, mills, the mill game, merels, merrills, merelles, marelles, morelles, and ninepenny marl in English. In North America, the game has also been called cowboy checkers, and its board is sometimes printed on the back of checkerboards. Nine men's morris is a solved game, that is, a game whose optimal strategy has been calculated. It has been shown that with perfect play from both players, the game results in a draw.
Three men's morris is an abstract strategy game played on a three by three board that is similar to tic-tac-toe. It is also related to six men's morris and nine men's morris. A player wins by forming a mill, that is, three of their own pieces in a row.
3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4×4×4. Players take turns placing their markers in blank cells in the array. The first player to achieve four of their own markers in a row wins. The winning row can be horizontal, vertical, or diagonal on a single board as in regular tic-tac-toe, or vertically in a column, or a diagonal line through four boards.
Toss Across is a game first introduced in 1969 by the now defunct Ideal Toy Company. The game was designed by Marvin Glass and Associates and created by Hank Kramer, Larry Reiner and Walter Moe, and is now distributed by Mattel. It is a game in which participants play tic-tac-toe by lobbing small beanbags at targets in an attempt to change the targets to their desired letter. As in traditional tic-tac-toe, the first player to get three of their letters in a row wins the game. There are other similar games to Toss Across known under different names, such as Tic Tac Throw.
Quantum tic-tac-toe is a "quantum generalization" of tic-tac-toe in which the players' moves are "superpositions" of plays in the classical game. The game was invented by Allan Goff of Novatia Labs, who describes it as "a way of introducing quantum physics without mathematics", and offering "a conceptual foundation for understanding the meaning of quantum mechanics".
Score four is a "three dimensional" abstract strategy game, similar to Connect Four. It was first sold under the name "Score Four" by Funtastic in 1968. Lakeside issued 4 different versions in the 1970s. Later Hasbro sold the game as "Connect Four Advanced" in the UK.
Dara is a two-player abstract strategy board game played in several countries of West Africa. In Nigeria it is played by the Dakarkari people. It is popular in Niger among the Zarma, who call it dili, and it is also played in Burkina Faso. In the Hausa language, the game is called doki which means horse. It is an alignment game related to tic-tac-toe, but far more complex. The game was invented in the 19th century or earlier. The game is also known as derrah and is very similar to Wali and Dama Tuareg.
Nine holes is a two-player abstract strategy game from different parts of the world and is centuries old. It was very popular in England. It is related to tic-tac-toe, but even more related to three men's morris, achi, tant fant, shisima, picaria, and dara, because pieces are moved on the board to create the 3 in a row. It is an alignment game.
Achi is a two-player abstract strategy game from Ghana. It is also called tapatan. It is related to tic-tac-toe, but even more related to three men's morris, Nine Holes, Tant Fant, Shisima, and Dara, because pieces are moved on the board to create the 3-in-a-row. Achi is an alignment game.
Tant fant is a two-player abstract strategy game from India. It is related to tic-tac-toe, but more closely related to three men's morris, nine holes, achi, shisima, and dara, because pieces are moved on the board to create the 3 in a row. It is an alignment game.
Picaria is a two-player abstract strategy game from the Zuni Native American Indians or the Pueblo Indians of the American Southwest. It is related to tic-tac-toe, but more related to three men's morris, Nine Holes, Achi, Tant Fant, and Shisima, because pieces can be moved to create the three-in-a-row. Picaria is an alignment game.
Gol-skuish is a two-player abstract strategy game from India, specifically from Central Provinces, and it was described by H.J.R. Murray in A History of Board-Games Other Than Chess (1952). The game belongs to the draughts and Alquerque family as pieces are captured by leaping over them. The board is composed of seven concentric circles divided by three diameters. Gol-skuish belongs to a specific category of games called Indian War-games which include Lau kata kati, Dash-guti, Egara-guti, and Pretwa. At the beginning of every Indian War-game all the pieces are laid out on the board at every intersection point, with the exception of the central point. This forces the first move of the game to be played on the central point, and captured by the second player's piece.
Tsoro yematatu is a two-player abstract strategy game from Zimbabwe. Players first drop their three pieces onto the board, and then move them to create a 3 in-a-row which wins the game. It is similar to games like Tapatan, Achi, Nine holes, Shisima, and Tant Fant. However, what makes this game unique is that pieces can jump over each other which adds an extra dimension in the maneuverability of the pieces.
Wali is a two-player abstract strategy game from Africa. It is unknown specifically which African country the game originates from. Players attempt to form a 3 in-a-row of their pieces, and in doing so capture a piece from their opponent. The game has two phases: Drop Phase and Move Phase. Players first drop as many of their pieces as possible in the Drop Phase, then move them to form 3 in-a-rows which allows them to capture the other player's pieces in the Move Phase.
Ultimate tic-tac-toe is a board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid. Players take turns playing on the smaller tic-tac-toe boards until one of them wins on the larger board. Compared to traditional tic-tac-toe, strategy in this game is conceptually more difficult and has proven more challenging for computers.
Notakto is a tic-tac-toe variant, also known as neutral or impartial tic-tac-toe. The game is a combination of the games tic-tac-toe and Nim, played across one or several boards with both of the players playing the same piece. The game ends when all the boards contain a three-in-a-row of Xs, at which point the player to have made the last move loses the game. However, in this game, unlike tic-tac-toe, there will always be a player who wins any game of Notakto.
Tic-tac-toe is an instance of an m,n,k-game, where two players alternate taking turns on an m×n board until one of them gets k in a row. Harary's generalized tic-tac-toe is an even broader generalization. The game can also be generalized as a nd game. The game can be generalised even further from the above variants by playing on an arbitrary hypergraph where rows are hyperedges and cells are vertices.
Treblecross is a degenerate tic-tac toe variant. The game is an octal game, played on a one-dimensional board and both players play using the same piece. Each player on their turn plays a piece in an unoccupied space. The game is won if a player on their turn makes a line of three pieces in a row.